r_unity3d | Unsorted

Telegram-канал r_unity3d - r/Unity3D

156

News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).

Subscribe to a channel

r/Unity3D

My Unity 2D game will be releasing on 2nd February! *tear*
https://redd.it/1qj75g3
@r_Unity3D

Читать полностью…

r/Unity3D

Does My Prototype "SUCK"?

https://redd.it/1qemrit
@r_Unity3D

Читать полностью…

r/Unity3D

The difficulty jump from Flappy Bird to Mario was way bigger than I expected!
https://redd.it/1qekl5w
@r_Unity3D

Читать полностью…

r/Unity3D

I'm making a Norse Action-Roguelike you try to break with Crazy Builds!

https://redd.it/1qe6azg
@r_Unity3D

Читать полностью…

r/Unity3D

I've worked so hard on this!
https://store.steampowered.com/app/3867020/Delete_the_World/

https://redd.it/1qdx50j
@r_Unity3D

Читать полностью…

r/Unity3D

How we solved the 3D modeling skill gap and found our unique style
https://redd.it/1qdvruo
@r_Unity3D

Читать полностью…

r/Unity3D

After ~1 year of solo development, my autobattler roguelite just launched on Steam!
https://redd.it/1qdsgka
@r_Unity3D

Читать полностью…

r/Unity3D

I've been experimenting with high-fidelity 2D VFX and wanted to share my first pack with the community for free.
https://redd.it/1qdmznc
@r_Unity3D

Читать полностью…

r/Unity3D

how can i make my voronoi texture tileable?

https://redd.it/1qdibih
@r_Unity3D

Читать полностью…

r/Unity3D

WIP: GPU-driven procedural grass in Unity URP (Ghost of Tsushima–inspired)

https://redd.it/1qdge8x
@r_Unity3D

Читать полностью…

r/Unity3D

After about a year of development, I’ve released the Lost Host demo on Steam
https://redd.it/1qdf9wx
@r_Unity3D

Читать полностью…

r/Unity3D

In the last few days I've been working on a procedural building system inspired by Tiny Glade, but I'm doing it in Unity 6 with some GPU processing and rendering features and DOT-based elements. Suggestions are welcome for me to try to improve or add to it.

https://redd.it/1qd7j7n
@r_Unity3D

Читать полностью…

r/Unity3D

Experimenting with Shader Graph + HLSL for an automatic tiling ocean/water shader.

https://redd.it/1qd73p0
@r_Unity3D

Читать полностью…

r/Unity3D

I just made this UI effect. Should I make a quick tutorial for it?

https://redd.it/1qd4glg
@r_Unity3D

Читать полностью…

r/Unity3D

All games I ever made were strategy games, thought it was time to give something else a go...

https://redd.it/1qcypj1
@r_Unity3D

Читать полностью…

r/Unity3D

Two 15-year-olds, two years of development, and here this is - our first demo! 🎉

https://redd.it/1qjbc92
@r_Unity3D

Читать полностью…

r/Unity3D

Spent my entire holiday making mountains in Unity

https://redd.it/1qelpca
@r_Unity3D

Читать полностью…

r/Unity3D

Trust the process

https://redd.it/1qed08s
@r_Unity3D

Читать полностью…

r/Unity3D

Conveyer Belt style map transitions in my game!

Epic Level Transition



https://redd.it/1qe51ba
@r_Unity3D

Читать полностью…

r/Unity3D

MY GAME IS ACCEPTED ON STEAM!
https://redd.it/1qdsizw
@r_Unity3D

Читать полностью…

r/Unity3D

My Refrence script keeps detaching when the game object is activated, what can i do to fix this?

https://redd.it/1qds3bp
@r_Unity3D

Читать полностью…

r/Unity3D

The Shield of The Kingdom: Goblin Assassin Drop! Swift Leaps Behind + Multi-Crit Attacks Shred Backlines
https://redd.it/1qdnb8u
@r_Unity3D

Читать полностью…

r/Unity3D

Hey guys! A quick breakdown of my interactive waterfall.
I’m writing an e-book about shader creation, you can find the link below if you’re interested.

https://redd.it/1qdmfyj
@r_Unity3D

Читать полностью…

r/Unity3D

How do you balance art style and performance in your Unity 2D games?

As I work on my current 2D project, I've been grappling with the challenge of achieving a visually appealing art style while maintaining optimal performance. Unity's flexibility allows for various artistic approaches, but I've noticed that certain styles can lead to performance issues, especially on lower-end devices. I'm curious about how others in the community tackle this balance.

Do you prioritize a specific art style that aligns with your game's theme, or do you adjust your visuals based on performance needs?
What techniques or tools do you use to optimize graphics without sacrificing quality?

I'd love to hear your experiences and any tips you might have for creating visually stunning yet performant 2D games in Unity.

https://redd.it/1qdjnev
@r_Unity3D

Читать полностью…

r/Unity3D

What was your first project?
https://redd.it/1qdhc4w
@r_Unity3D

Читать полностью…

r/Unity3D

Using a lot of FMV in my Unity game, learned some things along the way

https://redd.it/1qdajvz
@r_Unity3D

Читать полностью…

r/Unity3D

Some procedural animation work I've been up to!

https://redd.it/1qd751i
@r_Unity3D

Читать полностью…

r/Unity3D

A little more about animation

https://redd.it/1qd3z36
@r_Unity3D

Читать полностью…

r/Unity3D

I created VacBot Simulator because I loved controlling my robotic vacuum manually from my phone

https://redd.it/1qcxf5u
@r_Unity3D

Читать полностью…

r/Unity3D

Rate our monster, which causes an attack of trypophobia

https://redd.it/1qcpztr
@r_Unity3D

Читать полностью…
Subscribe to a channel