News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
I need to get to work
https://redd.it/1bzp6i4
@r_Unity3D
Rule tile doesnt work propertly
https://redd.it/1bzo60d
@r_Unity3D
My first game made with Unity called "Calculator Puzzle" is finally published! Take a look!
Hi! I am a solo mobile game developer, and my first game in my life (made with unity) was finally published to both Google Play and App Store!
This game is called "Calculator Puzzle", and it is about making a target number from starting number using calculator buttons! (To make it more interesting, each puzzle has different restrictions, such as max # of inputs, usable buttons set, etc)
I am sure anyone who loves math/numbers would enjoy it! Here is the link (Google Play Store):
https://play.google.com/store/apps/details?id=com.boardcollie.calculatorpuzzle
And here is the link to app store!
https://apps.apple.com/us/app/the-calculator-puzzle/id6479728187
Every one of your honest and valuable reviews & ratings would be highly appreciated! Thanks!
https://redd.it/1bzkcwx
@r_Unity3D
Prototyping my first commercial game ,any suggestions?
https://youtu.be/j2avA7OCckQ
https://redd.it/1bzkfir
@r_Unity3D
Game crashes on second play after death.
i have a few bugs but i was going to wait since they werent game breaking. but the big one came today when I added my Main Menu scene. so the game plays then when the character dies, and the stage restarts, the game crashes.
these bugs were below i was coming across prior to the main menu.
my other bugs are my coin spawn locations are wonky sometimes spawning under the platform or in the platform. not sure if its something to do with the objectpool.
heres the pastebin link: https://pastebin.com/u/johnnygoodguy2000/1/t6yfKMTr
https://preview.redd.it/9f5ppdotkdtc1.png?width=1920&format=png&auto=webp&s=d18e3ff091da15560dff15404dd09f462104a4ca
https://preview.redd.it/wu5jjeotkdtc1.png?width=1919&format=png&auto=webp&s=c3c1c29d6794667930b5d0d591ec4171dd68b340
https://preview.redd.it/e93yqfotkdtc1.png?width=1904&format=png&auto=webp&s=e9a2a5e6fa596315e02b5abc279a9ce64b45e064
https://preview.redd.it/p0rugiotkdtc1.png?width=1902&format=png&auto=webp&s=3aa49ea393cf0baeee86947b24ac64677038a610
https://preview.redd.it/ga9zsvotkdtc1.png?width=1915&format=png&auto=webp&s=2cbe731990e2d0c07c81473ae108cbf675a96f2e
​
https://redd.it/1bziij4
@r_Unity3D
Do jobs exist for shader programmers?
Is that called a technical artist?
I've been programming for years and currently work as a Unity dev doing XR work but I want to try and pivot more into learning shaders and VFX stuff.
What do technical artists do at larger companies that have them? At my company, we don't have a specific shader programmer since we all have some shader knowledge and get by in a business to business product (less flashy than commercial products)
https://redd.it/1bze6xc
@r_Unity3D
Should I move from built-in rendering pipeline?
Developing for PC and Switch. Still using BIRP cause everytime I'm trying hdrp/srp it performs slow or something is outdated or even deprecated (or not works on switch) it feels like it is a safe ground to use something I can rely on. Most of the features and shaders had to be rewritten while tutorials use different versions of shader graph and other stuff. All my postprocessing is custom cause I need better performance. So again it feels safer to just continue using something like amplify.
How did you moved to srp/hdrp and was it really good for performance and graphics quality? Or if BIRP works there is no big reason?
Also looks like everything gonna change with Unity 6 again and lots of stuff gonna be deprecated again.
Examples of my projects for some context:
https://youtu.be/uGEYUvdBZQo?si=iIIsjSW6LwjI3Rxr
https://youtu.be/U1bGneV1D2U?si=beno1MebM5RA1p0X
https://redd.it/1bz2v1s
@r_Unity3D
Turns out humans do have their uses!
https://redd.it/1bz1723
@r_Unity3D
Character Editor / BodyMorph Demo
https://redd.it/1bz2am1
@r_Unity3D
Female dwarf Model: Stormhammer - Any feedback? Show-Off
https://redd.it/1byyful
@r_Unity3D
Adding more customers and unit classes to our 'lil game :D
https://redd.it/1bywr7u
@r_Unity3D
rule time randomness
in the noise option in rule time randomness ii dont understand how it changes it. if i have like 4 tiles that i want to have with same precent chance to appear should i keep noise at 0.5? beacuse it looks like it favours some tiles over the others
https://redd.it/1byvz51
@r_Unity3D
What this bossss
https://www.youtube.com/watch?v=xJbruw-WzxQ
https://redd.it/1bytsx7
@r_Unity3D
This code causes Unity to freeze if numberOfTestLooks is equal to something larger than zero, and debugs show it never executes the inside of the for loop. Let me know if more information would be useful.
