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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
Here’s the opening cutscene for our game. What do you think?
https://redd.it/1tvpi9n
@r_Unity3D
I made a recoil system for Unity where you draw the pattern yourself
https://redd.it/1tvqaqk
@r_Unity3D
Removed by Reddit
Removed by Reddit on account of violating the [content policy. ]
https://redd.it/1tvpnwb
@r_Unity3D
A gift to the community. A library of ~500 3d assets. The coupon can be redeemed for the next 24h.
https://redd.it/1tvmtr9
@r_Unity3D
A tiny tween shortcut turned into a year-long animation bug
https://redd.it/1tvgoqv
@r_Unity3D
Async mesh node graphs in Unity, cooking heavy loads off the main thread
https://redd.it/1tv1mfc
@r_Unity3D
D.E.A.D. (My Debut Game)
**D.E.A.D. (Defense Entity Annihilation Division)** is a tactical horror shooter inspired by F.E.A.R., Ready or Not, Control, and STALKER.
https://reddit.com/link/1tvbrmh/video/7yqqzrpy8z4h1/player
Players take part in anomaly containment operations following a reality-altering event known as **The Annafabula**, which caused reality to destabilize and spawned dangerous anomalous phenomena across the world.
Current mission concepts include:
* A memory-consuming hospital anomaly
* A reality-corrupted arcade overrun by living black biomass
* Tactical room clearing, civilian rescue, investigation, and anomaly containment
I'm documenting development on Instagram and hope to launch a Kickstarter once a demo is ready.
📷 Instagram: [**https://www.instagram.com/polaris\_interactive?utm\_source=ig\_web\_button\_share\_sheet&igsh=ZDNlZDc0MzIxNw==**](https://www.instagram.com/polaris_interactive?utm_source=ig_web_button_share_sheet&igsh=ZDNlZDc0MzIxNw==)
Feedback is welcome!
https://redd.it/1tvbrmh
@r_Unity3D
I made the car game I always wanted to make
https://redd.it/1tv834z
@r_Unity3D
I built a Tiny Cars racing game. What features would make it better?
https://redd.it/1tuvrj8
@r_Unity3D
Chess Game: Should I use a bitboard?
I'm building a chess-like game where the board is built as an array of objects ( the chesspieces ) and a corresponding array of hitboxes on the board. I have the base game logic written out and am exploring a basic AI and online networking as my next features.
My game has a lot of random elements, so I'm wondering if looking deeper than 3 to 5 moves will even matter for my AI player. Within that many moves, the game could change dramatically.
This is the first I have heard of bitboards and I am reading up on them. Hoping someone with experience can weigh in on a few questions.
1). Would a bitboard still work if I am storing or referencing unity gameobjects, as it's just an on/off switch to my understanding. Would it only complicate things as I will need a seperate reference to my gameobject array of pieces as a data structure? The gameobjects have their own variables and effects that matter when reading the gamestate.
2) Is most of the performance value of a bitboard based on the amount of data a normal chess AI needs to parse to make decisions? ( I have a feeling the answer is yes)
3) If I don't use a bitboard as the backbone of logic, would there be any benefit to a referenced board representation of the ai using a bitboard to see the "basic ideas" of 100s of boards, or ultimately would it make more sense to piggyback off of my existing gamelogic.
Sorry if this question is somewhat nebulous. If you can weigh in on any of these questions, it would be a huge help!
https://redd.it/1tv0gid
@r_Unity3D
How could I program an object to move in this shape, like a sine wave? I also want it to work in any rotation, I can't find any info about this online
https://redd.it/1tuvw26
@r_Unity3D
New Simply Winter pack!
https://redd.it/1tusi9v
@r_Unity3D
I open-sourced the modular Unity ecosystem I’ve been building over years of gamedev. I hope it saves you months of work just like it does for me
https://redd.it/1tuoplq
@r_Unity3D
The food quiz game on y8
https://www.y8.com/games/food_quiz
https://redd.it/1tuniuz
@r_Unity3D
Our Heal Dice got a nice shader upgrade. Thoughts?
https://redd.it/1tujgte
@r_Unity3D
We're making an Incremental Tower Defense game where players design their own bullet loadouts!
