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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
Made this asset for procedural generation of 2D weapons
https://redd.it/1g6fzvb
@r_Unity3D
After 4 months of late nights, I’ve finally finished it! Introducing EZ-Tree: a free, open-source, procedural tree generator
https://youtu.be/Ns_Bhwx3hNQ
https://redd.it/1g6dehi
@r_Unity3D
Any less stupid way to do this? both have different values type but return the same mathematical operation (int must return int and float must return float)
https://redd.it/1g667nv
@r_Unity3D
Why does RTGI look so different from baked GI when both use raytracing? I would have expected similar results.
https://redd.it/1g6343w
@r_Unity3D
My rabbits are now randomly colored! If this does not make you wishlist, I don't know what will persuade you.
https://redd.it/1g5yp5s
@r_Unity3D
Still a long grind ahead of us but it's always fun to look back and compare. March 2022 to October 2024
https://redd.it/1g5ut3w
@r_Unity3D
Made this new asset with over 50 TopDown 2D animals! Hope you like them:)
https://redd.it/1g5t8ol
@r_Unity3D
Me and some of my college friends are making a short horror game where you drive a train!
https://redd.it/1g5p9ou
@r_Unity3D
Object-oriented vs Data-oriented design
https://redd.it/1fm7y27
@r_Unity3D
How do I make a character run on vertical surfaces, walls and ceiling? should I include the code in my player movement script or create a new script?
https://redd.it/1fm7k9b
@r_Unity3D
Is OnCollisionEnter2D part of MonoBehaviour class or Collider2D class in Unity? I have found ScriptingAPI showing it to be part of both.
https://redd.it/1fm5h5p
@r_Unity3D
Advanced Pathfinding
https://preview.redd.it/ofqislcvi5qd1.png?width=1092&format=png&auto=webp&s=1a09e04da88c4b42bf2692d54ca725d556e10aef
Making a 2D platformer right now in Unity and I have the enemy patrolling between 2 points uninterrupted until the player enters the range, where they then chase the player by just closing the distance between the x coordinates, if I want to make the pathfinding more advanced like A* or Dijkstra's where would I start? I was thinking of splitting the screen into nodes and then using an adjacency matrix to store all of them but I've got no clue how I'd do that, Does anyone have any suggestions for starting with pathfinding, like tutorials or just some tips and a baseline to start with, and also should I just completely switch up what I'm thinking and is there an easier way to do this? Feel free to message me I'll be checking my messages all the time or just leaving a comment. relatively new to unity and still with C# too. Thanks for your time!
https://redd.it/1fm1hjk
@r_Unity3D
Was playing around today and made this stylized grass. Uses shell texturing + noise sampling to create an infinite grass field at almost no performance hit
https://redd.it/1flyasl
@r_Unity3D
I have only two survivors, but I think one of them is imposter... No one people in cities anymore
https://redd.it/1flzbfm
@r_Unity3D
Looks great in Unity6 sample scene
https://redd.it/1g6dfpt
@r_Unity3D
Watched A Marvel Movie yesterday, Got A Eureka moment, Then worked on my ARPG in Unity, this is the result...
https://redd.it/1g642rz
@r_Unity3D
Working on a new boss for Rust Runners! A flame throwing combine! I'll share some GIFs soon!
https://redd.it/1g64xex
@r_Unity3D
Don't forget the Asset Store freebie of the week: Synty's POLYGON Construction
Hey folks, as some of you might know, Unity gives away a paid asset every week. This week you can grab: POLYGON Construction - Low Poly 3D Art by Synty
Just add it to your cart and in the checkout page enter the code: SYNTY2024
All other assets from Synty are also on sale (-50%) if you are interested.
This is the link where I got the info :)
It gets updated every week on Thursday, 8AM PT
Cheers!
https://redd.it/1g620t3
@r_Unity3D
Short cinematic made with new Unity 6
https://redd.it/1g5x5ny
@r_Unity3D
Starting to understand why most 2D racers don't have too many bots. AI is hard 🤖🏎️
https://redd.it/1g5uchm
@r_Unity3D
Unity 6 is now officially released!
Just letting you know that Unity 6 was just released!
https://redd.it/1g5r8s9
@r_Unity3D
How to update a published game for Windows (not through Steam)?
I already published a game and would like to add a DLC for it but I'm having difficulty of how to actually do that.
To play the game, players downloaded the complete build and then extract the .rar file to play.
The DLC includes new scenes and variables but how do I know which file to send to the players?
Edit: Before this, I also uploaded bug fix but every time I do that, I had to build the entire project and upload the whole thing which also made players have to re-download the whole game too. I want to avoid this in the future.
https://redd.it/1g5kpaf
@r_Unity3D
I made it so you can adjust conveyor lines heights even after they were built. Next goal is to allow moving them around.
https://redd.it/1fm4rwb
@r_Unity3D
World Generation! (Before Implementing a Custom Cellular Noise vs. After Implementing a Custom Cellular Noise Algorithm)
https://www.reddit.com/gallery/1fm6zq1
https://redd.it/1fm710i
@r_Unity3D
We've completely updated our game's UI
https://redd.it/1fm5d52
@r_Unity3D
Finally released my audio Synchronisation tool!
https://redd.it/1fm3i4e
@r_Unity3D
I've solo developed Exil for over SIX years without a publisher. This Anime-Inspired Metroidvania launches on Kickstarter this Monday. Thoughts? (Link in Profile)
https://redd.it/1fm1ofi
@r_Unity3D
Why doesnt this work
Hi!
Right now I am following the "Unity Tutorial for complete beginners" from GMTK
and at \~27mins the person wants me to delete the pipes when they are off screen. In my script i did it the exact same way as him but it doesnt work. When the Pipe is off screen they should be deleted but they arent because the "Deadzone" Variable is at 45 when it should be at -45. when you see the Pipe clone the Deadzone Variable is at 45. When I change the Variable to -45 in the Pipe screen (not the code) it instantly gets deleted. Please help.
Thanks in Advance!
PS: Feel free to ask me for more informatio if there isnt enough provided.
PPS: sorry for my English im still learning
https://preview.redd.it/iyej8n5ts4qd1.png?width=1177&format=png&auto=webp&s=0c6ad943629786686e6777d46945e9905a6600f2
https://preview.redd.it/ppfse7zts4qd1.png?width=1917&format=png&auto=webp&s=cff08426801de2a2d017e67502cb8dab91fdfe6f
https://preview.redd.it/grpq2nkus4qd1.png?width=1870&format=png&auto=webp&s=5f4e58d738b6d125aaacc97f02dedf1f306839c5
https://redd.it/1flz5zs
@r_Unity3D
Wireframe fixing
Hey I stuck with this sprite wireframe problem and I want to remove those black area out
https://preview.redd.it/nxbw1ck5l4qd1.png?width=873&format=png&auto=webp&s=80417aada93f5651bc77f48b78595fa7a8f4d246
here's my shader graph
https://preview.redd.it/jm52jbrbl4qd1.png?width=2553&format=png&auto=webp&s=f53b15b3b1a04adf069f1f87921d2d8bd09c4315
and here's my spritesheet
https://preview.redd.it/9lda717hl4qd1.png?width=1383&format=png&auto=webp&s=c35bb40253a5cb1d8866d63b2380f4049c80c7ac
https://redd.it/1flymz7
@r_Unity3D