156
News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
Unity tutorial find
Hey, I need help, there was a video series I watched once that had some amazing tips for game dev. The channel seems to have been nuked and it had something for making the loading for the Game scenes faster, I dont remember how they did it though. If anyone can help me with that or direct me to the channel, the pfp had a glasses guy on a blu background, arms crossed, I think, classic stuff, either or would be VERY helpful
https://redd.it/1tuhary
@r_Unity3D
Issue with GitHub Copilot in Unity project
/r/unity/comments/1tu9tpq/issue_with_github_copilot_in_unity_project/
https://redd.it/1tu9wb3
@r_Unity3D
Creating a Flight Simulator in Unity3D Part 4: Autopilot
https://vazgriz.com/892/creating-a-flight-simulator-in-unity3d-part-4-autopilot/
https://redd.it/1tu3x51
@r_Unity3D
Im trying to develop a steam train RPG, Any feedback on visuals and enviroment would be helpfull.
https://redd.it/1tu5coh
@r_Unity3D
After testing my recent additions, these are my recommendations for the current 2+$ sale (which is almost over)
https://redd.it/1ttxqq8
@r_Unity3D
LogiGolf - Before and After
https://redd.it/1ttxaex
@r_Unity3D
Finally finished all enemies for this new area of my hand drawn metroidvania game. This one is called "Pumper" and is like a bio machinegun plant XD
https://redd.it/1ttuyzn
@r_Unity3D
Pixel lighting
Hi!
I am making a 2D game with a pixelart look. Is there a way to make light be pixelated? Smooth light is very out of place, where everything else is pixelated. I use of course Light2D component.
I tried to use render textures with low resolution, but rendering EVERYTHING onto RT isn't a good idea. Pixels are lost and game looks sloppy. I then tried to render only the beam of light on RT, but had no luck either, since light needs to be cast onto something.
Below is more or less what I want to achieve:
This is a 2D light cast on a black sprite and then displayed on low resolution RT
https://redd.it/1ttssg8
@r_Unity3D
I tried my game in a Steamdeck and I found out that the pixels are no longer perfect D: I'm using Cinemachine's pixel perfect extension and in PC looks perfect, I also tried cropping bc the resolution is 16:10 in a steamdeck instead of 16:9 and I got the same result, any clues of whats happening?
https://www.reddit.com/gallery/1ttoduy
https://redd.it/1ttoeaq
@r_Unity3D
Not sure how to describe my game
https://redd.it/1ttjh89
@r_Unity3D
After almost a year of building my own MetroidVania, I released the world-building tools I created along the way. Looking for feedback!
Over the past year I've been building a Metroidvania and kept running into the same problems: Managing huge multi-scene worlds without Unity slowing to a crawl, Linking hundreds of rooms together and Creating a proper in-game map system.
So to solve these issues I created several tools and compiled them into three Toolkits Asset Packs.
\\- **Multi-scene world building** with support for 100+ scenes loaded at once. Quickly rearrange entire regions of your world, move multiple scenes simultaneously, and maintain a bird's-eye view of your full game world while you build.
\\- MetroidVania Style Map Creation in minutes using the **GRID MAP MAKER**! You can turn them into fully controllable runtime game map almost instantly.
\\- Automated **Level Linking** and highly polished **Scene Transition System.
They're designed specifically for large interconnected 2D games like Metroidvanias, Action RPGs, and exploration platformers. [Here's\](https://youtu.be/UVae4ZAZ8jQ?si=vKMAVFKMjiPXH0Vg) a video showcasing the tools.
I'd love to hear feedback from other developers building similar games.
https://redd.it/1tsn2u8
@r_Unity3D
Stylized liquid shadergraph w/ vertex painted flow maps
https://redd.it/1tsiw8v
@r_Unity3D
I just released Unlucky Mummy for free on itch.io, two days before its Steam release, an incremental non-idle clicker about defying impossible odds and resurrecting a mummy.
https://redd.it/1tsfbrm
@r_Unity3D
Sometimes you just gotta dive right in and learn how to make the game you want.
I love idle games, and some are much better than others, but most have 2 things wrong with them, micro managing, or P2W. With the game I'm wanting to make I hope to correct both of those issues that keep me from playing idlers long term. Unity has been such a nice addition to my life and i found it to be such an amazing user friendly program for just starting out.
