News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
Should i add Air combos ?
https://redd.it/1ji3ae8
@r_Unity3D
2D Space Shooter (WIP)
https://www.youtube.com/watch?v=7i7kqJTVH-E
https://redd.it/1ji0ylp
@r_Unity3D
I spent a week on this time-stopping effect. The more the development progresses the more time I spend on details, at this rate I'll never finish
https://redd.it/1jhxsny
@r_Unity3D
Is My Game's Name Inappropriate?
https://redd.it/1jhwkb8
@r_Unity3D
Ok, this is still rough. But It's starting to look like a game somewhat?
https://redd.it/1jhr2ej
@r_Unity3D
For the first time in my 6 year career, there isn't a single Unity Job Posting in my country.
I'm wondering if others have noticed a change in Unity Job Postings. I've enjoyed a 2.5 year Unity Developer contract that is expiring in a month.
2 years ago I had 4 unity job opportunities to choose from. I've been looking at the market for the last 3 months and there's been zero postings. This is nation wide (Australia).
I'm hoping it's just an anomaly, but at this stage I might have to give up on a game dev career. It's disappointing to have nothing to aspire to in the market.
https://redd.it/1jhna1c
@r_Unity3D
What do you think about the CAMERA effects? ( Double Jump, Dash, Hit )
https://redd.it/1jhlakh
@r_Unity3D
This is our little fantasy insectoid game called Gloomveil. We're just a tiny two-person team building this in the dark, now comes the scary part of sharing it with the world. Hehe
https://redd.it/1jh5gmz
@r_Unity3D
Bad Apple but it's 691200 Entities in Unity ECS (with scaling!)
https://redd.it/1jha7sp
@r_Unity3D
I tried making Hogwarts Legacy map opening effect. Would love to hear your feedback!
https://redd.it/1jh7o69
@r_Unity3D
Animation triggering despite NO transitions to it
Dealing with a very annoying issue right now. I had originally set a blend tree called "Motion" as my default state, which blended an "Idle" state and a "Walking" state. In my original game, the main character, a crab was shelled.
I decided to make a change where now you start without a shell. So I set a default blend tree "NoShell", which blends idle and walking animations of the player with no shell.
For some baffling reason, no matter what, it plays a single frame from "Motion" every time I jump. Only when I jump. In my code I have explicitly set OnCollisionExit to play "NoShell". And it works, except for a *single frame* at the beginning of the animation. My animator doesn't show any transition to motion when jumping, it just plays it for a frame. None of the transitions (which I've muted) have any condition for jumping and there is no yVelocity parameter.
I've scoured my code for anything that would be overriding this and don't see anything. I can share my script but it's like 1200 lines long at this point.
Any help would be so appreciated, this is driving me crazy! (By the way, I am keeping the "Motion" blend tree, which shows the player shelled, because at a later point, I will need to use it in the game, when the player acquires a shell.)
https://preview.redd.it/03xnti63e8qe1.png?width=726&format=png&auto=webp&s=f143521befad5d674c0f10371abcdb065343765c
https://redd.it/1jh6yg3
@r_Unity3D
We’ve reached an important milestone: this isn’t just any location… it’s the 100th in Whirlight - No Time Trip, our brand-new point-and-click adventure!
What secrets lie within this ancient mansion, the new destination in Hector and Margaret’s time-traveling adventure?
https://redd.it/1jh4sqx
@r_Unity3D
"Dripping" effect created with particles in my game's main menu, what do you think?
https://www.youtube.com/watch?v=KMOM4j8SAR4
https://redd.it/1jh49o1
@r_Unity3D
How to instantiate object again after destroying it
Hi. I have a script that dictates how an object (tentacle) would move and also how much health it has (tentaclemove1) and a script that spawns said object (tentaclespawn). I'm trying to make it so that the tentacles won't spawn on top of each other, basically making it only spawn in the same place AFTER the previous one has been destroyed.
I made a boolean to check this in (tentaclemove1), which is (tenAlive). Upon death, (tenAlive) is set to False before being destroyed. After being set to False, a new instance of the object will be spawned via an if !ten1.tenAlive and (tenAlive) will be set to True in the same If statement in (tentaclespawn).
