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r/Unity3D

28 y.o., 7 years in game development, NOT a solo dev (small team), zero marketing budget - 9 wishlists in 2 months! I think it's time to quit my job!
https://redd.it/1u6m1ue
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r/Unity3D

This is the new menu UI for our game. How does it look?

https://redd.it/1u6hiuo
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Blending hand-drawn 2D environments with 3D characters in Unity. Solo-dev 8y.
https://youtu.be/7xtL8e6r1uc?si=o1jEMVaGzGCQ8CyA

https://redd.it/1u6d1cm
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"Just add Lighting"

https://redd.it/1u6bfm8
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Stress-testing my Unity mobile game with ~1500 zombies on screen

https://redd.it/1u68468
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I made a Unity trajectory path preview that lands on uneven ground

https://redd.it/1u66jwb
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After a few attempts at presenting tutorials, I realized a no-brainer approach that works perfectly for my wood toy world

https://redd.it/1u5yl26
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Any tips on how to have a 2D and 3D visual novel game?

Hi there!! This is my first post into r/gamedev, as my friends and I are getting started on our first game soon!

Our game is going to be a visual novel where when you're talking to characters or doing a mini game, the game is 2D with 2D backgrounds (my friends are all artists), but we also want to let you walk around in a 3D environment when you AREN'T talking or playing a mini game. Think like, you're walking around a street, but when you click on the door to a house, you're moved to a 2D environment with a drawn background and the character sprite in front of you (not what we're doing 1-to-1, but, that's the gist!)

How would you suggest we go about this? We're planning on using Unity, and integrating in Yarn Spinner if I can for the dialogue, but I'm just wondering if this would actually be possible in Unity. Thank you for your input!! <3

https://redd.it/1u5xnqj
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Made a themed loading transition. Is it cool or too much?

https://redd.it/1u5tg2f
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Minigames — Then vs Now 👀
https://redd.it/1u5rox5
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What do you think of this Gravity Gadget I just added to my drilling game to help with traversing difficult caves?

https://redd.it/1u5i9zn
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I made a Unity UI tool because I was tired of creating and managing sprites for simple UI shapes every time :)

https://redd.it/1u5f4pc
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I'm working on a lootbox incremental game - Gachink!
https://redd.it/1u5j5uh
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Whirlpool Update

https://redd.it/1u59y39
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Just added a parry system to my top-down roguelite! Looking for feedback on animations and attack timings (Very early WIP)
https://redd.it/1u5dvxd
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Whirlpool Update

https://redd.it/1u6hxwn
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r/Unity3D

One More Wave

https://redd.it/1u6eveu
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r/Unity3D

If your game supports gamepad, you can set up some end-to-end tests easily

https://redd.it/1u6arxa
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I made a chemistry engine

https://redd.it/1u6562n
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Before vs Now — how much difference do the extra details make?

https://redd.it/1u68soc
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Simulating a fly fishing line in VR: casting, mending and fish fights all driven by the rope sim

https://redd.it/1u5ytau
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r/Unity3D

Just a quick question to fellow developers.

Couple of days ago, I posted my first ever prototype!
It went very strange.
Many liked my story, thanks for that, liked what we are building, while others called my art AI.
Not sure what to do or how to act on this one.
I shared process videos, shared the images row, sketched and than painted, but some people just ignore the facts and still claim my art to be made by an AI.

What is the easiest way for a hardworking artist game developer, to prove people like this wrong?
I am afraid that a wrong opinion like that can actually harm and damage our games image.
Would you continue your focus on the game you are making or refocus to prove your art is real?
Should I even care about commends like that?

This is the first ever game I am building solo, so I am super confused on how to proceed.
Thank your time!


https://redd.it/1u60566
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Building a Dark Fantasy Shop Manager in Unity. What do you think about the UI/Art style?

https://redd.it/1u5wluk
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r/Unity3D

This town ain't big enough for 2. Working on a 1v1 Wild West duel game
https://redd.it/1u5qo4t
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r/Unity3D

How would you program a platformer AI to jump from platform to platform?
https://redd.it/1u5pwtn
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r/Unity3D

Everything here is running in Unity

https://redd.it/1u5ml0e
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r/Unity3D

I’m making a tank horror game where you operate a super-heavy tank alone across post-apocalyptic wastelands. You fight enemy tanks and alien creatures while trying to survive in a hostile world.

https://redd.it/1u5k2b2
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I wanted particle-based fog, and dust effects with full lighting. So- I made a custom shader that only renders when near light sources (including baked GI, from static emissives).

https://redd.it/1u5fwx2
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Dictionary Serialization is now available in the Unity 6.6 Alpha!

https://redd.it/1u5enpm
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My solo-developed horror game, does this atmosphere feel unsettling enough?

https://redd.it/1u5bkdg
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