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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
Spline-based roads with pathfinding in a procedural world generator!
https://redd.it/1swegyg
@r_Unity3D
Best approach for adaptive mobile UI in Unity
https://www.reddit.com/gallery/1sw7afp
https://redd.it/1swgfwm
@r_Unity3D
New update for TileMaker DOT
Hi guys, I just pushed a new update specifically for the Pro Workflow version of TileMaker DOT. This week wasn't about adding flashy new buttons, but about making the ones we already have work faster and better.
I spent some time refactoring the core logic to make the app feel smoother when you're handling large maps or massive asset libraries. I also took the time to update the in-app Legend (the help guide) to make it easier for new users to get started. I also took some time to do some Bug fixes for a more stable dev environment.
If you’re new to the tool or want to see how the Pro features like the Spreadsheet Importer and Dark Mode actually work, I’ve got a full tutorial here that covers the whole workflow: https://www.youtube.com/watch?v=3fiajGU32Jg
I know these "under the hood" updates aren't as exciting as a new tool, but for professional work, stability is everything.
If you’ve already picked up the Pro version, the update is ready for you to download on itch. If you haven't tried it yet, the Pro version is what unlocks the Godot/Unity exports, dark mode, and advanced tools.
Check it out here: https://crytek22.itch.io/tilemakerdot
Thanks to everyone who has been supporting the project! It really helps to keep me going
https://redd.it/1swecej
@r_Unity3D
Looking for guidance on floor sprites
I am working on a top-down 2d game, but instead of using pixel art I want to go with high fidelity level of detail for my artstyle. I should also mention this is my first project in Unity (I usually work with Unreal but I decided to give Unity a try for my first 2d project).
So far the process of drawing the sprites for my props and importing them into the level has been fairly intuitive, but I've hit my first roadblock on trying to figure out how to approach making floor textures (and more specifically, blending them).
My initial intuition was to try and approach it like I would in Unreal (attach a different material/texture to each channel and just texture paint to blend them together), however it seems like this isn't readily available in Unity 2D's base package.
So before I go looking for scripts and downloadable tools that will let me do this, I want to first ask what is the usual approach people do for their floors?
There are plenty of videos regarding pixelart floors, but those obviously don't translate well to a highly detailed floor sprite that would have noticeable tiling unless blended well with several other variants.
I was thinking of just brute-forcing it a bit by drawing a base floor sprite that's big enough to cover the whole camera view (to avoid noticeable tiling) and then making like 10 other smaller sprites that are blended from the base floor into other variations and basically use them as you would decals in Unreal. That would be very time consuming though.
https://redd.it/1sw435x
@r_Unity3D
I added magic mushrooms to my mushroom picking game!
https://redd.it/1sw6tvd
@r_Unity3D
The Seer might be the strangest character in our upcoming adventure game
https://redd.it/1sw3ufm
@r_Unity3D
I built an app for prototyping that can rig and animate any character in about 30 seconds. Unity compatible
https://redd.it/1sw2sq6
@r_Unity3D
I am building a game on DSA in Unity, want some help.
https://redd.it/1sw0prl
@r_Unity3D
my free tool on Unity3D, for making 3d models with Microsoft Trellis2. Works on 8GB nvidia gpus. You can generate a lot of 3d assets for free on your PC. - no tokens/subscriptions.
https://redd.it/1svujnb
@r_Unity3D
2D Minimal Boss Monster Pack (Spine Animated) – Would love your thoughts!
https://redd.it/1svvj3p
@r_Unity3D
Just wanted to share some images from my Fantasy UI Pack. Link is in comments for assess to full pack. Hope you enjoy.
https://www.reddit.com/gallery/1svscl9
https://redd.it/1svsdm4
@r_Unity3D
Question
what are the most important tools in Unity that i need to create my first game ?
https://redd.it/1svjg4m
@r_Unity3D
Working on a Silhouette POM custom shader node after seeing the Crimson Desert SPOM explanation video :), I'll post it for free once I get it in a good state
https://redd.it/1svhl8s
@r_Unity3D
Our blocky open world RPG, Taival, is finally having it's first public playtest on Steam!
