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r/Unity3D

Recreating a Wind Sprite Shader

So I was looking and researching wind shaders/animations and came across this video: Dynamic Leaves, Particles, and Parallax - Python/Pygame Devlog #3 (\~4:08 - \~5:50). And was wondering if it would be possible to recreate the tree wind movement in unity via a shader. I attempted to recreate it but it is beyond my level of shader expertise. I know that it is using a fundamental different system with Pygame's rendering, but I feel like it should be possible in unity.

So I was wondering if anyone knew:

1. If it is possible
2. How I would go about it

Thanks in advance.

https://redd.it/1il2xx8
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Can I Upload an 800MB AAB App to the Play Store? How Do I Use Play Asset Delivery (PAD) for Large Assets?

I’m working on a Unity game, and my AAB (Android App Bundle) is around 800MB. A big chunk of this size comes from a **video folder** that’s about 500MB. Can I upload this to the Google Play Store? I’ve heard about **Play Asset Delivery (PAD)**, but I’m not sure how to use it.

* Is 800MB too large for the Play Store?
* How does Play Asset Delivery (PAD) work, and how can I use it to handle large assets like videos?
* Are there any best practices for optimizing or compressing video files to reduce app size?

If anyone has experience with this, I'd appreciate ure help

https://redd.it/1iku54w
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I've been grinding on the player's base for my indie game. Still a WIP, but I’m hyped about the progress. What do you think? Any feedback’s welcome. 🧙

https://redd.it/1ikxj1k
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For over two years, I’ve been passionately developing a project based on real events—the 1900 polar expedition. Right now I'm working on a demo, would you play it?

https://redd.it/1iktgfh
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Do you see this post?

If you see this post comment I am not sure if my posts are showing to the public!

https://redd.it/1ifu29m
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Stylized Tree for my Forest Environment :)

https://redd.it/1ifq3e9
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I was okay with him until...I tickled him.

https://redd.it/1ifnzgf
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Finally launched the demo of our game NightShift on steam

https://redd.it/1ifdffi
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This is my first real Unity game, developed over a few years in my spare time while balancing a full-time job and family! It’s been quite a journey, and I’m very proud to share its pre-release trailer. Let me know what you think.

https://redd.it/1if3b86
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We are making an action-packed Tower Defense Platformer

https://redd.it/1if51sf
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getting problem with WorldToScreenPoint function

https://redd.it/1if5t1l
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It took me 1.5 years to make this mobile game. I hope it's worth it.

https://redd.it/1if15ty
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Programming private properties.

C# properties are private by default.

In this case, is there any advantage to adding "private" before each property that should be private?

Just curious do we get any benefits such as readability, or is it just a coding style choice?

https://redd.it/1iez6wj
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⭐ Hi! 😊 I made a small walkthrough of my Unity setup for people who want to know what an engine looks like! 🌿 How does your setup look like?
https://youtu.be/VLq6VOcd9l4?feature=shared

https://redd.it/1iemv0i
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We made a new enemy design! As this will be our first game on Steam, feedback always appreciated.
https://redd.it/1iernpw
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Can you do all this in Shader Graph or am I actually learning something useful by learning to write shaders myself ? ( Sometimes I wonder make game when ? I think I'll publish my first game in 50 years at this rate of learning progress LOL )

https://redd.it/1ikym4t
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I'm making a mini downhill ski racer, how is it looking?
https://redd.it/1ikr6dc
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The beginning of a future demo prologue for our turn-based roguelite-RPG
https://redd.it/1iktbi2
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"Coroutine couldn't be started because the the game object is inactive" but game object is active

https://redd.it/1iksc3i
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Why Is Reverse Perspective Never Used in Unity Games?

https://redd.it/1ifrs2g
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Unity Recorder is amazing

It took me way too long to discover this tool. If anyone needs to record gameplay footage for your trailers this is all you need. It can natively record video and audio at up to 60 fps. You can import it from the package manager. I used it for the first time while working on a new game trailer and it made the whole process so much faster at perfect quality.

