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Could someone please tell me why the line renderer is not pointing to the hit position of the raycast?
https://redd.it/1g7rjoo
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I thought I would share my progress on my dream game that I started 10 years ago

https://redd.it/1g7mtul
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A question about 2d attack animations and colliders.

Hi, I'm working on some attack animations (ignore the player hit box I need to move it) I'm just not really sure the best way to do the collider with the attack animation. I am currently having a game object under the player called weapon collider which is disabled and I was going to turn it on and off at certain intervals during the animation. I'm going to end up with lots of enemies and I've read having polygon colliders uses a lot more resources than using box/circle colliders, even if you end up using more of them.


I guess my question is, is how I've set them up below OK? Should I setup another child object for a 2nd weapon collider and make it closer to the actual shape of the weapon on the right? I guess for the player it wouldn't be too bad as it would be a bit more forgiving but for the enemies I just want to check, especially as I've got about 20.


Is there a better way of going about doing what I'm trying to achieve? Does what I'm asking even make sense? Thanks

https://preview.redd.it/kq44oc5exrvd1.png?width=1525&format=png&auto=webp&s=2928968858324c0887635819d87005f31e0ad639



https://redd.it/1g7i683
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7 months of progress: First prototype vs. the current build

https://redd.it/1g7fatb
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My First Android Game : Classic Archery! Reviews Welcome!!
https://www.youtube.com/watch?v=HLyyLh8oUe4

https://redd.it/1g7d411
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What do you think would be a suitable price for our puzzle game 'Nurikabe World'

https://redd.it/1g7a8e4
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How can one achieve this post-process effect in Unity?
https://redd.it/1g75muf
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Small showcase of how my retro shoot-'em-up game, CHROMADI has evolved over the last couple of months
https://redd.it/1g737r9
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Could someone help me figure out why it’s not spawning where I need it to

https://redd.it/1g6wpao
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What Rocket Engine Animation looks better, Top (more realistic) or Bottom (more fiery)?

https://redd.it/1g6q91g
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Finally released the Steam Page of my game! This is the 1 year and 3 months (and 1 day!) progress so far :)

https://redd.it/1g6km6p
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6+ Years of progress.

https://redd.it/1g6j4eg
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200k trees optimized from 5 to 144+ FPS

https://redd.it/1g6lg0q
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Cinemachine Camera

I'm making a 2d pixel art game, and found about the Cinemachine camera, should i use it to follow my character ? or just use it in case of a cutscene, and use my own script to follow my character

https://redd.it/1g6jlv1
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We are working on a Papers Please-inspired Wholesome Job simulator game called Lost But Found (Demo Out!)

https://redd.it/1g6idpr
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Visualizing a tree

i'm having a difficult time trying to visualize a tree

are there any methods out there that allows one to do things like this?

https://redd.it/1g7oky4
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What does every little rock need to eat in order to grow up to be a big rock? Why it's rocks silly!

https://redd.it/1g7ea16
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My work in progress procedural planetary map generator for my upcoming sci-fi survival game. What do you guys think about it?

https://redd.it/1g7gnis
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Made a stunning fantasy stylized environment in Unity!

https://redd.it/1g7bumc
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I've created a virus corruption effect which is fully dynamic without using decals in HDRP. We needed it to clear dynamically as a result of finishing a level, so I used a mix of noise and signed distance fields to achieve this effect. Do you think it looks good enough?

https://redd.it/1g7aqm1
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Update on the rocket exhaust plume animation from my previous post. Thank you for your feedback!

https://redd.it/1g76j2o
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Mini-Tip: Get more natural-looking behaviour from your NavMeshAgents with NavMeshObstacles

https://preview.redd.it/mqjohxz2movd1.png?width=863&format=png&auto=webp&s=e9d5bb8e5c205298360d41219ee85ba5fdc97dd2

Adding capsule NavMeshObstacles at the corners will cause your agents to path more naturally down the middle of corridors rather than wall-scraping, whilst still allowing them to fit through doors (which changing the radius of the agent would prevent).

https://redd.it/1g757vz
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Subnautica 2 ditches Unity for Unreal Engine. Thoughts?

The new Subnautica 2 trailer just dropped and it's been revealed it's being built in Unreal Engine.

I found this surprising as the first game, and it's expansion Below Zero, where both built in Unity. Subnautica was a good example of a big game built in Unity, so it feels a little confronting to see them decide to recode their game from scratch rather than continuing to use Unity.

Why do you think they made this decision? Why is it so hard for Unity games to "look as good" as Unreal Games.

https://redd.it/1g6vcl6
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Using Unity's scriptable physics feature to create a predictive aiming system.

https://redd.it/1g6ueeu
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CRUST SHMUP OUT NOW ON STEAM (Me and my professors first game together a punk-inspired shoot em' up influenced by napalm deaths album SCUM)

Me and my professor have been working on this shoot em up game for a while together and it finally has made it to the steam store.

CRUST PUNK SHOOT 'EM UP. BLAST BEAT BULLET HELL. HARDCORE ANARCHO ARCADE ACTION. BRUTAL, BLEAK, SHORT AND INTENSE. NO SCORE, NO LEADERBOARDS, NO GODS, NO MASTERS. CAVE MEETS NAPALM DEATH.

(Its our first game together and our first game on Steam, and to have available to everyone FREE to play is really big for both of us, so thank you for all who choose to play and please wishlist if you can <3)
https://store.steampowered.com/app/3157260/CRUST\_SHMUP

https://redd.it/1g6ubz6
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Progress on our 2.5D racer NightShift. What do you think?

https://redd.it/1g6nlrv
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I downloaded Unity 6 yesterday after release, I love package manager window's design. It seem different from old version. What do you think about it?
https://redd.it/1g6jvrd
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A hyperlapse of a sunrise over a growing city in Asteroid Colony

https://redd.it/1g6fuv5
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Our "Tetris meets-City Builder" Unity game has a demo on Steam Next Fest! (Mini City: Mayhem)

https://redd.it/1g6jbk2
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How I put together one of the scenes for my 2.5D game

https://redd.it/1g6fne1
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