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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
[For Hire] Looking for some Low poly 3D Modeling Work.
https://redd.it/1ts2j2e
@r_Unity3D
Food Quiz Game
https://www.y8.com/games/food_quiz
https://redd.it/1ts0vuf
@r_Unity3D
You guys were right… my Asset Store price was too low, so...
https://redd.it/1trxepp
@r_Unity3D
The Idle Swimmers demo is out now!🌊
https://youtu.be/ciYXQRWx5xg?si=LpuuHoFu3qnbf_zF
https://redd.it/1trvqqw
@r_Unity3D
My new -in progress- 2d pixel art game 🎮
https://redd.it/1truoq9
@r_Unity3D
[Showcase] I made a cozy 2D logic puzzle game about tracing dogs, cats, and pandas in Unity!
https://redd.it/1trrthu
@r_Unity3D
Cave stage + droid sneak peek for our 2D action shooter
https://redd.it/1trmk3q
@r_Unity3D
Custom character controller example project
https://redd.it/1trhili
@r_Unity3D
First view of my game, I created a custom shader that deforms all the hand-drawn cards slightly so each one looks unique
https://redd.it/1treqhf
@r_Unity3D
Free custom music for your game's social media
https://redd.it/1trb86v
@r_Unity3D
I got tired of rebuilding movement systems, so I made Pro 2D Controller for Unity
One thing I've noticed after building multiple platformer prototypes is that I kept rebuilding the same movement systems over and over again.
Every new project started with basic movement, then jumping, then double jump, then dash, then wall jump. And eventually I'd end up spending days or even weeks tweaking things like coyote time, jump buffering, gravity, slope handling, wall slide behavior, and all the tiny details that make a platformer actually feel good.
The funny thing is that movement usually isn't the game I'm trying to build. It's just a foundation that has to be rebuilt every single time.
So, I finally decided to solve that problem for myself and created a modular 2D controller that already includes most of the systems I repeatedly found myself implementing:
* Variable Jump Height
* Coyote Time
* Jump Buffer
* Apex Hang Time
* Dash System
* Wall Slide & Wall Jump
* Ledge Hang & Ledge Climb
* Slope Handling
* Modular Inspector Workflow
The biggest goal wasn't adding features. It was making everything easy to customize without digging through large scripts whenever I wanted to adjust game feel.
I'm curious how other Unity developers handle this.
Do you build your controller from scratch every project, maintain your own reusable controller, or use existing assets?
If anyone is interested, Checkout the links
Showcase: [https://youtu.be/t2t0JHzCOSg](https://youtu.be/t2t0JHzCOSg)
Actual Asset: [https://mayank-chauhan.itch.io/pro-2d-controller-modular-platformer-controller](https://mayank-chauhan.itch.io/pro-2d-controller-modular-platformer-controller)
https://redd.it/1tr7u2g
@r_Unity3D
I made some sword slash animation improvement based on you guys recommend.
https://redd.it/1tr2nlf
@r_Unity3D
Hack n Slash Combat Iteration #2
https://redd.it/1tr06zc
@r_Unity3D
Testing some dynamic camera rotations in our game Vaska. Trying to make the forest feel more cinematic. Work in progress.
https://redd.it/1tohssd
@r_Unity3D
Experiment: Hijacking APV for realtime GI
https://redd.it/1toedrq
@r_Unity3D
Spent 3 days improving our game's visuals with Unity's built-in tools. What do you think?
https://redd.it/1ts2lq0
@r_Unity3D
As a Wildlife Photographer and a Pokemon fan, I always wanted to create a wildlife photography game, with creature collection and scrapbook customization. We just released our Steam Page !
https://redd.it/1trzne6
@r_Unity3D
Unity's Logo Stolen by Arizona Unity basket ball team. Am I missing something?
https://redd.it/1trxmbu
@r_Unity3D
I've added the first iteration of water "physics"
https://redd.it/1trv2s3
@r_Unity3D
Looking for feedback on my indie game demo
https://redd.it/1trt9zo
@r_Unity3D
Whirlpool with procedurally generated foam
https://redd.it/1trfvwa
@r_Unity3D
Working on a Minecraft-inspired incremental game
https://redd.it/1trc1gg
@r_Unity3D
How to make a Desktop Companion game in Unity
https://redd.it/1trcgxu
@r_Unity3D
How to make a Desktop Companion game in Unity
https://redd.it/1trcigf
@r_Unity3D
We implemented a mechanic that allows players to uncover the true meaning behind deceptive advertising posters in our turn-based horror RPG
https://redd.it/1tr8fb8
@r_Unity3D
The process of creating 2D art with dynamic lighting for my game in Unity
https://youtu.be/IT58Bg9eDcs
https://redd.it/1tr4o3l
@r_Unity3D
2D Apple Sprite Animation
I have an apple sprite. I need to create a prefab with a pre-made up-and-down animation on the Y coordinate. However, there's a problem with the X coordinate. When I add the prefab to the scene and start the game, the second apple flies to the X-0 coordinate. Help...
https://redd.it/1tr2p8d
@r_Unity3D
A couple of weeks ago, I asked here if people would be interested in a water effects course for Unity, and the response was really positive, so I’ve officially started making it.
https://redd.it/1tqzijr
@r_Unity3D
How important to you are sandwich physics?
https://redd.it/1toe6dk
@r_Unity3D
Quantized dithered lighting shader - asking for help with HLSL file!
https://www.reddit.com/gallery/1tomqiv
https://redd.it/1tomqxt
@r_Unity3D