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r/Unity3D

How would you go about creating this effect?
https://redd.it/1u59l1j
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I always get blurry text and idk how to fix it
https://redd.it/1tzlovr
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I've spent 8 years building this cyberpunk game in Unity - Alpha Spectrum

https://redd.it/1tzdn4q
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Flufftopia by SmokeSomeFrogs is free to claim for a week!
https://smokesomefrogs.itch.io/flufftopia

https://redd.it/1tzbzo2
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I updated UI, Added some of my spice

https://redd.it/1tzctj5
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Got tired of making UI layouts by myself, so decided to make tool to import layers from Aseprite

https://redd.it/1tz9bux
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I got sick of typing out "version notes", so I made a pointless tool for it.

https://redd.it/1tz7e64
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Unity UI is driving me insane. I can't get my prefabs to look correct in a grid layout group. Any advice?

https://redd.it/1tz3te9
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My friend's dream game he's been working on for over a decade, a top-down third-person shooter

https://redd.it/1tyxx0v
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r/Unity3D

Unity Gesture Recognition

For my final year project, I tried to developed an aircraft marshalling simulator. Using Unity6 as a platform and MiVRy as a gesture recognition plug-in. I failed to make it work, having error with the input system and MiVRy database. Does anyone have experience with this process? Please guide me to make this work.

https://redd.it/1tyyu52
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What do you guy's think about my UI?
https://redd.it/1tythqq
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Does Anyone Have the Resources That Go with This Book?

Does anyone have the resources that go with this book: Unity 2017 2D Game Development Projects: Create Three Interactive and Engaging 2D Games with Unity 2017 by Lauren S. Ferro and Francesco Sapio? I checked the book website called player26.com/product/Angelcakes.

But that site is down. And so is the Wayback Machine archive. This is all I can see from the GitHub: https://github.com/PacktPublishing/Unity-2017-2D-Game-Development-Projects. There are no sprites which are critical to using this book. I have the code, but I need the sprites, and any other resources associated with the book.

Thanks in advance.

nstruth

https://redd.it/1typbmk
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How do you like my procedural aurora ?

https://redd.it/1tyl6hq
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Happy #ScreenshotSaturday! 🎨🖼️✨ I’d love to see what you’re creating with my assets! If you’ve used them in your game or project, share a screenshot below and show off your work

https://redd.it/1tykfqy
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I’m still torn between making the game more wholesome or more dark. The story of the missing boy could really go in either direction

https://redd.it/1tyfau5
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I've made a fighting game inspired by old Volleyball games from our childhood and Philippines. Hope you guys like it! ❤️

https://redd.it/1u56pju
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Metal sci-fi card options.
https://redd.it/1tzkh3v
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Made a Asset Map Editor Tool because i hate navigating folders when making scenes :D

https://redd.it/1tzdhrd
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Calrya | Update 0.

https://redd.it/1tzbckl
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Watch this if you don't know what Diegetic UI is!

https://redd.it/1tzb2qg
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How do you capture high-quality footage for your game trailers? Unity Recorder gives pixelated/blurry results

I'm working on a trailer for my game and struggling with the recording quality. Unity Recorder doesn't seem to produce clean output, the footage looks pixelated and lacks sharpness, even at higher resolutions.

How do you guys handle this? Do you use Unity Recorder with specific settings, or do you capture footage with an external tool like OBS, Nvidia ShadowPlay, or something else entirely? Any tips on resolution, bitrate, or workflow would be appreciated.

https://redd.it/1tz82yd
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BoxPast Lov3You - Game RPG
https://redd.it/1tz5d8x
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Should I launch an iOS version right away or should I wait till the next phase?

Hey folks.. So I'm releasing a Unity based game in the coming weeks which is going to be inspired by Screwdom 3D. I'm initially launching an MVP with 15 levels to test the waters.

The first 15 levels are not monetized and the next phase (levels 16-30) will be monetizable with in game currency, currency shop, banner ads, interstitial ads and ads for accessing power ups to solve the level more easily (power ups can either be purchased using currency or watching an ad). If a user wants more in game currency, they can purchase it by paying real money.

Initially, I wanted to launch the MVP with 15 levels on both iOS and Android but my developer recommended I launch on Android first. This is because opening an Apple developer account requires a MacBook (I only have a windows laptop and nobody in my neighborhood has a Mac), a $100 yearly subscription and a rather strict vetting process which can result in rejections as well.

Initially, my goal is to acquire users from my country (India) and people mostly use Android here. IPhones are mostly the sole prerogative of the upper class and form only a small percentage of the demographic.

I plan to run ad campaigns on Google ads, Meta ads and maybe even Pinterest ads for user acquisition which will mostly be Android users from India.

However, once the game gets more downloads and active users, I plan to run ad campaigns in US/UK/EU as they have more Revenue per 1000 views (RPM) when they watch ads and a significantly higher percentage of iOS users there as well (especially in USA) so I kinda have to launch it on iOS eventually.

So, the plan for now is to launch the MVP (1st 15 levels) on Android only and the next phase (levels 16-30 with ads, in game currency etc.) on both IOS and Android. I plan to rent a Mac on macincloud to create the apple developer account to launch it there..

Is this a good approach or should I launch on iOS right away? Please sound off in the comments below..

https://redd.it/1tz4pga
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The Current Entity Component System Actually Rocks

https://redd.it/1tz2e74
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Made Liquid Glass shader

https://redd.it/1typirl
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An animal expansion for my asset pack what do you guys think? link in comments
https://redd.it/1tysvey
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Made Liquid Glass shader
https://redd.it/1typpmq
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Leaf spring animation using shape keys

https://redd.it/1tykf3m
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How much tutorial guidance is too much in a colony sim?

https://redd.it/1tyhtz2
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What's the best way to improve performance? (Any advice is welcome)
https://redd.it/1tyes78
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