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r/Unity3D

Ui Keyboard Keys

https://redd.it/1bcgpge
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How do you feel about the tower defense genre?

https://redd.it/1bc3jep
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What do you think of the shieldwall sound and animation ? Seems like we can't get it closer together because colliders are making the troops shake. any ideas?

https://redd.it/1bc8ms0
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In my cozy tavern management game, you'll have to get up early to prepare your establishment for visitors. If you are responsible, stress-resistant, enjoy cooking dishes, and preparing cold drinks, my game can captivate you.
https://youtu.be/2usJi3_LZ7c

https://redd.it/1bc8d8h
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Newbie devs about to release their first game! Come show us some love!
https://redd.it/1bc3i1k
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I remember lurking in this subreddit and asking "why my character moves faster diagonally?". Today, I released the trailer for my first game! Take a look, did I improve?
https://www.youtube.com/watch?v=2O2V1n7tbrw

https://redd.it/1bc2ryo
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Just Released my Space City Builder game, where you can build vertically on Steam, here is the Launch Trailer! [Stellar Settlers]

https://redd.it/1bc0x6i
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New to C# and Unity? Maybe my "C# Basics for Unity Beginners" series can help 🙂
https://youtu.be/TgqAqniukTg

https://redd.it/1bbyx63
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Weapon attack system with swing side control (right, left, overhead) added!

https://redd.it/1bbx12d
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Setting camera/grid properly for NES-styled game

Hello,

I'm new to Unity in general but not to game development. I would like to learn Unity by porting one of my NES games to Unity (emulating the ROM is not the goal). I'm working my way through the Ruby 2D game example from Unity's website which is somewhat out of date, but I'm learning a great deal. Now, here's where I'm not very clear.

Let's say the game assets are 8x8 pixel tiles, and to replicate the resolution of the NES, I would need the tilemap to be 32x30 tiles. When I create the tilemap, by default there are 10 tiles vertically in my camera's viewport. To show the 30 vertical tiles, I set the scaling of the X/Y values of the tilemap to 0.33333, or 1 / (30 tiles required / 10 tiles displayed), but that seems like a really hacky solution. Is there a way to set the tilemap to be exactly 32x30 tiles, centered in the viewport (no camera movement)?

I'm assuming there's some combination of camera settings + grid/tilemap settings that would accomplish this, but so far, the X/Y scaling seems to be the only thing I've come up with. Also, letterboxing is desired (not stretched), and I'm assuming I can just leave my assets as they are (8x8 pixels) and not upscale them externally (leaving Unity to handle upscaling).

https://redd.it/1bar5yk
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I'm using Unity's Netcode for GameObjects, Relay, and Unity Lobby package for multiplayer with my game. When I put it on steam, is there a somewhat easy way to get it so players could join eachother through steam when selecting a friends profile?

Basically the title. When playing a steam game it's also soo much nicer to be able to join a lobby in that way, so i was wondering if there was an easy way to integrate with the code I've already written. Thanks!

https://redd.it/1bap2wk
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Added audio… finally
https://youtu.be/09XL7RxVQcg?si=xPnmk22i2BRJOFl8

https://redd.it/1bal403
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Text transitions by directly manipulating text's mesh and uvs. No shaders needed!
https://redd.it/1bagwxp
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UI For Mobile And PC

https://redd.it/1bagwmo
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A pathfinding trouble

I'm working on trying to simulate two armies attacking each other. I'm using A\
pathfinding for each solider to pathfind to the closest enemy soldier while avoiding its comrades. This means that it has to find the closest tagged gameobject and use that as a target, but I see no way to do that in the package I'm using. There's also the issue that FindGameObjectsWithTag() is expensive resource-wise, and calling it every frame for 100 or so soldiers is just unfeasible.


Any help would be greatly appreciated, I'm new at this so if anyone has a better approach to this I would love to hear it.

https://redd.it/1badsfk
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Here's the update for yesterday for Bob The Astronaut. WDYT?
https://redd.it/1bcfojw
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It was suggested that if the player creates two different sized portals, objects entering them should also change size

https://redd.it/1bc4enp
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Some More HDRP Zombie stuff👀
https://redd.it/1bc5kp6
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Lightweight and potent, JobHandle is your ticket to parallel processing in Unity ECS! ❤️Link to full tutorial in description 😊

Lightweight and potent, JobHandle is your ticket to parallel processing in Unity ECS! 📷

https://youtube.com/shorts/JBgd3IiABTg

Effeciently schedule 📈 & manipulate concurrent responsibilities for a great development experience. 😁

https://redd.it/1bc6gfh
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Can't believe this actually happened. My first indie adventure game "Cleo" just got to Overwhelmingly Positive on Steam this weekend.
https://redd.it/1bc4ahu
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Optimizing UI Design for Enhanced Inventory Display in Unity


Greetings fellow developers,

Old Design

New design with item type and price variables

I am currently engaged in the development of a Unity-based game, focusing particularly on the UI design aspect. I have crafted a simplistic inventory book feature within my game that allows players to review their current and past item possessions, detailed with descriptions, prices, types, and effects. Originally, the inventory interface was designed to showcase item names, icons, descriptions, and effects. However, as the game evolved—owing to further development and enriched world-building—I found it necessary to incorporate additional attributes, namely item type and price.

This modification, although beneficial for gameplay depth, has led to a layout challenge. As demonstrated in the preliminary design (refer to image 1), the interface initially accommodated all item information neatly within the confines of the book's page. Yet, with the introduction of the new variables, the content now exceeds the page boundaries.


Therefore,

I'm seeking innovative ideas to restructure or redesign the inventory page, ensuring all details fit neatly within the space

Many Thanks! <3

https://redd.it/1bc2fub
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[Android|iOS|Steam] Paragon Pioneers 2 - A city-building idle game. I'm Tobias and just released the sequel of my passion project I was working on for the last 1.5 years and very excited to share it with you all :) It was made with Unity 2022.3 and comes with a free demo so you can try it out first.
https://paragonpioneers.com/

https://redd.it/1bbzze7
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Traveler DX - Loot And Side Quest System! (Dev notes in the description)
https://www.youtube.com/watch?v=zj9LRTQPQqg

https://redd.it/1bbwknx
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if you want to share a level with a friend in my level editor, just send them a PNG! Left: PNG file // Right: Result when you import the png file into the game :)
https://redd.it/1bbwfqp
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How to move the crosshair relative to player sprite?
https://redd.it/1baqkf6
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Currently working on our 2nd level for our puzzle game. Any ideas to replace the black background?

https://redd.it/1baleed
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Randomly made this at 3AM one night, feedback and ideas appreciated!

https://redd.it/1baj6g8
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Check out my new game about depression and loss :)
https://xezien.itch.io/a-flicker-of-hope

https://redd.it/1bagpun
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If you do game development, you don't need to do anything else for entertainment, your game bugs will entertain you.

Just loom at the player left foot. 😂😂

https://redd.it/1bac67n
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Shape Editor Profile 2D Not Working

I want to try Shape Editor 2D, but it is not working. I can make an open and closed shape, but I can't make a shape editor profile.

For some reason, it didn't let me download the package, but it did let me "unlock" the package. And every time I get out from the package manager, I need to unlock it again.


Also, if I make a closed/opened shape editor, it automatically creates a shape editor profile, but I can't access it.

https://redd.it/1badujx
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