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r/Unity3D

Taking my 2D sprites into a 2.5D dragon fight in Unity
https://redd.it/1xgmj1c
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number of scripts my Player controller and NPCs have

https://redd.it/1xgknmu
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Do I need to update to Cinemachine 3 to use incoming Unity versions?

It looks like Cinemachine 2 will be deprecated with future Unity versions. If I want to use Unity 6.6 and onwards in my project do I need to update to Cinemachine 3? Seems like it could be a fiddly process. The auto-update process fails on my project, for example.

https://redd.it/1xghf3k
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Creating a new scene for my game

https://redd.it/1xg4mvl
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i dont even know if its good idea at this point

https://redd.it/1xfxy5o
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You can make seamless textures from photos with my tool

https://redd.it/1xg8hc3
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making my first fontain for my game.

https://redd.it/1xg79c5
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Any way to add an identifier to an object spawned using instantiate?
https://redd.it/1wt4t7i
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Behind the scenes: Omicronian enemy animations from Faraway Galaxy

https://redd.it/1wt2dkg
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Made this mushroom guy in Spine for my game
https://redd.it/1wt3yz9
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Some shots from my game's prologue !

https://redd.it/1wswbw5
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10,000 Animated World-Space Icons. One Draw Call.
https://redd.it/1wsn14v
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Working on the game feel for our cozy world builder " WindShire "🌿🏡

https://redd.it/1wskkn4
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How to overload a user's input and have different effects trigger on tapping vs holding and more (with Unity's new input system)
https://youtu.be/iQMDFTQFsJk?si=8Df81ywfp0XT-trd

https://redd.it/1wsecs4
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Course creation in AR on mobile in my perfectly named game 'AR Minigolf'

https://redd.it/1wsaopy
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Does this search window seem good?
https://youtu.be/OXLhX4Ek2Bc

https://redd.it/1xglf00
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Skeletal archer animation in Unity, shown close-up and from the gameplay camera

https://redd.it/1xg6i2b
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How to build a bento menu in Unity (without cursing at the grid layout group!)
https://www.youtube.com/watch?v=B1QSDXmN02M

https://redd.it/1xfxrbu
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I created a fairy-like character and an animation of it appearing for my dark fantasy project

https://redd.it/1xfz0ib
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I added a skate designer to my inline skating physics, and the shape of the skate now changes how it rides

https://redd.it/1xftoy4
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AI slop games of the 2020s are the new Unity asset flips of the 2010s

So as of the past few years (especially recently) there's been a lot of discussions regarding AI use in games and how it can affect a game's quality depending on how it's used and I've been having a crazy feeling of deja vu and yes this has happened before!

 

Back in the 2010s you had Unity asset flips that flooded Steam Greenlight and the store, and for whatever reason people blamed Unity for this problem instead of the bad actors abusing the engine to gain the system and make a quick buck.

 

This is the exact same situation that's happening with AI and bad actors using it as a crutch to churn out low-effort games and flood storefronts and events like Steam Next Fest, and people are increasingly treating AI use itself as a sign of poor quality. But what a lot of people don't seem to understand is that not all games that use AI are bad, and not all people that use it are bad/lazy either.

 

It's a very nuanced and arbitrary thing that has a spectrum between AI Assisted and AI Overreliance/AI Slop. Unity back in the 2010s had that exact same thing regarding it's asset store and still, look at how many high quality games were made in Unity back then, and the same thing will happen with AI, you'll have good developers who know how to use it ethically and in a way that makes sense to help assist them in development rather than a crutch to make slop games and flood online storefronts for easy money.

 

I lived through the Unity asset flip era as a solo dev and have the same exact feeling towards Unity back then than I do with AI now, and people really need to stop stereotyping it because of confirmation bias from bad quality instead of having a proper nuanced view on it like any sensible person would.

https://redd.it/1xg8s32
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I need help improving my game's visuals. Where should I start?

I'm making a roguelite deckbuilder where you fight using prime factorization.


I participated in this Steam Next Fest, and so far, 29% of demo players have played for at least an hour. I don't know the current benchmarks, but that makes me hopeful that at least some people have really enjoyed it.


At the same time, I've received a lot of criticism of the visuals. I want to improve them, but I have very little design experience and honestly don't know where to start.


Looking at these screenshots, what would you change first? Colors, fonts, layout, art style—I'd really appreciate some honest advice.

Steam page (free demo): https://store.steampowered.com/app/4932970/?utm\_source=reddit&utm\_medium=social&utm\_campaign=launch\_2026oct&utm\_content=indiedev

https://redd.it/1xfpah0
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How's my gloves reactiong around the world?

https://redd.it/1wt66a9
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I implemented a game mechanics for spearmen and cavalry like in total war

https://redd.it/1wt1ljv
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I’m 22, just graduated 3 month ago, and founded a studio in junior year of college to build a top down roguelite shooter. I finally made a trailer. Any feedback on trailer/gameplay?
https://www.youtube.com/watch?v=VBrzSBj_dyM

https://redd.it/1wt2qqj
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My autobattler simulates tens of thousands of units in plain C# (no DOTS), and a headless bot plays thousands of games each night to catch balance mistakes

https://redd.it/1wstx5g
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Fish & Ships - First few moments of my submarine sidescroller
https://redd.it/1wsnv5t
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I’m making a cozy cafe deduction game where you have to figure out what each customer needs
https://redd.it/1wse11b
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That irresistible urge to see things at x100 scale

https://redd.it/1wsdryd
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How can I scale down my Unity UI without making it look pixelated?
https://redd.it/1wsatzl
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