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just wrapped up a 2 week prototype of an incremental mining game, but with clowns

https://redd.it/1toljda
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I made a new logo and capsule image for my Steam page, wdut?
https://redd.it/1toh0i5
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my projects
/r/Unity3D/comments/1todftm/my_projects/

https://redd.it/1tods39
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New flying enemy called "Floaty" for my hand drawn metroidvania "Endless Night Sonata" Inspired from medusa heads from Castlevania games.
https://redd.it/1tob0c3
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Yeah, a 3D scene on a garbage smartwatch. Wasted hours, but I kinda love it.

https://redd.it/1to4sd4
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New outfit design for a sci-fi roguelite, Echo Zero. What do you think?

https://redd.it/1to4i03
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Fake real time bounce light?
https://redd.it/1to20gv
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For all my solo devs on a budget: Photopea is a great free Photoshop alternative
http://Photopea.com

https://redd.it/1tnsya3
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For all my solo devs on a budget: Photopea is a great free Photoshop alternative
http://Photopea.com

https://redd.it/1tnt170
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Time.unscaledTime inaccurate?

https://redd.it/1tnnv06
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🚨Alert! Modular Pixel Exotic weaponry are now FREE!!

https://redd.it/1tnneb4
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We made an online PvP horse fighting game in Unity 2D
https://redd.it/1tnh734
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I hate eye exams so i'm making a game about them

https://redd.it/1tngrmb
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Created a "hint/solution" system for my puzzle-rage game. Bang head for stress relief

https://redd.it/1tnccx5
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4 million particles - "performance test"

https://redd.it/1tnasn8
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The change in atmosphere a year's experience makes
https://redd.it/1togr4j
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GPU Procedurally generated meadows I'm working on

https://redd.it/1to771d
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Animal Quiz Game
https://www.y8.com/games/animal_quiz_webgl

https://redd.it/1tobrg6
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Line Racers - Avoid Crashing and collect coins to buy better vehicles!

https://redd.it/1to7xqv
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New force field activation and hit impact effects

https://redd.it/1to5cjn
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When your pixel heroes pull out the big magic to save the kingdom 👀
https://redd.it/1to3b34
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Unity 2D One way collider infinite jump

Hello, I'm having an issue in Unity 2D. My player has a "Is grounded" condition for Jump, which Is triggered by "ground" layer detected when interacting with a Collider. I wanted to use One way platforms, but I'm encountering an issue that makes the player able to infinite jumping through the platforms, when there are more of them vertically, instead of forcing the character to First Land on each platform. This makes the final result very unprofessional, I would like to get something cleaner and smoother.

I think the problem Is the character collider, which covers the entire surface of the Sprite, so probably, when performing a High jump on One platform, if the character head Is touching the collider of the above platform, It gets detected as ground and so It enables the Jump button again, leading to this infinite jumping issue. I know the solution would be to create a smaller collider that Just covers character's feet, so It can find jumpable ground Just After Landing on It, but I Need this big character collider for other functions, so I can't really change that. How can I solve It? Is there a way so I can put just this collider that interacts with ground level in another object (child of character object of course) and link It to the script?

https://redd.it/1to198a
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DEVLOG #04 VISUAL REWORK AND STYLE ADJUSTMENTS

https://redd.it/1tnx0to
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I built the Bamboo Strike mechanic for my indie game. [WIP]

https://redd.it/1tnqtr6
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We are finally ready to share the first look at our atmospheric 2D action-puzzle platformer - THE RUSTED
https://www.youtube.com/watch?v=NmlRXPbFYbA

https://redd.it/1tnpqbs
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Which one would you click on Steam?
https://redd.it/1tnn20u
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Lava Shader, need feedback!

https://redd.it/1tne6su
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Showcasing the new fear effect for my roguelike typing game!
https://redd.it/1tnfvvk
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Working on a fog system.

https://redd.it/1tnbztd
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Any recommendations for 2$ sale going on right now?

I see a good sale on Unity Asset Store going on right now. What are you guys picking up? Any recommendations?

https://redd.it/1tn9c1j
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