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r/Unity3D

Trouble with your joints and/or curves? Don't worry, I can help with that! New neck traversal mechanic.

https://redd.it/1e822cw
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r/Unity3D

Character/prefab swap tutorial

Does anybody know any good tutorials about how to swap out 2 prefab player objects?

Example being for a mario game where you have normal mario with just a movement script but then the prefab for fire mario pops up and replaces the original when he touches a power up.

https://redd.it/1e7zug1
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r/Unity3D

What is your opinion on this top-down camera?

https://redd.it/1e7vw0m
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I want my forest to look like this, but the trees keep placing like this(2) while using tilemaps. How can i achieve this??

https://redd.it/1e7vidr
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Check this out! Optimized or Fake Rope or cable simulation tool.
https://redd.it/1e7rutc
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An optimized rope or cable simulation tool. Kind of fake rope physics simulation.
https://redd.it/1e7rtuy
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Trying to fully utilize Unity animation and particle systems in our game: here’s a mini-boss fight with special animated projectiles, proximity mines, homing rockets, and more.

https://redd.it/1e7pum0
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Interactive grass: next iteration

https://redd.it/1e77wif
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r/Unity3D

Looking for feedback for game dev-centered pixel art editor
https://redd.it/1e7i87n
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Unity 2D More Precise Default PolygonCollider2D

How do i make the polygon collider 2D have closer points to the outline that i see in the editor when i select a sprite.

https://preview.redd.it/s9e17nx5xidd1.png?width=1418&format=png&auto=webp&s=2a467f38e63eb029c46c21bf8caf6f18bfc22f05

In the image you can see that the red outline is from the editor window when i select the gameobject with the sprite renderer and the green outline is the default Polygon Collider 2D outline when i add it. I dont want to edit individual polygon colliders manually because it would take at least 10 hours for the amount of objects i have.

Thanks for any help.

https://redd.it/1e7bmos
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Probably a tale as old as time, but we're having a lot of issues with Unity breaking the appearance of Pixel Art in our game (Settings in the fourth image). Any insight?

https://redd.it/1e6zmth
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Did Unity really just break all their old forum posts?

One of the best things about Unity is that googling any issue gives you almost instant answers from forums, generated over many years. This is better and more effective than any documentation. They just broke all old posts without having them redirect to a copy or archive of it. I saw Unreal do this and become so much harder to work with... how can they be so ignorant?

https://redd.it/1e7696c
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Here is the before and after how we improved our game in three months!

https://redd.it/1e73cq0
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r/Unity3D

My first steam game is about to launch at 22th of July and yes I am excited :)
https://www.youtube.com/watch?v=mSQt8zyC0c4

https://redd.it/1e6ynuq
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These TV Screens look quite cool and were very cheap and easy to do!

https://redd.it/1e6yzrq
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Checking every door in my apartment with a rail-mounted camera. Just in case...

https://redd.it/1e7zl15
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Simplified Outline [Open Source]

https://redd.it/1e7stdh
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Custom physics cloth works pretty well I think!

https://redd.it/1e7thc2
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Launched my first game!

https://redd.it/1e7u3hj
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First prototype for my fighting game. What would you like to see for the improvement?

https://redd.it/1e7rke0
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r/Unity3D

Platformer tileMap water physics

Hello everybody, I'm working on a 2d platformer game similar to Terraria and using tileMap to generate a procedurally generated map. However I'm facing two issues that can't find any answer for them online.

_First, how to apply water physics for tileMap water tiles?
_Second, is there any simpler way to generate water in caves instead of using flood fill algorithm?

Thanks in advance for any given answer.

https://redd.it/1e7r45o
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A little scratch

https://redd.it/1e7lh3r
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r/Unity3D

Created a developer commentary trailer for my new game, Disposition

https://redd.it/1e7aoua
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Making a card management cooking game inspired by Stackland and Overcooked.
https://indieben.itch.io/culinarium

https://redd.it/1e7eqt4
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We just announced our sequel to Bloody Hell, using a combination of 2d sprites and 3d models



https://redd.it/1e7913s
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New Unity Discussions are live
https://redd.it/1e777o3
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What UI do you like the most A or B for a sci-fi game?
https://redd.it/1e74qjy
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Should monsters in a turn-based card game with an emphasis on story and visual design include nudity?

https://redd.it/1e73ob3
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Why is my point light "piercing" through the pillar on the sides when too close?
https://redd.it/1e6zuzv
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What is the best angle to use with an orthographic camera, and why? I need some help.
https://redd.it/1e6y2a1
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