https://redd.it/1tvv5eu
@r_Unity3D
In order to finish our game in time, I had to pay my dog 3 steaks a day, hope I'm not getting ripped off, the price did seem a bit high...
https://redd.it/1tvrlj8
@r_Unity3D
Cluster Bomb looks cool - but scene rather dull.
https://redd.it/1tvnbmd
@r_Unity3D
Just make it exist first...
https://redd.it/1tvlcvx
@r_Unity3D
A glimpse into the corrupted forest of my upcoming dark fantasy game
https://www.reddit.com/gallery/1tvfg2f
https://redd.it/1tvfgxi
@r_Unity3D
I made a cozy game in Unity where you fly a paper plane to deliver letters
https://redd.it/1tvcrnu
@r_Unity3D
Strongly considering migrating to unity from unreal. Is it worth it?
When I started my game development journey several months ago, I picked unreal engine after trying out both unity and unreal, because I thought unreal engine was this super powered beast that was going to make game development a lot easier, due to The absurd power of it. It's got the blueprint system, PCG graphs for procedural generation, amazing world partitioning and landscape designing.
But there's a lot lately that I'm struggling with, and it doesn't feel like I'm really winning long-term using this game engine, and there are a few reasons why. The biggest three reasons are that everything is way more complicated than it should be, it feels like I'm against a wall anytime I try to do anything including learning how to use the tools available, and most of all, the performance is abysmal. I'm working with a 9800 X3D CPU and RTX 5070 TI, and still experience a lot of performance issues with unreal engine. The thing is just too beastly and confusing, and I feel like I'm not making much progress in it at all
So I'm considering swapping to unity, which I used for about a month previously. There are some things about unity that make me nervous though, things that I struggled with last time that I wasn't really good at and was really confused by. Namely, the world building system and terrain painting. I don't have Gaia, and wasn't using stamps or anything like that. I was just using the vanilla terrain painting system so that was a real challenge for me. Trying to hand sculpt everything from scratch.
Figuring out how to do certain things was also really difficult for me and unity as well, for example when I downloaded some free assets and they were just completely broken and pink, I felt like I was struggling to wrap my head around how to fix that because there was some sort of render pipeline issue and I was using URP.
But biggest concern honestly is probably the programming aspect. Not to say that blueprints are easy and unreal engine because they are not but. Doing c sharp is really tough. I've read people on here are relying on quad code or different paid premium AI and stuff and I don't think I would really try to do that. I would try to learn it myself. But still, it's not like you could just do that overnight. Learning a new programming language is a crazy endeavor
https://redd.it/1tv90g1
@r_Unity3D
I worked 4 years on this gardening game in Unity so far! 🌿 How do you like it? 📜
https://redd.it/1tv1s0n
@r_Unity3D
scene assets disappeared after saving the game last time i used unity
https://preview.redd.it/5rgt25mfkw4h1.png?width=1919&format=png&auto=webp&s=95e53c688df37a5491667945a74a3186ad92debf
Pretty much the title, I have been working on a character profile and an inbox for the game, but I tried loading Unity back up today, and the entire first scene I developed won't load, despite all the assets being there. Also, when I click on the ui tab, there's no UI function? Except documentation?
https://redd.it/1tuxly4
@r_Unity3D
Published my second game on play store
https://play.google.com/store/apps/details?id=com.SoloCraftDev.NeonSprint
https://redd.it/1tuucsw
@r_Unity3D
How to create stylized light & fog.
https://redd.it/1tumngu
@r_Unity3D
Better lit, volumetric fog for Unity 6 (URP).
https://redd.it/1tuo0x3
@r_Unity3D
Whole game in one scene?
Is it so bad? I'm making a 2d first-person point and click game with pre-rendered background using Adventure Creator and I'm considering using just one scene to make the entire game (minus the title scene and likely the credits). I don't imagine my game will be super heavy or complex compared to some other games, so I'm wondering what the downside of creating the whole game in one scene would be. I'm thinking of doing this as I could then circumvent some issues that popup through translating data from scene to scene. But I'm wondering if this is a bad idea, or if it will give my game performance issues. Should I avoid this or is this okay?
https://redd.it/1tulog9
@r_Unity3D
Super Milk Man Demo Release!
https://mediokre-games.itch.io/super-milk-man
https://redd.it/1tuj6dt
@r_Unity3D