Created by @r_channels
Wrapping Voronoi Cells
I am working on performance improvements to my tectonic sim and I am wondering how to make voronoi cells wrap across a map wrapped on x and wrapped on y. And also I am wondering how to make the borders of voronoi cells less straight and more wavy and interesting (Using them for plates so mountain ranges don't look like straight lines) Thanks in advance!
https://redd.it/1ip2dnu
@proceduralgeneration
Simple 2D planet shader
https://redd.it/1iou150
@proceduralgeneration
Noise With Flow Field
https://redd.it/1io86tu
@proceduralgeneration
Simple 2D planet shader
https://redd.it/1inyi8l
@proceduralgeneration
Spawning 3D models with text prompts while playing in Unreal Engine 5!
I built a system in UE5 that lets you generate 3D models at runtime based on text prompts. Instead of placing pre-made assets, you just describe what you want, and the game creates it on the spot.
This works using Sloyd’s API, which dynamically assembles models from modular components. Every object is built on demand, meaning no two players get the same exact item.
In my test, I asked for a spiky sword, and the game actually made one. But this could go way beyond weapons—imagine a player customizing furniture, vehicles, or even whole environments just by describing them.
The idea is to make procedural generation feel more organic and player-driven. What kind of game would you build with this?
You can check out the full video of this project here: https://www.youtube.com/watch?v=kxgTX1q\_X4U
https://redd.it/1insbel
@proceduralgeneration
Magic Marbles
https://redd.it/1in8opb
@proceduralgeneration
Finally won the battle against tiles and random prop generation in our procedurally-generated environments! Demo of our monster taming roguelite game Aethermancer went live yesterday
https://redd.it/1in1ahc
@proceduralgeneration
Construction of the Hilbert Hotel
https://redd.it/1imguuu
@proceduralgeneration
Subdivided Lsystem
https://redd.it/1ima5fm
@proceduralgeneration
Transitions -real-time fractal flame
https://redd.it/1im5j31
@proceduralgeneration
epicycle - python + gimp
https://redd.it/1ilhm2d
@proceduralgeneration
Pixelated Art with LSystem and Subdivision
https://redd.it/1ikttkc
@proceduralgeneration
Depth and attractors
https://redd.it/1ikto3k
@proceduralgeneration
Pixelated art with noise
https://redd.it/1iks2d1
@proceduralgeneration
Seeking advice on creating "uniform-y patterns" with procedural generation
Hello all!
I'm trying to figure out if I can generate patterns using procedural generation. These patterns would need to have a logical organization, and they are not big (\~10x10 up to 50x50 grid). What I would like some pointers about: Is it reasonable to use procedural generation to create these patterns, or should I manually create sections of the pattern and randomize those?
The patterns would most of the time be a binary one, but sometimes a couple more textures would be required.
I’ve included some examples of the style I’m aiming for—any insights on what resources would help me figure this out would be greatly appreciated (like what type of noise or implementation should I deep dive in)!
https://imgur.com/a/fXjz74R
https://redd.it/1ikhs1z
@proceduralgeneration
variations on "in the distance" - python + gimp
https://redd.it/1ip0zh3
@proceduralgeneration
Terraria-type terrain generation?
Hey, first of all thanks for checking my question out.
I've been programming in java, mostly making my own game, I haven't gotten very far but have gotten to the stage that i want some procedural generation. I understand VERY little about this topic, so even a link to a video or article that can help me understand it more would be awesome.
As the title suggests I am trying to use some form of seed-based procedural generation to create a 2D (side view not top down) world with some caves, basic hills and mountains, similar to terraria. I would also like to be able to add biomes later down the line.
Bear in mind I'm using java so I don't have the luxuries of game engines.
https://redd.it/1iogw7s
@proceduralgeneration
3d flowers for Valentines Day
Check it out it has some of the math used as well
link
https://preview.redd.it/gbxml729srie1.png?width=2916&format=png&auto=webp&s=8ae8b9c347c5be1031c1855d3961322f5407c66c
https://redd.it/1io0zpx
@proceduralgeneration
Procedural Surface Texture - Scratches - Curved
https://redd.it/1insi3l
@proceduralgeneration
Fired
https://redd.it/1inb5zk
@proceduralgeneration
Bezier Curves with Noise
https://redd.it/1in4kmp
@proceduralgeneration
YouCube Pt3
https://redd.it/1img1dz
@proceduralgeneration
I ported my Node-based 3D modeling tool to the web using WASM & Service Workers. All green nodes act as exposed parameters to procedurally modify the model (demo + source in comments)
https://redd.it/1imcyd7
@proceduralgeneration
Working on a procedural city maker in Blender but I can't get the UVs to work right. Any suggestions? (Last image is the image texture)
https://redd.it/1im9mb2
@proceduralgeneration
Marchine cubes + density + sphere (or any angle I guess), is there a known best way to got the voxel densities? My method gives these "step-like" artifacts.
https://redd.it/1im4a6w
@proceduralgeneration
Some progress on a procedural level generator for a gun-wielding octopus game (progress in photos)
https://www.reddit.com/gallery/1il5t2e
https://redd.it/1il5uik
@proceduralgeneration
ProcGen has great ability to scale to hardware (added an Ultra mode to my procgen game C++/OpenGL/GLSL)
https://youtu.be/sx-S92R0ERU?si=rXYIPMchRc07asvG
https://redd.it/1ikui4k
@proceduralgeneration
My First Tectonics Simulation
https://redd.it/1ikti9m
@proceduralgeneration
I built a Vulkan Renderer for Procedural Image Generation – Amber
https://redd.it/1iknl8p
@proceduralgeneration
$10k in Cash Prizes for Open Source Houdini Competition
Hi Everyone!
My company Mythica makes and curates Open Source Procedural (mostly Houdini) tools.
We just launched the second in our ongoing series of open procedural competitions with large prizes to the victors.
Mushroom Makers competition gives competitors 6 weeks to craft tree asset generation tools in Houdini. The contest is open to anybody in the world over the age of 18 and all submissions (including the victors) will be made open source and commercially licensed for anybody to use, free of charge.
You can join the competition via our Discord. Hope to see you there :) https://discord.com/invite/mythica
https://preview.redd.it/ra6y7fshkshe1.png?width=2898&format=png&auto=webp&s=f47e99525baf79772acba2e702b6fbb0fb7463c1
https://redd.it/1ik7cw4
@proceduralgeneration