156
News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
Subsurface Scattering & Planar Reflections
https://redd.it/1tdzesw
@r_Unity3D
250+ Pixel art planets
https://redd.it/1te6oes
@r_Unity3D
How do you usually deal with broken animation bindings after renaming GameObjects in Unity?
I’m curious how other Unity developers handle this.
One Unity workflow issue that always annoyed me is animation bindings breaking after renaming or moving GameObjects in the hierarchy.
Example:
You animate something.
Later, you rename or reparent part of the hierarchy.
Then the animation clip starts showing missing bindings, and you have to manually fix the paths.
For small clips it’s not terrible, but with characters, UI prefabs, VFX hierarchies, or animation-heavy prefabs, it can become really annoying.
I made a short demo of one approach I’ve been testing for this problem:
[https://www.youtube.com/watch?v=CHlfNWBhh2Y](https://www.youtube.com/watch?v=CHlfNWBhh2Y)
I’m mainly interested in how other people solve this in production:
* Do you avoid renaming animated objects completely?
* Do you manually repair paths when they break?
* Do you use custom editor scripts?
* Do you rely on prefab discipline / naming rules?
* Is this even a problem in your workflow, or only in specific cases?
Would love to hear how other Unity teams deal with this.
https://redd.it/1te2c6x
@r_Unity3D
Our art team kept needing dev help with asset merge conflicts, so I built a GUI merge tool inside Unity
https://redd.it/1tdyvfz
@r_Unity3D
UK based professional video editor looking to create discounted game trailers for indies
Hello! My name is Chris Ormondroyd & I’ve been editing professionally for 5 years now at marketing agencies and video production companies. I’m UK based & moving into the video game side of the industry. I’m wondering if there’s anyone here who would like a trailer making for their steam page or socials for a heavily discounted fee?
Some examples of my work below:
1. Those Who Rule 2 on Indie Gaming Hub (and revealed in Turn Based Thursday’s 2026 Reveals Show) resulting in 8,000+ wishlists in 2 weeks - https://youtu.be/RfHNygxXbzo?si=A\_Lk9\_2cCkzZI2fC
2. Forsworn on IGN’s GameTrailers channel - https://youtu.be/s7OclGx\_I0w?si=b5-1h2EZt0BzVIGL
3. Seasons of Solitude on Steam page - https://store.steampowered.com/app/3312670/Seasons\_of\_Solitude/
I’ve made some trailers on my own personal channel too (The Legend of Zelda one was featured on NintendoLife & my Avatar: The Last Airbender one has 145K views on YouTube) here’s a link if you’re curious - chrisormondroyd6468?si=2XqPxBix9AXj2GgV">chrisormondroyd6468?si=2XqPxBix9AXj2GgV" rel="nofollow">https://youtube.com/@chrisormondroyd6468?si=2XqPxBix9AXj2GgV
And this is my corporate freelance website for anyone interested - https://www.chrisormondroyd.co.uk
I’ve worked as both video editor and producer on trailers large and small so if you’re wanting a professional to help improve your sales please drop me a message 😄 Steam’s June NextFest is coming up & I’m really keen to support any indie devs here.
I’m working on a game trailer through May but I’ll have time to jump on a second trailer this same month (and beyond), so could get the ball rolling now. And just a reminder that I’m happy to do this for a discount! Please let me know if you’d be interested 😄
https://redd.it/1tdqovg
@r_Unity3D
Did I nail the old Source-era vibe in Unity?
https://redd.it/1tdqvhm
@r_Unity3D
Super fun developing Active Ragdolls
https://redd.it/1tdiwyx
@r_Unity3D
I got tired of losing players because of one bad timer value.
https://redd.it/1tdeh2c
@r_Unity3D
Unity be like: here, have this worthless asset for obsolete render pipeline that hasn't been updated in 6 years for free. Aren't we generous.
https://redd.it/1td61du
@r_Unity3D
"Simply" asset pack updated and expanded
https://redd.it/1td58fs
@r_Unity3D
Looking for honest feedback on my Unity game’s store screenshots
https://redd.it/1td2l28
@r_Unity3D
Help with giblets and gore system
Hiii, I'm making a top-down shooter called Bio-Breaker but one issue some playtesters have pointed out (including myself) is killing enemies isn't that satisfying visually.