https://docs.unity3d.com/Manual/com.unity.recorder.html

https://redd.it/1ifph4b
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Real time voxel based global illumination with near instant light response times in split screen with two cameras

https://redd.it/1ifoe80
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Did anyone say *Compute* Shader Graph?

https://redd.it/1if8kn0
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I wanted to make sure the player understands how criticals work, so I used the character's 'zoned out' state to repeat the information without breaking immersion too much.
https://redd.it/1if9i7t
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Captain cats is dropping soon! Do you like it?

https://www.youtube.com/watch?v=c9XNZkawLjY

Rebels have taken over Meow-1 and they want to turn black cats into slaves! Can you stop them?

https://redd.it/1if4qsq
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Captain cats is dropping soon! Do you like it?

https://www.youtube.com/watch?v=c9XNZkawLjY

Rebels have taken over Meow-1 and they want to turn black cats into slaves! Can you stop them?

https://redd.it/1if4qsw
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Game camera movement issues

So, I made this program where the camera tracks the player. The idea is that the camera will move to a spot that’s between where it was 0.005 seconds ago and the player’s current position to create this smooth movement effect. Well, the result isn’t exactly what I hoped for.

At first, when the player moves in a straight line, the camera follows normally. But after a few seconds, it starts shaking from sideandand to side (like in movie I posted), and the shaking just keeps getting worse the longer it goes on. It’s honestly driving me nuts.

This is the program

https://preview.redd.it/1wj7zxuqsgge1.png?width=1394&format=png&auto=webp&s=4fc0cf929d50253c01026c74ac89843b20c64a0c

The variable MovementCameraDelay is set to 0.005f and EndTime is 0.25f.

MovementCameraPos is a position which at the position 3.5 above and to the right of the player, its parent object is the player, so it will move with the player.

https://preview.redd.it/q9k0s82yvgge1.png?width=464&format=png&auto=webp&s=1700ab2ee2c4622cbf17967c9a0d7625a408f047

(I hope you can understand this question, because I translated it using Google Translate and my native language is not English.)

https://redd.it/1iezl87
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How can I put 2d Character in UI Canvas?

https://preview.redd.it/wiovb6fafgge1.jpg?width=1280&format=pjpg&auto=webp&s=f7b939b3a9800a754d1febf0694749744296719e

I'm trying to make character display system like Battle Brothers.
These characters are going to be look same even outside the UI.
But when I put SpriteRenderer objects in World Space Canvas, they look 100 times smaller.
1. Putting a camera over each character to show them doesn't look rational.
2. Change Sprite Renderer to Image everytime I call them also doesn't look good.

Actually, I want to put Sprite Renderer Character over UI Canvas.
Is there setting or so of thing that matches SpriteRenderer component and Image component to have same size?

https://redd.it/1ieyf62
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A new enemy design for our game!
https://redd.it/1ietgx8
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Stop walking animation when jumping?

Hi!

So I haven’t touched Unity in a few years now (life, kids etc) but decided to make a small 2D side scrolling shooter for the fun of it. I’ve reached the point where I got the player up and running, but the jump portion of it is driving me nuts. So first I could infinit jump, so I started to play with the Groundcheck. Then I got jump animation of I just put it in the scene, but if I nested it to the player he just jumped but no animation played. Started changing the size of the Groundcheck object and eventually he got kinda stuck in the jump animation looping but couldn’t take off from the ground. I’ve now made sure the transitions are properly set up and got it to work whilst it’s nested to the player character. However, now when I jump whilst running the running animation finishes playing before it changes to the jump animation mid jump. I have a vague memory of having a similar issue on a project way back but got it solved somehow. Sorry for not pasting my code or anything but I’m traveling over the weekend for work. Does anyone have any wisdom to share on how I might solve this?

Jumping is literally done by applying jump force in a normal player control script. Cheers

https://redd.it/1ieohnt
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