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Created by @r_channels
Terrain Generator with biome/terrain blending
https://redd.it/1vipn2v
@proceduralgeneration
[WebAssembly Preview] Engine update! Progress in indie game! No gameplay, but simulation works efficiently in a browser, some visual, a lot of backend :)
https://redd.it/1vieydr
@proceduralgeneration
Foliage Generator - Showcase
https://www.reddit.com/gallery/1vi981i
https://redd.it/1vi98at
@proceduralgeneration
Procedural habitable planet In Blender
https://redd.it/1vi4n5f
@proceduralgeneration
A week of updates to my zero asset space game, the ruins and impact craters still come out of one 32 bit seed
https://nooxax.itch.io/voidfall
♥ A couple days after I uploaded Voidfall, someone sent five dollars for it, even though it's completely free to download. No name was attached to the payment, so I have no way to thank them directly this update is my attempt to make the game worth that five dollars ♥
Voidfall has no art or sound assets at all: every ship, nebula, and sound effect comes out of a single 32-bit seed at runtime. This week I expanded what that seed produces.
Planets now generate distinct architecture per biome: volcanic worlds get a launch complex with a rocket, ice worlds get elevated research stations, toxic worlds get industrial pipe rings, and anomalous planets get their own procedural structures. Landing drops you straight into first-person on the surface.
The bigger addition is asteroid planet collisions, fully procedural: an asteroid heats up and trails fire on atmospheric entry, the impact throws a bright flash and a shockwave that can physically shove your ship away if you're nearby, and the resulting crater cools down gradually afterward rather than just appearing as a static decal.
Wildlife also got proper behavior generation: one creature winds up and releases a dodgeable expanding energy ring, another curls up and launches itself along a single trajectory you can sidestep, and a third just follows its own path and ignores you entirely.
On top of that: five unlockable ship hulls with real tradeoffs (speed vs. fragility, cargo vs. handling, damage vs. capacity, vision vs. combat), contracts that scale with player level instead of staying static, and a full English/Russian localization pass
Short clip of some of this in action: https://youtube.com/shorts/DzJdQE9a78A?feature=share
https://redd.it/1vi0k1a
@proceduralgeneration
Completely procedural tornado system- No simulation
https://redd.it/1vhwrxm
@proceduralgeneration
WIP of a "nature-grounded" world compiler for pixel art worlds
https://redd.it/1vhrt1n
@proceduralgeneration
Fully procedural Messier 101 - like galaxy
https://redd.it/1vhijy1
@proceduralgeneration
HouseCraft - Geometry Nodes Modifier. Procedural realistic buildings and destructions
https://redd.it/1vh7bl6
@proceduralgeneration
Fig Generator R&D
https://redd.it/1vh1i18
@proceduralgeneration
Generated 1000 Lights Out levels on random graphs - the hard part was proving the minimum tap count
https://www.jeetle.games/pulse
https://redd.it/1vg3718
@proceduralgeneration
I wrote a script to paint my isometric world. Then it became too detailed to play
https://redd.it/1vg5ptw
@proceduralgeneration
New video tutorial: Perlin Noise in C++
https://youtu.be/aSozKD_qrBs
https://redd.it/1vg38xi
@proceduralgeneration
Procedural Hand-drawn Style Fantasy Map Generator
https://www.reddit.com/gallery/1vf9cwm
https://redd.it/1vf9dn0
@proceduralgeneration
Photorealistic fully procedural galaxy with Blender Eevee!
https://redd.it/1vf3eka
@proceduralgeneration
Procedural living picture gallery
https://redd.it/1vind2i
@proceduralgeneration
Asemic Procedural Writing
https://www.reddit.com/gallery/1viattj
https://redd.it/1viauga
@proceduralgeneration
Stairways
https://redd.it/1vi6swl
@proceduralgeneration
Procedural Circuits and Vehicles,
https://redd.it/1vi2vwp
@proceduralgeneration
Procedural 2.5d sub-pixel shading for 2d pixel art sprites. Technologia!
https://redd.it/1vhz7v7
@proceduralgeneration
If i cant draw it i can code it (godot 3.7 project) procedural FABRIK monster thing
https://redd.it/1vhu52g
@proceduralgeneration
Some more inspired output from my fantasy text generator, now with procedurally generated filigree!
https://redd.it/1vhlt7p
@proceduralgeneration
Procedural exploration, dynamic encounters, and reactive companions in my indie RPG
https://store.steampowered.com/app/3883020/Castaway_Trails/
https://redd.it/1vh6ygg
@proceduralgeneration
A system for game asset generation in runtime from a set of instructions
https://redd.it/1vh3mab
@proceduralgeneration
The World Crucible: A guided Worldbuilding procedural generation app
https://redd.it/1vgjtfy
@proceduralgeneration
Simulating Procedural Oceans in my Micro Voxel Game
https://youtube.com/watch?v=rCPDkSX5f1o&si=6YSo3QUOEekWqSaa
https://redd.it/1vg6nb0
@proceduralgeneration
Procedural in-world road generated based on existing path
https://redd.it/1vg4bjn
@proceduralgeneration
I built a node-based pixel art generator. Looking for feedback!
https://redd.it/1vfa8ij
@proceduralgeneration
Update #3: automatic street grids and city population in my procedural city generator.
https://redd.it/1vf4qp8
@proceduralgeneration
experiments with rays
https://redd.it/1vf2m7k
@proceduralgeneration