I think a gore system would do really well, but I can't find any resources online about it.
I've added a blood splatter effect when enemies get hurt/die, but it's not enough imo.
If you have any Ideas/suggestions, please tell me.
Fyi, the game is full on 2D, not 2.5D. It's like Hotline Miami.
Thanks for your time!! If you help out, I'll consider putting your name in the credits (if you want that, that is)
https://redd.it/1tcxrtj
@r_Unity3D
I recently finished my first asset pack as a 'wanna be' indie game dev
https://redd.it/1tcvhpn
@r_Unity3D
[Compute Shaders] Built a custom LBM voxel fluid simulation with 100% GPU advection. 180 FPS on a 4070ti at 192³ resolution.
https://redd.it/1tcr10i
@r_Unity3D
Making shaders is super fun but HARD, any tips?
https://redd.it/1te5b4t
@r_Unity3D
Centipede Simulator is now available on Steam!
https://redd.it/1te2tkv
@r_Unity3D
I Made a Beginner-Friendly 2D Enemy AI System in Unity
I made a beginner-friendly 2D Enemy AI system in Unity that can:
Patrol between points
Detect the player
Chase & attack
Return back to patrol naturally
Handle player damage & death
Use animation events for combat
I also structured it using a reusable parent Enemy class, so it’s easy to expand for future enemy types.
The full project + fully commented scripts are free if anyone wants to study or use them in their own platformer projects.
Would love feedback from other Unity devs.
Scripts: https://drive.google.com/file/d/1MIadzAt5mIW4oLNR0Aj3ubbfP3YnAnRc/view?usp=sharing
Tutorial: https://youtu.be/Y-GMN3nrCuM
https://redd.it/1te0p36
@r_Unity3D
I think my game has a bug somewhere
https://redd.it/1tdxb27
@r_Unity3D
Our artist added some cool animation to the Resource and Ammo UI
https://redd.it/1tds6xb
@r_Unity3D
Fire sim + Liquid sculpting sim + Custom rt renderer
https://redd.it/1tdpmmj
@r_Unity3D
How do I instantiate an image inside of a canvas's panel?
/r/unity/comments/1tdhr8v/how_do_i_instantiate_an_image_inside_of_a_canvass/
https://redd.it/1tdhsdj
@r_Unity3D
How do I let an image touch another image
/r/unity/comments/1tdayrd/how_do_i_let_an_image_touch_another_image/
https://redd.it/1tdaz90
@r_Unity3D
Any ideas on how to improve the UI?
https://youtu.be/SEabpP6dlrM
https://redd.it/1td6vbm
@r_Unity3D
Matching sci-fi cards?
https://redd.it/1td3ui2
@r_Unity3D
Whirlight – No Time To Trip is now live
https://redd.it/1tczyah
@r_Unity3D
13/100 "What if we could tear down reality?"
https://redd.it/1tcu1b6
@r_Unity3D
need help with my unity game on github pages
why is my game like this? the game like is wrongly sized or something and it just looks ugly
https://preview.redd.it/bsfqeahspo0h1.png?width=2559&format=png&auto=webp&s=3967cde5e9e828859e2a50c7e580cccc63d5596d
https://redd.it/1tcr5jd
@r_Unity3D
What dimensions should I draw my UI assets at for a 2D pixel art game in Unity?
Hey everyone! I'm making a 2D pixel art game in Unity and I'm confused about UI asset sizes. My sprites are 16x16 with 16 PPU, sliced at 16x16 in Unity's Sprite Editor. When I was researching, I kept seeing mentions of resolution settings mine is currently set to 1920x1080 automatically but I'm not sure if that's correct for a pixel art game.
What resolution should I use and what dimensions should I draw my UI assets at in Aseprite (panels, buttons, icons)?
Any advice appreciated, thanks!
https://redd.it/1tcq1hv
@r_Unity3D