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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
I quit my job, sold my car, took out a loan, lived off instant noodles in a bath outside of my parents house... all to make THIS game. It’s finally out!
https://redd.it/1ieol4i
@r_Unity3D
How to make an event trigger another event?
I'm currently working on fleshing out the events and decisions for a choice-based interactive game, and I was wondering how I'd actually go about creating the mechanics for this? I'm new to Unity, so I'm not experienced in any sense other than the very basics of the program (like the UI and things of that nature). I haven't actually really started on the game either, but I do want to be prepared and learn in advance, so the process is a lot less time-consuming, and I have some knowledge when I do eventually start on it.
An example of what I want to do is this:
https://preview.redd.it/zo6cxg5redge1.png?width=1132&format=png&auto=webp&s=c41ce077cb221c5ab122348bd18c12d4210cb0bb
In the game, say you select Choice 1. How would I set it up so selecting Choice 1 triggers Event 1? I'd also like for there to be multiple methods to selecting a choice. What I have in mind is you can either click with your mouse or hit the '1' or '2' keys on your keyboard.
Any help would be appreciated! Thanks!
https://redd.it/1ielcq2
@r_Unity3D
I finally got around to making the player's companions to follow you in the world like a true RPG.
https://redd.it/1ieh3zp
@r_Unity3D
2 years after posting our first gif here, we’re officially announcing HistoriCity: Florence, our Renaissance citybuilder built in Unity!
https://redd.it/1iefepa
@r_Unity3D
I'm Developping a MetroidVania with this Art Style what do you think ?
https://redd.it/1iebu6m
@r_Unity3D
Finally got steam workshop working!!! Now players can upload levels to steam workshop and play levels created by others.
https://redd.it/1iebi5f
@r_Unity3D
The process of creating the "Survival Support Robot" – ROV-13 for my project.
https://redd.it/1iea9lf
@r_Unity3D
Vaulting / Climbing System I Created
https://redd.it/1ie75om
@r_Unity3D
Slicing spritesheet?
Hello all,
fairly new unity developer here, having a hard time understanding spritesheet slicing.
Attached here i have a spritesheet. I have used others for my tilemaps, where i can just slice everything by 16x16 for instance, and it works because every tile is that size.
However, as seen here, there are varius size. Some objects in this tilemap are bigger than others. How do i go about slicing this? Unity tries automatically, and it works for 90% of the tilemap, but as you can see there is 1 section where it just groups 20 objects together into 1.
How do i go about using this? thanks all :)
https://preview.redd.it/t5ro7kvtn8ge1.png?width=946&format=png&auto=webp&s=77f4f25ffef12175d954e69bf348e26b6ad7b6c5
https://redd.it/1ie4bcj
@r_Unity3D
Sharing an environment we created
https://redd.it/1iduo8m
@r_Unity3D
Ascension Loot Roguelite | Monster Cards | Daily Challenge – Made by Two Brothers!
🚀 Ascension Loot is now available on Android, and we’re bringing fresh updates! My brother and I have just added two major features:
🔥 Monster Cards & Keys
Collect Monster Cards using keys obtained during your expeditions! These cards provide permanent buffs to power up your hero.
How to get keys?
🔓 1% drop from regular mobs.🎯 5% drop from map bosses (first victory of the day).💥 100% drop from story bosses (one per prestige).🏆 Daily Bonus: Complete 4 daily quests to earn an extra key!
Monster Card System:
Cards range from C to SSS, with stronger effects depending on rarity.Cards stack: The more copies of a monster card you collect, the stronger its buffs!
🏞️ Daily Expeditions
A special daily expedition where everyone starts from scratch (no levels, no buffs)!
Goal: Deal as much damage as possible to the final boss.
Daily Leaderboard: The more damage you deal, the more keys you earn at the end of the day!
📲 Available now on Android!
💬 Try it out and let us know what you think! We’d love your feedback and ideas for future updates. 🚀
https://play.google.com/store/apps/details?id=com.devdelean.ascensionloot
https://preview.redd.it/fcjdypf7r6ge1.png?width=491&format=png&auto=webp&s=13c40885ee0551770fe4457d9a82a1a42408fc76
https://preview.redd.it/m6hfq6rbr6ge1.png?width=492&format=png&auto=webp&s=57c6441e984a1361d5da01c95c26f6dabecc8d8c
https://redd.it/1idvrap
@r_Unity3D
I am a beginner learning to write compute shaders and I feel like the Built-in Render PipeLine is so much easier to work with than URP. Am I wrong ? I want to use the Built-in instead of URP from now on. Will URP not work 10 years from now ? ( Swipe to see the next picture )
https://redd.it/1idscqd
@r_Unity3D
What laptop CPU and how much RAM for small scale 2D projects?
