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Telegram-канал proceduralgeneration - procedural generation

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procedural generation

Terrain Generator with biome/terrain blending
https://redd.it/1vipn2v
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[WebAssembly Preview] Engine update! Progress in indie game! No gameplay, but simulation works efficiently in a browser, some visual, a lot of backend :)

https://redd.it/1vieydr
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Foliage Generator - Showcase
https://www.reddit.com/gallery/1vi981i

https://redd.it/1vi98at
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procedural generation

Procedural habitable planet In Blender

https://redd.it/1vi4n5f
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procedural generation

A week of updates to my zero asset space game, the ruins and impact craters still come out of one 32 bit seed

https://nooxax.itch.io/voidfall
♥ A couple days after I uploaded Voidfall, someone sent five dollars for it, even though it's completely free to download. No name was attached to the payment, so I have no way to thank them directly this update is my attempt to make the game worth that five dollars ♥

Voidfall has no art or sound assets at all: every ship, nebula, and sound effect comes out of a single 32-bit seed at runtime. This week I expanded what that seed produces.

Planets now generate distinct architecture per biome: volcanic worlds get a launch complex with a rocket, ice worlds get elevated research stations, toxic worlds get industrial pipe rings, and anomalous planets get their own procedural structures. Landing drops you straight into first-person on the surface.

The bigger addition is asteroid planet collisions, fully procedural: an asteroid heats up and trails fire on atmospheric entry, the impact throws a bright flash and a shockwave that can physically shove your ship away if you're nearby, and the resulting crater cools down gradually afterward rather than just appearing as a static decal.

Wildlife also got proper behavior generation: one creature winds up and releases a dodgeable expanding energy ring, another curls up and launches itself along a single trajectory you can sidestep, and a third just follows its own path and ignores you entirely.

On top of that: five unlockable ship hulls with real tradeoffs (speed vs. fragility, cargo vs. handling, damage vs. capacity, vision vs. combat), contracts that scale with player level instead of staying static, and a full English/Russian localization pass

Short clip of some of this in action: https://youtube.com/shorts/DzJdQE9a78A?feature=share

https://redd.it/1vi0k1a
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Completely procedural tornado system- No simulation

https://redd.it/1vhwrxm
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procedural generation

WIP of a "nature-grounded" world compiler for pixel art worlds

https://redd.it/1vhrt1n
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procedural generation

Fully procedural Messier 101 - like galaxy
https://redd.it/1vhijy1
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procedural generation

HouseCraft - Geometry Nodes Modifier. Procedural realistic buildings and destructions

https://redd.it/1vh7bl6
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procedural generation

Fig Generator R&D

https://redd.it/1vh1i18
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Generated 1000 Lights Out levels on random graphs - the hard part was proving the minimum tap count
https://www.jeetle.games/pulse

https://redd.it/1vg3718
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I wrote a script to paint my isometric world. Then it became too detailed to play
https://redd.it/1vg5ptw
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New video tutorial: Perlin Noise in C++
https://youtu.be/aSozKD_qrBs

https://redd.it/1vg38xi
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Procedural Hand-drawn Style Fantasy Map Generator
https://www.reddit.com/gallery/1vf9cwm

https://redd.it/1vf9dn0
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procedural generation

Photorealistic fully procedural galaxy with Blender Eevee!
https://redd.it/1vf3eka
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procedural generation

Procedural living picture gallery

https://redd.it/1vind2i
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procedural generation

Asemic Procedural Writing
https://www.reddit.com/gallery/1viattj

https://redd.it/1viauga
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procedural generation

Stairways

https://redd.it/1vi6swl
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Procedural Circuits and Vehicles,

https://redd.it/1vi2vwp
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Procedural 2.5d sub-pixel shading for 2d pixel art sprites. Technologia!

https://redd.it/1vhz7v7
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If i cant draw it i can code it (godot 3.7 project) procedural FABRIK monster thing

https://redd.it/1vhu52g
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Some more inspired output from my fantasy text generator, now with procedurally generated filigree!

https://redd.it/1vhlt7p
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procedural generation

Procedural exploration, dynamic encounters, and reactive companions in my indie RPG
https://store.steampowered.com/app/3883020/Castaway_Trails/

https://redd.it/1vh6ygg
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A system for game asset generation in runtime from a set of instructions

https://redd.it/1vh3mab
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The World Crucible: A guided Worldbuilding procedural generation app

https://redd.it/1vgjtfy
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procedural generation

Simulating Procedural Oceans in my Micro Voxel Game
https://youtube.com/watch?v=rCPDkSX5f1o&si=6YSo3QUOEekWqSaa

https://redd.it/1vg6nb0
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Procedural in-world road generated based on existing path

https://redd.it/1vg4bjn
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I built a node-based pixel art generator. Looking for feedback!

https://redd.it/1vfa8ij
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Update #3: automatic street grids and city population in my procedural city generator.

https://redd.it/1vf4qp8
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experiments with rays
https://redd.it/1vf2m7k
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