https://redd.it/1bymdwx
@r_Unity3D
I skinned a GPU computed blob of simulated particles with a mesh
https://redd.it/1bzmy82
@r_Unity3D
I made this rage game which is a bit hard
https://redd.it/1bzlp12
@r_Unity3D
Best way to dynamically load images in 2024
I have a 2d game with over 300 items. I plan on putting the images into 3 or 4 sprite sheets and using them that way to save on draw calls but just wondering what the most optimized way to dynamically load each image will be. For instance an item stats or shop screen will be dynamically loaded with prefabs and c# code will be used to set up each individual item in a scroll view for the player to choose to buy based on their level, what will be the best way to get the images to setup each prefab, is it still resources.load or is there a better way?
https://redd.it/1bzi9c2
@r_Unity3D
UI Toolkit vs UI Objects for turn based combat
My main question is which UI tools would be best for which parts of turn based combat?
I'm making a turn based combat project and am curious whether I should use UI Toolkit or not. I am thinking a bottom action menu and top health menu, with other elements for selecting your character and target. It will hopefully be somewhat similar to Final Fantasy, Sea of Stars, and Paper Mario. I am fairly familiar with web development and found making a pause menu in unity with controls pretty easy. I used the USS, UXML, and C# just like I was making a website.
Background: I am a CS student in college right now and want a summer project to work on. I love turn based games and love to think about systems for the combat that could be fun, and want to set up a project where I can play around with things. Just started learning Unity.
https://redd.it/1bz6z50
@r_Unity3D
Slime Enemy is OUT!! help me name him (✿◡‿◡)
https://redd.it/1byy1j8
@r_Unity3D
Add force in rotation
I am trying to create a game where you rotate a triangle using a&d also when i hit w it pushes you forward at a set amount but i don't seem to know how to add force in a different rotation
https://redd.it/1bzc5mb
@r_Unity3D
I'm trying to code an open/close door interaction but when I click on the door the collider rotates but the door itself does not. I'm about pulling my hair out with this one if anyone can please offer some advice?
https://redd.it/1bz45qa
@r_Unity3D
I just made the very first trailer for our game Dobbel Dungeon! Do you think the gameplay is clear from this video?
https://redd.it/1bz25rm
@r_Unity3D
A couple of Screenshots of Beneath (Action/Horror)
https://redd.it/1byzmqu
@r_Unity3D
Develop the multiplayer game, we paying close attention to visuals and the variety of heroes that cater to any playstyle! What is your favorite role?
https://youtu.be/GFjN00Oo7pA
https://redd.it/1byyip8
@r_Unity3D
Small game
I started with Unity yesterday and made a "really" small game(2 levels). Even though it's small, i'm proud of it and wanted to post it here, maybe you have some good feedback! So here it is: https://youtu.be/2blqJMRO57w
https://redd.it/1byvvki
@r_Unity3D
What's the state of Navigation in early 2024?
Hello Navigators and Pathfinders,
I'm a dev at Unity who is currently being onboarded onto the Navigation team. As part of this process, I am curious to hear from you all what your perception is of the Navigation feature set.
* Is it stable or is it buggy?
* Is it performant or is it slow?
* Does it contain the features you need to create what you want?
* Does the documentation feel complete, or is it lacking in some areas?
* Is the user experience of the tooling easy to work and iterate with?
In your response, do add which Unity and Navigation package version you are using, so that I know what you are basing your feedback on, also try to dig into the feedback a bit, so I know where you are coming from.
Thanks in advance!
https://redd.it/1byrqmt
@r_Unity3D
how to set accurate timer?
is it even possible to set perfect timer? i need as a varible so invoke wont work for me. i tried with deltatime but im pretty sure its not consistent.
Update()
{
timer -= time.deltatime;
method();
}
set_timer()
{
timer = 10;
}
method()
{
if(timer>0)
{
}
}
https://redd.it/1bysxuy
@r_Unity3D
How is this for a sewer?
https://redd.it/1bynllq
@r_Unity3D