This didn't work as I expected however. Only one instance of the object would be spawned and nothing else. I've been at it for a while now, so any help is appreciated!
tentaclemove1:
public float moveSpeed = 1;
public bool tenAlive;
[SerializeField\] float health, maxHealth = 4f;
// Start is called before the first frame update
void Start()
{
health = maxHealth;
}
// Update is called once per frame
void Update()
{
transform.position = transform.position + (Vector3.right * moveSpeed) * Time.deltaTime;
}
private void OnCollisionEnter2D(Collision2D collision)
{
takeDamage(1);
Debug.Log("-1 hp!");
transform.position = new Vector3(-14.5f, 0, 0 );
}
public void takeDamage(float dmgAmount)
{
health -= dmgAmount;
if (health <= 0)
{
tenAlive = false;
Destroy(gameObject);
Debug.Log("dead");
}
}
tentaclespawn:
public GameObject tentacle;
public tentaclemove1 ten1;
public float spawnRate = 5;
private float timer = 0;
void Start()
{
spawnTen();
}
// Update is called once per frame
void Update()
{
if (timer < spawnRate)
{
timer += Time.deltaTime;
}
else
{
if (!ten1.tenAlive)
{
spawnTen();
timer = 0;
ten1.tenAlive = true;
}
}
}
void spawnTen()
{
Instantiate(tentacle, new Vector3(-15, 0, 0), transform.rotation);
https://redd.it/1jh2nvx
@r_Unity3D
2D Space Shooter (WIP)
https://www.youtube.com/watch?v=7i7kqJTVH-E
https://redd.it/1ji2ctf
@r_Unity3D
Why are my textures of the tree cutted?
https://redd.it/1jhytfx
@r_Unity3D
Should I learn Unity's Object Pooling system or should I learn to build my own?
https://redd.it/1jhwilw
@r_Unity3D
Which Description should i go for?
https://redd.it/1jhpmph
@r_Unity3D
Brand-new map for my turn-based game, Mechs and Muskets. Let me know what you think !
https://redd.it/1jhmw9z
@r_Unity3D
as a fun weekend project i made a modular synthesizer that runs in unity!
https://redd.it/1jh8g3o
@r_Unity3D
Hey I have a bit of a question. Does anyone know How to art from Scratch/turbowarp to Unity?
I've tried a bunch of different art software, but nothing really clicks for me. Drawing with a mouse is super tough, and I’m not a fan of it. I find it way easier to create stuff using blocks and shapes since they’re simpler to work with. Plus, I really want to get into Unity.
And I'm sorry if my reply sounds like a robot made it but I'm using Grammarly because I suck at spelling and I use a mic to write stuff down for my computer.
https://redd.it/1jhgpfv
@r_Unity3D
Real time global illumination work for URP RenderGraph, new optimization with one frame delay with large performance gains, getting 150-170fps in full quality mode in 4050RTX GPU. Would love to have feedback and gauge the performance on gaming GPUs.
https://redd.it/1jh8f8h
@r_Unity3D
Bad Apple but it's 691200 Entities in Unity ECS (with scaling!)
https://redd.it/1jha4nq
@r_Unity3D
I made a retro shader to pixelate the screen. Do you think this is good or should i decrease it?
https://redd.it/1jh6dv8
@r_Unity3D
How does fake 3D work?
I've stumbled upon this video: https://www.youtube.com/watch?v=wuUXPRzPC3E&ab\_channel=Wo%C5%BAniakowski
How could I make this with Unity? In description of the video, he says something about calculating angles. But I don't get it.
https://redd.it/1jh4l6b
@r_Unity3D
What do you think about the menu design and rope physics?
https://redd.it/1jh4a43
@r_Unity3D
Looking Forward to Your Thoughts on My Co-op Party Game
https://redd.it/1jh2n4q
@r_Unity3D
Requesting for a tutor
Is there anyone here for 2d unity gameengine tutoring? I really need a tutor as I have lots of questions.
https://redd.it/1jh15f7
@r_Unity3D