While the polish will come later, I want to ensure the functionality and mechanics are working as intended, but here's some screenshots of my 2d pixel idler. I am super happy with the card catalog system, i spent a lot of time on it; as well as talent trees for every life skill/combat class, and a unique take on life skill skills that I have not seen in any game I've played. I want my game to be more than just idling, so I have story line dialogue that is based on what class the current character is, so its not all the same dialogue across every character on the account.
https://preview.redd.it/h7ztdvz8eb4h1.jpg?width=1275&format=pjpg&auto=webp&s=0dc6640800e04a22926f1405f66bdc6d8813b0f1
https://preview.redd.it/1kjgu509eb4h1.jpg?width=1290&format=pjpg&auto=webp&s=89f80d0a1ddd2f4c0e3b67edf7ce37ddb499cbcd
https://preview.redd.it/q3nity59eb4h1.jpg?width=1334&format=pjpg&auto=webp&s=52883cac0bc60969b03e3ef69f94503f86906221
https://preview.redd.it/df2m4wz8eb4h1.jpg?width=1237&format=pjpg&auto=webp&s=a8d44eac54d37afaa8b3883332d222197f711980
https://preview.redd.it/w3quwvz8eb4h1.jpg?width=1324&format=pjpg&auto=webp&s=93dfb1ddedbf382b3dcc7ced6a93b56eab97759d
https://preview.redd.it/wl4jnvz8eb4h1.jpg?width=1291&format=pjpg&auto=webp&s=0f98b87317556b4da834d158424ba7f11593ab63
https://preview.redd.it/h4c41wz8eb4h1.jpg?width=1128&format=pjpg&auto=webp&s=42dcdce841541797cb3eaf3ef2e46f523c15e81c
https://preview.redd.it/5znh0609eb4h1.jpg?width=1289&format=pjpg&auto=webp&s=142e009d8a7976b352f066ceb5104f62bbaa0299
Specific Class UI borders was another big excitement of mine.
I do not have steam page or discord for this game yet, but it is called BlightMist.
https://redd.it/1ts6wyf
@r_Unity3D
Looking for Feedback on Our Narrative Mystery Visual Novel Demo
https://redd.it/1ts7ov7
@r_Unity3D
Been updating my Cartoon Casual VFX Pack lately
https://redd.it/1tuhopr
@r_Unity3D
How to make the bar correctly fill/scale?
https://redd.it/1tu0fjk
@r_Unity3D
My newest tutorial explains how to customize the faces of Synty characters (eyes, nose, mouth)
https://youtu.be/aL8N01orAz4
https://redd.it/1ttrq2b
@r_Unity3D
i hate taking eye tests so i'm making a game about it
https://redd.it/1tu4l7x
@r_Unity3D
I made a visual timeline tween editor for Unity – no code needed, DOTween powered
https://redd.it/1tu0tzn
@r_Unity3D
Sporgi is one of the playable fighters in my upcoming platform-fighter, The Grand Slamboree! Use your tail to grapple around the level, then latch onto players to reel them in and gobble them up!
https://www.youtube.com/watch?v=fiUx0jEy0Qc
https://redd.it/1ttxaa3
@r_Unity3D
How to fix this , guys ??
https://redd.it/1ttre26
@r_Unity3D
Having fun with crabs
https://redd.it/1ttqcad
@r_Unity3D
I tried my game in a Steamdeck and I found out that the pixels are no longer perfect D: I'm using Cinemachine's pixel perfect extension and in PC looks perfect, I also tried cropping bc the resolution is 16:10 in a steamdeck instead of 16:9 and I got the same result, any clues of whats happening?
https://redd.it/1ttoduy
@r_Unity3D
Liminal office space in Unity
https://redd.it/1tsn2pi
@r_Unity3D
Implemented an abandoned truck to make the world feel a bit more rich
https://redd.it/1tsmwav
@r_Unity3D
So, i found the magic of Emission Texture...
https://redd.it/1tsds7f
@r_Unity3D
Built While Working Full-Time and Raising a Toddler: My First Game
Hi everyone,
Today I’m publishing my first professional game, Animal Farm Adventure.
The game was inspired by my love of animals and taking care of them since childhood. I built it while working a full-time job and raising a daughter under 3 years old.
Before this, I made a simple Angry Birds-style game and a rough bouncing ball game just to learn Unity and prove to myself that I could actually make a game. Those projects gave me the confidence to keep going.
This project took 352 hours of development since October 2024 (about 44 full working days). One of the biggest challenges was learning and integrating ads, which was much harder than I expected.
A huge thank you to the Reddit community for helping me solve problems and stay motivated throughout the journey. My family also helped during testing, especially my mom and dad, who gave me great feedback.
I would love for you to try the game and share your honest, constructive feedback. I’m still learning and hope to improve with every project.
link:
https://play.google.com/store/apps/details?id=com.tanhem.animalfarmforkids
https://redd.it/1tsc9uy
@r_Unity3D
Building for Android From Linux / Debian13
Does anyone have problems building Android games from Linux? I heard that Unity Hub just downloads all the tools for Android, but for some reason doesn't install them. The posts were from 2022 and don't help me. So I wonder if the bug is still there after 4 years, or if this is something else?
https://redd.it/1ts99cv
@r_Unity3D
Procedural Scattering of Natural Objects - Blog post with details!
https://redd.it/1ts4woq
@r_Unity3D