I'm looking at game development laptops for Unity development on the go... what processor/amount of RAM would you recommend for small scale solo 2D projects?
If anyone can recommend any laptops they use, that would also be helpful.
https://redd.it/1idpf9z
@r_Unity3D
An Update on Volumetric Fog using Shader Graph (Video and Download Link in Comments)
https://redd.it/1i5xbz2
@r_Unity3D
My 5 years in the making mobile space game is now officially out!
https://redd.it/1i5udoj
@r_Unity3D
Why isn't my rotation working?
I'm making a game where the player is a robot. I am trying to add a wheel that will spin when the player moves. The wheel however is acting extremely weirdly and I can't figure out why. Here is my code:
The code that controlls the wheel
https://redd.it/1ien9aw
@r_Unity3D
Context-Based Steering for Vehicles
https://redd.it/1iekb6r
@r_Unity3D
We're making the worlds first Chemistry themed AR card game! made with Unity.
https://redd.it/1iegibm
@r_Unity3D
I made a new gameplay trailer for my top-down post apocalyptic survival game
https://redd.it/1iecxnk
@r_Unity3D
Ready for a massive gamedev event? Join DevGAMM Gdańsk on Feb 27-28, 2025!
https://redd.it/1iect4q
@r_Unity3D
Finally launched my game after 2 years!
https://redd.it/1iea8ex
@r_Unity3D
howitzer artillery fire
https://redd.it/1ie9hqy
@r_Unity3D
Lines between tiles, pixel perfect camera, player shaking..
Hi,
I have a 2D game I'm working on where I'm using a tilemap and it gets black lines between the tiles as I move. To combat this, I applied a Pixel Perfect Camera component to my camera.
But that caused an issue where my player moving causes its sprite to mess up and appear to be shaking, I believe due to the player movement lerping between two points, which causes it to not perfectly fall between 2 tiles..
Anyone have ideas about how to go about fixing the issue?
Thanks.
https://redd.it/1ie47bb
@r_Unity3D
Here’s the new graphics for my game "Albatross Program"
https://redd.it/1idyole
@r_Unity3D
Before and after for our 2.5D game made in Unity HDRP pipeline
https://redd.it/1idxc2t
@r_Unity3D
I bought the Corgi engine, but it won't show up in my assets. It just presents the option to buy it.
https://redd.it/1ids627
@r_Unity3D
Stipple Effect - A flexible scriptable pixel art editor for game developers | Version 1.2.3 out now
https://flinkerflitzer.itch.io/stipple-effect/devlog/877644/stipple-effect-v123-out-now
https://redd.it/1idrkze
@r_Unity3D
Need help with dashing systems and going through walls.
So I'm developing this 2D Roguelike where the player moves using transform.position (and I've tried using transform.Translate()) although it could use any similar function. NPCs use the NavMesh agent, so they're not having this problem.
Whenever I get enough movement speed boost (or I want the player to dash, haven't implemented any dash abilities yet due to this and I'm DYING to do it), the following scenario could happen when using transform.Translate or moving transfrom.position (sorry for the poor drawing):
https://preview.redd.it/354ww8ar17ee1.png?width=871&format=png&auto=webp&s=3da9f6b7b74f81cdfa3343ef6e71dab653578808
It can get through the wall. I want to make a system so that, no matter how long the dash is or how much the movement speed becomes, if there's a wall, no matter how thin it is, it won't let the player go through.
How can I achieve this?
https://redd.it/1i5xico
@r_Unity3D
Any good tutorial for making a talent/skill tree, please ?
Hello ! I'm in search for a good tutorial for a skill/talent tree in a RPG top down context. Something easy to make but modular enough to add improvements in this system.
It can be with a free or payed tutorial or course.
Can you help me, please ?
https://redd.it/1i5to7l
@r_Unity3D
FREE - Easily Animate Unity Texts and apply many other effects with customizable tags - Available on GitHub/OpenUPM
https://redd.it/1i5t1ng
@r_Unity3D