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r/Unity3D

I’m showcasing my game demo! I’d love to hear opinions from fellow Unity devs 🫡
https://youtu.be/KuRjivbr60o?si=r-jkJE9e4e0yaOrJ

https://redd.it/1sv83o8
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r/Unity3D

Snow with shifting, still WIP

https://redd.it/1sv7grz
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r/Unity3D

Portal reality cracking?

https://redd.it/1suuhv5
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r/Unity3D

Gogo's Quest Devlog 1
https://youtu.be/rvFAg9FOe5E?si=beITuth-9VBHvSo9

https://redd.it/1suwv91
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Spent 2+ years making my first game. Made tons of mistakes, but with the final release 2 weeks away, I'm so happy I stuck with it all

https://redd.it/1suom1s
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I made a simple wall slide & jump system in Unity (beginner-friendly)

I recently implemented a clean wall slide and wall jump system in Unity 2D and thought I’d share it here.

It covers the basics like wall detection and sliding, but also fixes common issues like sticking to walls, jitter, and inconsistent jump direction.

I tried to keep it beginner-friendly while still making it feel smooth and responsive (something you could actually use in a proper game).

Would love to hear your thoughts or how you usually handle wall mechanics.

https://youtu.be/Qe4V-WgjVR4

https://redd.it/1sugizj
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Been working on a voxel physics sandbox in Unity - inspired by old falling sand games!

https://redd.it/1sujx5x
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Cyberpunk Sunset Pro | Unity asset store
https://assetstore.unity.com/packages/slug/370280

https://redd.it/1suh9ux
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Ray/path-traced glass for Unity URP: without actual full ray or pathtracing...

https://redd.it/1sucymk
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In shaders, bugs are sometimes more entertaining to see then actual progress

https://redd.it/1su9jpi
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r/Unity3D

Hiring: Unity 2D Developer

If you have 1+ year of experience in Unity 2D development, join us to create immersive, high-quality games and interactive experiences. Focus on engaging gameplay, optimized graphics, and scalable solutions.



Details:

€22–€42/hr (depending on experience)

Remote, flexible hours

Part-time or full-time options

Design, develop, and maintain Unity projects with an emphasis on performance, visuals, and user experience



Interested? Send your location📍



https://redd.it/1su5frv
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After years of working on Leaf physics as a hobby, my 3D roguelite action game Leafborn finally has a Steam page

https://redd.it/1stxm0c
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[Asset Pack] 8K Cyberpunk Hacker Den - 10 Professional Backgrounds for Games & Visual Novels (Commercial License)
https://realtripstar.itch.io/8k-cyberpunk-hacker-den-10-professional-environment-backgrounds

https://redd.it/1stwecd
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Why is this dude so scary?
https://redd.it/1stpt34
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BOARDLIKE is Now in Early Access!

https://redd.it/1stp3vl
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Update: My batch-recolor tool now has Aseprite Live-Sync. Change a pixel, see every color variation update in your game folder instantly.
https://redd.it/1sv7bdv
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Hello, I made some characters : elf,sorcerer,knight,dwarf and A Dragon fully rigged, Also there's some plants models , it's available for free and cc0 licensed so you can use it without any restrictions, have a nice day !

https://redd.it/1sv2u15
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Are people too harsh about indie multiplayer games, or are they being realistic?

I asked earlier about making a multiplayer-focused indie game and a lot of replies basically said I have close to no chance of making money if it’s multiplayer.

I get where that comes from. There are tons of dead online games, no players, bad matchmaking, nobody sticks around, etc. But I’m wondering if people are sometimes too absolute with that advice.

My situation is that I’m building something with a strong gameplay hook rather than just “another online game.” I’m also not going in with zero audience. I have a social media account with around 7k followers that I’d use to market it when the time is right.

The game would also be priced at around $10, so not free-to-play and not some $30 gamble either. My thinking is that if the gameplay is genuinely fun and looks good enough for clips/content, maybe it doesn’t need massive numbers to do okay.

I’m not expecting to become rich or compete with huge studios. I’m talking about realistic indie success, getting players, building a community, and earning something meaningful from it.

Do you genuinely think small indie multiplayer games are almost always doomed now, or do you think a polished niche game with smart marketing can still work in 2026?

What would you personally need to see before giving an indie multiplayer game a chance?

https://redd.it/1suv6pn
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I just launched my Steam page for a pretty unusual Unity project

https://redd.it/1suu6ye
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We've released a co-op party game on Steam, perfect for game nights with friends!
https://www.youtube.com/watch?v=dUonx_RhuyY

https://redd.it/1sufr0j
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After nearly 6 months of work, we have finally released our Unity Demo on Steam! It's called Barely Breathing

https://redd.it/1sujtgf
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r/Unity3D

Bezi Jam #9 [$300+ Prizes]
https://itch.io/jam/bezi-jam-9

https://redd.it/1suj8or
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Prototyping First Is Key. But how far do you go?
https://redd.it/1sufbu4
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Finally got digging mechanic working

https://redd.it/1sub36i
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Trying to make cleaner weapon sprites — am I overdoing it?
https://www.youtube.com/watch?v=qdAWVsuRmZ4

https://redd.it/1su7spx
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Not sure why the animation trigger is not working

https://redd.it/1su3jyc
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After so much hard work it finally got approved on the Asset Store!!!

https://redd.it/1stwplf
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searching for simple projects
/r/unity/comments/1stuedz/searching_for_simple_projects/

https://redd.it/1stug6r
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I could not have made this shit up!
https://youtube.com/shorts/oxCFe-4YjGM?si=1sm0Q7buSm6GGmXq

https://redd.it/1stpk80
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FREE - Grid based Fog of War for Unity

https://redd.it/1stny8c
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