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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
Working on a small Unity game about a lost cat trying to get home
Hi! I'm working on a small 2D platformer in Unity for the first time.
The game is about a house cat that gets lost in the city and tries to find its way back home.
with different areas like streets, balconies, sewers and a bar at night.
The player jumps between objects, avoids things like scooters and other cats, and collects small items like a sock, toy and bowl that represent home.
I’d love feedback on the idea / gameplay direction 🙏
https://preview.redd.it/bcpx2as76zyg1.png?width=1536&format=png&auto=webp&s=081b75fc566906c949c900c2d1dc1fe1d23e5175
https://redd.it/1t2v7yz
@r_Unity3D
we jammed a herding game on the weekend. would you play this?
https://redd.it/1t2pbq3
@r_Unity3D
how can i fix this sprite animation
https://redd.it/1t2mcna
@r_Unity3D
We Need Play-Testers!
https://redd.it/1t2m0s5
@r_Unity3D
Anyone Still Using Corgi?
I was wondering if anyone here is still using the Corgie Engine. It would seem no one has mentioned it here for the past 4years or so. I've just purchased and imported it. I can't seem to get any of the characters from any of the demo scenes to respond to my inputs. I'm not sure if I'm supposed to set all of the inputs up myself or what. I've contacted the publisher and will be awaiting a response. I'm trying to figure out if I should invest the time to figure out how to get this working, or if I should just go back to the custom engine I was building. I really wanted a comprehensive starting point so I can focus on developing art and prototyping gameplay butt this is the third asset I've purchased that I can't seem to get to work, nor get any help.
https://redd.it/1t2c6oy
@r_Unity3D
Pretty happy with my item delivery system.
https://redd.it/1t2a7xc
@r_Unity3D
I rebuilt my spritesheet slicer and GIF exporter for the browser to fix color bleeding in devlog assets.
https://redd.it/1t250wf
@r_Unity3D
[Devlog] 100 commits later – building a grid-based simulation in Unity
https://redd.it/1t1zf7j
@r_Unity3D
Released my first indie game, Maze Rush
https://redd.it/1t1wc3y
@r_Unity3D
Any tips for this beginner dev?
I’ve wanted to be a game developer since I was a kid, but only just now, at 35 years old, have I finally come across an idea that I can’t get out of my head, so I’ve started taking serious Unity and C# tutorials online between work and taking care of my kid.
I realize that I’ll have to create a bunch of small games before I can accomplish my ultimate vision, but here’s the shortest version of my idea. I want to create a 2d top down action RPG (health, stamina, simple attack, dodge, and block mechanics) but with a semi-turn based system inspired by FFVII remake whereby you fill a gauge to use special attacks, buffs, debuffs, heals, etc. The one extra catch is that these moves are based on a card deck that you build that determines both your passive stats as well as your active moves.
Right now, I’m doing the Unity Essentials Pathway, and I plan to create my first original 2d game based on some simple sprites my friend is making. I’ve also purchased the top down engine since it was on-sale. Basically, I want to prototype various mechanics I plan to eventually use in my big game but by creating smaller experiences for momentum and to just learn as much as I can by practice. I’ve also dabbled in Microsoft’s official C# course.
So far, all my advice has been from YouTube and Google Gemini (for coding help- I will never use AI assets), but I wanted to reach out to a community to see if y’all had any advice (or honestly just words of encouragement) for somebody in my position and with this specific idea.
Cheers!
https://redd.it/1t1uftg
@r_Unity3D
Released my free web game 'Honk' this week :) Unity + WebGL is a thing!
https://playhonk.gg/level/ngxcds?referral=6mc99e
https://redd.it/1t1rfwj
@r_Unity3D
A new screenshot from Whirlight – No Time To Trip, our new time travel adventure
https://redd.it/1t1mu82
@r_Unity3D
I made a typing survival game — enemies ARE letters, press their key on your keyboard to kill them
https://redd.it/1t1kxf1
@r_Unity3D
Making an arcade Dodgeball game for single-player/co-op experience
https://redd.it/1t15k1x
@r_Unity3D
After 8 years of development... I have a release date.
https://redd.it/1t1c5uy
@r_Unity3D
Looking for Feedback on my project Tavern Heroes.
https://redd.it/1t2t7d4
@r_Unity3D
Screenshot for a new area of my hand drawn metroidvania game "Endless Night Sonata" :) What do you guys think of the art style?
https://redd.it/1t2pthi
@r_Unity3D
Pretty happy with my dynamic minimal UI
https://redd.it/1t2ki0c
@r_Unity3D
How can i render thousands of RTS units effectively?
https://redd.it/1t2b8sm
@r_Unity3D
Been working on my stealth/puzzle game for 5 weeks now
https://youtu.be/IbVRIWAmJr0?si=S50kf_5MmoWTwWG7
https://redd.it/1t2b0c4
@r_Unity3D
Working on a new Egypt level in our Unity 6 (URP) racing game
https://redd.it/1t1uyf0
@r_Unity3D
Burst-friendly mesh engine for Unity
https://redd.it/1t1u1p5
@r_Unity3D
OVERHEAT - first person action game, made by former roblox devs!
https://redd.it/1t1u2a9
@r_Unity3D
I changed one thing and my Unity car finally stopped jittering and sliding
https://redd.it/1t1vk2d
@r_Unity3D
I’m sharing my foot placement plugin for free. Feel free to grab it and fix foot sliding, ground collisions, animation blending issues, and many other common locomotion problems with a super simple 3 clicks setup.
https://redd.it/1t1tcji
@r_Unity3D
Free Pixel Assets For Use!
https://redd.it/1t1rl8x
@r_Unity3D
We made a steampunk Waterworld game where you build a floating island and command a bathyscaphe in Unity
https://redd.it/1t1melv
@r_Unity3D
Half a year of work on our indie game!
https://www.youtube.com/shorts/W9Zq05GeGDg
https://redd.it/1t1kirg
@r_Unity3D
I’m really excited to announce that the writing of The Shader Survival Guide is done! We’re now working on the final formatting for this e-book about shader development using Shader Graph in Unity.
It will be released in late June, with more than 600 pages of Shader Graph content, tips and tricks.
https://redd.it/1t1croo
@r_Unity3D
I am a little confused about how should I approach my artstyle to make my game look "weirdly creepy", this is what I am experimenting with right now
https://redd.it/1t16dke
@r_Unity3D