156
News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
Why is my UIs so pixelated on game but not on the scene?
https://redd.it/1flx6om
@r_Unity3D
Issue with lighting isometric scene (info in comment)
https://redd.it/1flrrix
@r_Unity3D
The Unity Engine Roadmap
https://www.youtube.com/watch?v=pq3QokizOTQ
https://redd.it/1flinx5
@r_Unity3D
Generated Suikoden 2 styled pixel art
https://redd.it/1flm722
@r_Unity3D
Card Deck now available, see down below!
https://redd.it/1flgwxn
@r_Unity3D
I was frustrated by how my school's elevators kept skipping my floor, so I made a game about it
https://redd.it/1flex5o
@r_Unity3D
More character dialogue portraits from our game! We’ve poured a lot of love into these, and would love to hear your thoughts
https://redd.it/1fl9wzm
@r_Unity3D
How do you feel about Unity's new direction?
After the runtime fee, Unity does seem to be making a lot of positive changes. It is for the first time in years that I am actually somewhat excited for Unity's future. On the other hand, the runtime fee was bad enough that it made me reconsider my choice of game engine. Currently, I'm not so sure which engine I will use for my future games. What are your thoughts?
https://redd.it/1fla5jt
@r_Unity3D
🔴Just dropped a new video on my channel "Pneuma" on Youtube :D
https://youtu.be/vEf4Ft-MS8I
https://redd.it/1fl8wf9
@r_Unity3D
Voxels based on mesh sampling and cubes snapped to 3d grid created in VFX graph
https://redd.it/1fkrzvm
@r_Unity3D
How do I keep the camera from rotating with the player?
I have a player that looks in the direction that it's moving, but the camera rotates with the player and I can't seem to find anything on google. I have no clue how to script because I am coming from Roblox Studio which uses Lua.
https://redd.it/1fl3bdu
@r_Unity3D
I am working on the first physics-based penguin-like detective game 🐧
https://redd.it/1fkv4y2
@r_Unity3D
Implemented some additive lighting to my game, took a while but pretty cool results! (also pixel perfect :) )
https://redd.it/1fky8vg
@r_Unity3D
Multi-layered animation with blending
I'm a bit new to Unity, so this might be a basic question, but it's something I'm having trouble with.
I've created an animation for a UI element popping up, and what we'd like is to have the background of it be on a separate layer from the text as it pops up, as well as have it blend with whatever is behind that layer via a blending mode. I haven't been able to find any options for blending, but the bigger problem at the moment is that despite creating multiple layers in the animator, only the one on top ever displays. Both weights are set to the highest, and changing it from override to additive doesn't seem to do anything.
I haven't found anything when looking up this problem, as everything about animations always seems to be about character animations and using masking so some parts won't be affected by the other layer... but in this situation, the whole thing needs to be affected by both layers.
What might I be doing wrong here?
https://redd.it/1fkvvq1
@r_Unity3D
TMPEffects - Animate Unity text (and more) with custom tags (FREE)
https://redd.it/1flfb3n
@r_Unity3D
My unity game is super close to launch! Trying to create an impactful trailer, any feedback on what to improve?
https://redd.it/1flmw0x
@r_Unity3D
For over a year, I’ve been working on the idea of creating a game inspired by Russian Roulette, combining it with an online mode. Check out the early gameplay of my work, but please be gentle—it’s my first experience.
https://redd.it/1fli8r5
@r_Unity3D
DeltaPhysics - More Unity info in comments
https://redd.it/1flk4ue
@r_Unity3D
This week I worked on clay builder prototype. Every objects are made in Unity (models, procedural animations, etc). For now it's not really playable but do you think it has a potential as a commercial game?
https://redd.it/1flgleh
@r_Unity3D
Unity's vision and promise from around 2005
https://redd.it/1fld7on
@r_Unity3D
I don't expect my game to appeal to a large audience, but I'm really proud of the way it's coming together
https://redd.it/1flb2gb
@r_Unity3D
No time to watch the full Unite '24 keynote? Watch a condensed 6-minute video
https://youtu.be/RoS4ahvRJ7g
https://redd.it/1fl9a1i
@r_Unity3D
Working on an Asset to improve the DualSense experience. What would you like to see?
https://redd.it/1fl6oi0
@r_Unity3D
After 3 years of hard work as a team of two, our first indie game just went live on Steam. It's called 'Copycat'. Your support would mean the world to us!
https://redd.it/1fkpwfm
@r_Unity3D
Throwing Swords and Juggling Enemies
https://redd.it/1fkuleg
@r_Unity3D
Which Logo is better? I need some advice
https://redd.it/1fl1c1k
@r_Unity3D
TMP text color issue
So I'm trying to make a system where you can change the color palette of a menu (Ex: Light and Dark mode). This system needs to change the color of panels, buttons, and text, but when I tested it, only the panels would change color and the text and buttons won't do anything. I have went searching online for a few days now and can't seem to find anything that works. I am not very good at coding so I cam here to see if someone could help. The full code is below, and thanks for helping if you do. (Aff stands for Affected and clr stands for color btw)
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Unity.VisualScripting;
using UnityEditor.UI;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.UIElements;
using TMPro;
using UnityEditor;
public class SetColor : MonoBehaviour
{
public GameObject UIAffPanel;
public GameObject UIAffPanel2;
public UnityEngine.UI.Button UIAffButton;
public TMPText[] UIAffText;
public Color clrPanel;
public Color clrPanel2;
public Color clrButton;
public Color clrText;
private int uiAffLength;
private TMPText textValue;
public void setColor()
{
Panel();
Panel2();
Button();
Text();
}
private void Panel()
{
foreach (GameObject p in UIAffPanel)
{
p.GetComponent<UnityEngine.UI.Image>().color = clrPanel;
}
}
private void Panel2()
{
foreach (GameObject p2 in UIAffPanel2)
{
p2.GetComponent<UnityEngine.UI.Image>().color = clrPanel2;
}
}
private void Button()
{
foreach (UnityEngine.UI.Button b in UIAffButton)
{
b.GetComponent<UnityEngine.UI.Image>().color = clrButton;
}
}
private void Text()
{
foreach (TMPText t in UIAffText)
{
t.GetComponent<TMPText>().color = clrText;
}
}
}
https://redd.it/1fl030o
@r_Unity3D
After previously consulting the community about concept art, number 8 received the most feedback. We’ve prepared a refined version 2. What do you think? How does the name ‘Color Factory’ sound to you? We’re open to name suggestions.
https://redd.it/1fkvozr
@r_Unity3D
Level generation help
Im making a fireboy watergirl like game and I want to generate the levels randomly.
Im having some troubles doing so, I cant just pick random start and goal point and pathfind to them since the level will look bad.
What are some general rules I can follow to make my level seem random but at the same time a real playable level?
https://redd.it/1fktyht
@r_Unity3D