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Telegram-канал r_unity3d - r/Unity3D

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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).

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After more than 6 years, my hand-drawn adventure game about surviving the journey across an alien ocean finally arrived on consoles and iOS
https://www.youtube.com/watch?v=RRwO_B3ym4g

https://redd.it/1rhb2ig
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Vitavania — sandbox + metroidvania + catgirls🍂

https://redd.it/1rh78tu
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I was drawing environment sprites for the world map — trees, rocks, flowers, etc. Here’s the current work-in-progress shown in a fake screenshot (this isn’t the engine; everything is still combined into one image in Krita for now).
https://redd.it/1rgx9ex
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Building a life sim game for 1 year with a tiny team

I just created this Reddit account today because we finally decided it’s time to start sharing our journey.

We’re a small team of three building a life simulation game. We’ve been working on it for about a year now. Two of us have full-time jobs, and one of our team members is currently pregnant — so development happens late at night, on weekends, and entirely from our homes.

It’s not the fastest development pace, but we’ve been steadily pushing forward little by little.

We’re still early in the promotion phase and honestly new to Reddit, so I’d really appreciate any advice on how indie devs usually approach community building here.

Thanks for reading — excited to connect with you all!

https://redd.it/1rbgaf8
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Pixelart help for my personal project

Hello,

Are there any people who can help out with assets for a game for personal intent for free?

I have a project on my hand in form of a platformer im working on but the art is not my strongest suite…

https://redd.it/1rb5ay9
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Isometric puzzle crafty surgically ?
https://indieben.itch.io/a-strange-hike

https://redd.it/1rax31t
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Pixel Art Item pack 32x32
https://redd.it/1rb0b6l
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Every game needs ragdoll, right? Our Crow Survival game now has it!

https://redd.it/1rav9q1
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Prototype of the "galactic" main menu in our 4x space exploration game Sine Fine

https://redd.it/1rat8r3
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Some Space Backgrounds for my game. Feedback is appreciated!

https://redd.it/1raq1bu
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Creating our stamina system for a flying-platforming witch game

https://redd.it/1raoijj
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Which Style do you like more: "Glow" or "Classic"?

https://redd.it/1ra95ha
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what do you think of this art style
https://redd.it/1r9szc6
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Our small indie team is thrilled and excited to announce our upcoming game. This is a wild mix of Factorio, The Sims, and Overcooked, all in one! Get ready to join us in 2026.

https://redd.it/1r6zhw1
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Sadly
https://redd.it/1r65aut
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Rebuilding engine audio for a racing game - per-car sounds, new system (SOUND ON)

https://redd.it/1rh9lyb
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Someone suggested that you should be able to use islands as ramps in my game... Sure, why not!

https://redd.it/1rh2ysq
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My IK rig be like

https://redd.it/1rgx6dm
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Boomerangs in an FFT-Like game

https://redd.it/1rba4ew
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HLSL URP LIT shaders??!?

Hi! I'm semi-new to writing shaders in HLSL and I'm trying to get the built-in unity lighting system to interact with my shader. From what I've gathered online, it seems the only way is to rewrite it in ShaderGraph or build my own lighting system.

Like ik Unity is a little imperfect to say the least but this so ridiculous.

Do I have the wrong idea and I missed something? if not, why can't Unity implement this?

https://redd.it/1rb5fyn
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What techniques do you use to create compelling character animations in your Unity 2D games?

As I continue developing my 2D game in Unity, I'm finding that character animations play a crucial role in conveying personality and enhancing gameplay. I want to dive deeper into techniques that can help make my animations more fluid and engaging. Currently, I'm experimenting with frame-by-frame animation and using Unity's Animator to blend different animations seamlessly. However, I've noticed that creating responsive animations that match the player's actions can be tricky.

https://redd.it/1rayyss
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I turned the "Masculine Urge to Bleed Out" Meme into a VR Game

https://redd.it/1raxwk5
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How can I change the tile sizes to fit the grid tiles or at least get them to connect?

I plan on making a platformer game using an asset I found and have a bit of a dilemma with the tiles


I place one in the scene and it comes our pretty small, and when I place multiple they just don't connect. I'm wondering if there's a way I can make them connect or if I can increase the size of the tiles themselves


I've added a couple of reference screenshots below

https://preview.redd.it/octi8yvlbvkg1.png?width=441&format=png&auto=webp&s=67ed8c999fec8bb2d4b20834c64d4895a9566cf2

https://preview.redd.it/vhhl1yvlbvkg1.png?width=159&format=png&auto=webp&s=c157e7c442804459646dc5107d522d75520c2959



https://redd.it/1rau97q
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Some Space Backgrounds for my game. Feedback is appreciated!
https://youtu.be/sElWjYaSll4

https://redd.it/1raq3cj
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Motorcycle physics system currently (After a long time without news)

https://redd.it/1raj3hj
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HDRP skies just make for stunning sunsets
https://redd.it/1ra7zwb
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Didn't want my game to have the "Unreal look" and HDRP couldn't run on my laptop, so I'm pushing URP as far as I can!

https://redd.it/1r9todb
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I am making a Co-op where one player drives blind. The other gives directions. How long do you think your friendship would survive?

https://redd.it/1raah6i
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Screen-Space Quantization and Refraction (+article/paper for Unity).

https://redd.it/1r6dy8m
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Third Person Combat

https://redd.it/1r5wa9n
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