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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
Reworked the HUD for my ARPG. What do you think of the new design?
https://redd.it/1xkmykr
@r_Unity3D
Need help and tips for an isometric game using Tilemaps
I'm new to Unity and I'm trying to create a farming game. I thought an isometric perspective combined with Tilemaps would be perfect for it. However, I'm having a hard time figuring out how to work with them, and I'm not really sure where to start.
I've tried looking for courses and tutorials, but most of the ones I've found are for older versions of Unity. I've also tried following Unity's official documentation, but I still couldn't quite figure things out.
Does anyone have any recommendations for up-to-date tutorials, courses, or other resources? I'd also really appreciate it if someone could walk me through the process of setting up and working with an isometric Tilemap, step by step.
Any help or advice would be greatly appreciated!
https://redd.it/1xkld71
@r_Unity3D
Oreloop, a 3D block mining incremental inspired by Minecraft Prison, made in Unity. The demo is out on Steam.
https://redd.it/1xkhjxy
@r_Unity3D
Every scene in our game starts as a watercolor painting. Here’s how we bring it into Unity.
https://redd.it/1xkghms
@r_Unity3D
Working on Demo Scene for My 2D Procedural Animator tool
https://redd.it/1xkdrv2
@r_Unity3D
I made a website where you can download my game assets. Free, no login required.
https://redd.it/1xka2l9
@r_Unity3D
hey everyone, another idiotic question
https://redd.it/1xk89eh
@r_Unity3D
I wrote a GPU string art solver in Unity 6: the portrait re-solves itself live as the bust turns
https://redd.it/1xjt500
@r_Unity3D
Before/After Post Processing in a Sci-Fi Horror, HOLLOW CREW
https://redd.it/1xjq46i
@r_Unity3D
Some elemental interactions from my puzzle game :)
https://redd.it/1xjkw3i
@r_Unity3D
I completely redesigned my game's main menu
https://redd.it/1xjjtpp
@r_Unity3D
Progress on the procedural hex grid planet for my strategy game
https://redd.it/1xjfllt
@r_Unity3D
Just in time for Halloween: I spent months solo-developing a Tim Burton-inspired vertical endless fall game with web-swinging physics! 🎃🕷️
https://redd.it/1xjeifk
@r_Unity3D
Small details like specific animations for running up and down hill are why I love game dev
https://redd.it/1xjbqcf
@r_Unity3D
How can i wait in script when calculations get too expensive
Basicaly im trying to make simple board game ai that checks for future moves and chooses its move by that but as you expect doing all that calculation in 1 frame causes unnecessery lag spike so i want the script to wait when calculations gets expensive
ofc i could use a coroutine but that solution feels silly so is there an more efficent way to deal with this
https://redd.it/1xivj35
@r_Unity3D
Updated my Main Menu and added a Launch Sqeuence!
https://redd.it/1xkl47y
@r_Unity3D
We tried to get the most out of URP
https://redd.it/1xkh4e9
@r_Unity3D
We've been making a physics-based racing platformer in Unity 6.3. Here's what happens when players don't quite make the jump
https://redd.it/1xkhigj
@r_Unity3D
Just some ordinary pixel mayhem
https://redd.it/1xkeh88
@r_Unity3D
Working on a Max Payne-inspired third-person shooter in Unity. Feedback on the gunplay or "look & feel" is welcome!
https://redd.it/1xkbvst
@r_Unity3D
We added glass breaking to Daisen
https://redd.it/1xk8636
@r_Unity3D
Decent mantle / vault animset?
https://redd.it/1xjk5n5
@r_Unity3D
Making a character action game based around teleporting, current prototype!
https://redd.it/1xjqhya
@r_Unity3D
I made a tool that reads the terrain under a spline and builds the right bridge, 57 types
https://redd.it/1xjoec8
@r_Unity3D
I created a mechanic that lets furniture come to life and be controlled by little mimics!
https://redd.it/1xjkjk2
@r_Unity3D
Here’s a cool jumpscare animation I made for my horror game that I wanted to show off.
https://redd.it/1xjetty
@r_Unity3D
2d procedural map generation in my solodev aRPG
https://youtube.com/watch?v=QA-va_r9OjU&si=3hWIw69EItTdoYfP
https://redd.it/1xjex7t
@r_Unity3D
My Unity Go project reached Steam Early Access today. A board game with room to breathe
https://redd.it/1xjchin
@r_Unity3D
Fog of War and Line of Sight System that I'm working on
https://redd.it/1xjaezh
@r_Unity3D
So from what I can tell right now, it's not that easy to detect if an object is close to the edge of a cliff?
Downwards mind you. Detecting if a cliff is close is not that hard, but a drop down? How? Ray casts seem to be an option but isn't that expensive for performance if a lot of objects do that? Any Ideas? I want to know if an object is close to a drop down and set a flag.
https://redd.it/1xj99w1
@r_Unity3D