https://redd.it/1svedew
@r_Unity3D
Made a satisfying Powerwash Sim style shader, but the house is haunted
https://redd.it/1svcabu
@r_Unity3D
I'm creating a next-gen motocross simulator.
https://redd.it/1swfqlg
@r_Unity3D
i'm having way too much fun playtesting my car controller🎮
https://imgur.com/a/usGHHmP
https://redd.it/1swcsi7
@r_Unity3D
Working on spider movement for my horror game
https://redd.it/1swbj5c
@r_Unity3D
Atmospheric pixel scenes in URP 2D: a small bunny running through a frozen world
https://redd.it/1sw7rcw
@r_Unity3D
Solo dev here, can't fill a match for my playtest, any help will be greatly appreciated.
Hello Reddit, I'm playtesting my multiplayer game with friends and family. Unfortunately, I'm not getting the turnout I need to fill a match, so I'm turning to the internet for help. It's a 2D platformer tactical shooter, my vision of what tactical shooters like CS:GO and Valorant would look like as a platformer. If you have time in the next 2 hours, feel free to come join us. Hopefully you enjoy the game, as it has been a long journey to get to this point. Thanks for reading.
It's a small download with pretty intuitive matchmaking to join matches. Feel free to hop on the Discord for any help or feedback. I'll be there, more than happy to help and hear your input.
Discord: https://discord.gg/NPubyhWb
Steam: https://store.steampowered.com/app/3842490/BREACH\_Zero\_Hour/
https://redd.it/1sw6d66
@r_Unity3D
Leafborn: A character I developed in Unity 6 using C# Jobs/Burst. I've been working on `Leaf Physics` and `Leaf Hero` for years, and I finally turned it into a game and launched the Steam page!
https://redd.it/1sw3ugq
@r_Unity3D
What should I do next.
I just finished the Junior Programming course in Unity. Should I focus on my own projects now, or should I take a few more courses?
https://redd.it/1sw1cbe
@r_Unity3D
How are the shader clouds looking on the title screen?
https://redd.it/1svvxjr
@r_Unity3D
I built a prop scatter tool for my restoration simulator game, it randomly spawns hard rubbish piles around a neighbourhood. Should I turn this into a Unity asset?
https://redd.it/1svs8h6
@r_Unity3D
Chad run cycle in progress
https://redd.it/1svia21
@r_Unity3D
Same area, different generation. Making these digital plants was really fun. Thanks, gamedev.
https://redd.it/1svkeab
@r_Unity3D
I made a code that I'm really proud of
Just wanted to share with someone...
I'm making a game, I need to spawn enemies. These enemies need to have synchronized attacks(it's a rhythm game), but they should also be able to have other types of attacks. Also, their movement needs to be injected too so I can make them move in a nice pattern.
For the movement I'm using splines, which are basically a bezier curve in Unity. But what if I wanted to use other types of movements? Different strategies? Different behaviours? What if I wanted to make the attack pattern different too?
So I made two interfaces, IMovement and IAttackBehaviour. The movement can be AnimatorMovement, SplineMovement, SineWaveMovement, MoveAroundPlayerMovement.... The same for the attack, it can be SyncedShotAttackBehaviour, SyncedLaserBehaviour, ShootAfterDamageBehaviour... ANYTHING.
AAAND on top of that, I'm initializing them outside, on the polimorphic data that I inject to the enemy, using Odin Inspector to serialize the children classes in the Scriptable Object using the base class to initialize stuff, so no need for switches. Pure polymorphic elegance.
I just wanted to share because I'm really proud of this thing I wrote...
https://redd.it/1svdumu
@r_Unity3D
I updated my game trailer a bit. I need feedback!
https://redd.it/1svd84i
@r_Unity3D
I tried adding some environmental interaction animations on top of Animancer and CCP!
https://redd.it/1sv9e62
@r_Unity3D