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r/Unity3D

Reworked the HUD for my ARPG. What do you think of the new design?

https://redd.it/1xkmykr
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r/Unity3D

Need help and tips for an isometric game using Tilemaps

I'm new to Unity and I'm trying to create a farming game. I thought an isometric perspective combined with Tilemaps would be perfect for it. However, I'm having a hard time figuring out how to work with them, and I'm not really sure where to start.

I've tried looking for courses and tutorials, but most of the ones I've found are for older versions of Unity. I've also tried following Unity's official documentation, but I still couldn't quite figure things out.

Does anyone have any recommendations for up-to-date tutorials, courses, or other resources? I'd also really appreciate it if someone could walk me through the process of setting up and working with an isometric Tilemap, step by step.

Any help or advice would be greatly appreciated!

https://redd.it/1xkld71
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Oreloop, a 3D block mining incremental inspired by Minecraft Prison, made in Unity. The demo is out on Steam.

https://redd.it/1xkhjxy
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Every scene in our game starts as a watercolor painting. Here’s how we bring it into Unity.

https://redd.it/1xkghms
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Working on Demo Scene for My 2D Procedural Animator tool

https://redd.it/1xkdrv2
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I made a website where you can download my game assets. Free, no login required.
https://redd.it/1xka2l9
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hey everyone, another idiotic question
https://redd.it/1xk89eh
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I wrote a GPU string art solver in Unity 6: the portrait re-solves itself live as the bust turns

https://redd.it/1xjt500
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Before/After Post Processing in a Sci-Fi Horror, HOLLOW CREW

https://redd.it/1xjq46i
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Some elemental interactions from my puzzle game :)

https://redd.it/1xjkw3i
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I completely redesigned my game's main menu

https://redd.it/1xjjtpp
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r/Unity3D

Progress on the procedural hex grid planet for my strategy game
https://redd.it/1xjfllt
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Just in time for Halloween: I spent months solo-developing a Tim Burton-inspired vertical endless fall game with web-swinging physics! 🎃🕷️

https://redd.it/1xjeifk
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Small details like specific animations for running up and down hill are why I love game dev

https://redd.it/1xjbqcf
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How can i wait in script when calculations get too expensive

Basicaly im trying to make simple board game ai that checks for future moves and chooses its move by that but as you expect doing all that calculation in 1 frame causes unnecessery lag spike so i want the script to wait when calculations gets expensive

ofc i could use a coroutine but that solution feels silly so is there an more efficent way to deal with this

https://redd.it/1xivj35
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r/Unity3D

Updated my Main Menu and added a Launch Sqeuence!

https://redd.it/1xkl47y
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r/Unity3D

We tried to get the most out of URP

https://redd.it/1xkh4e9
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We've been making a physics-based racing platformer in Unity 6.3. Here's what happens when players don't quite make the jump

https://redd.it/1xkhigj
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Just some ordinary pixel mayhem

https://redd.it/1xkeh88
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Working on a Max Payne-inspired third-person shooter in Unity. Feedback on the gunplay or "look & feel" is welcome!

https://redd.it/1xkbvst
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We added glass breaking to Daisen

https://redd.it/1xk8636
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r/Unity3D

Decent mantle / vault animset?

https://redd.it/1xjk5n5
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Making a character action game based around teleporting, current prototype!

https://redd.it/1xjqhya
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I made a tool that reads the terrain under a spline and builds the right bridge, 57 types

https://redd.it/1xjoec8
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I created a mechanic that lets furniture come to life and be controlled by little mimics!

https://redd.it/1xjkjk2
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Here’s a cool jumpscare animation I made for my horror game that I wanted to show off.

https://redd.it/1xjetty
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r/Unity3D

2d procedural map generation in my solodev aRPG
https://youtube.com/watch?v=QA-va_r9OjU&si=3hWIw69EItTdoYfP

https://redd.it/1xjex7t
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My Unity Go project reached Steam Early Access today. A board game with room to breathe

https://redd.it/1xjchin
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r/Unity3D

Fog of War and Line of Sight System that I'm working on

https://redd.it/1xjaezh
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So from what I can tell right now, it's not that easy to detect if an object is close to the edge of a cliff?

Downwards mind you. Detecting if a cliff is close is not that hard, but a drop down? How? Ray casts seem to be an option but isn't that expensive for performance if a lot of objects do that? Any Ideas? I want to know if an object is close to a drop down and set a flag.

https://redd.it/1xj99w1
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