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r/Unity3D

How do you prevent double hits?

My attack script is fairly simple. When my attackbox enters an enemy hitbox during attack enemy gets Damage().

Problem is when the attack box enters the hitbox multiple times Damage is triggered multiple times also. This happens when player keeps moving forward during the attack or when the enemy bounce off a wall and back to the player while the attack is still on going.

My current dirty fix is to have each attack generate a random ID which I can check every hit. If the id is the same then it means it is still the same attack and Damage() should not be triggered.

Any advice? Thank you

https://redd.it/1csf5v3
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Doot-Type Out Now!

I decided to release Doot-Type earlier than expected!

I set a goal for myself to release an indie-game on Steam years ago. Today, it has become a reality! Thank you everyone for your support! Get the release discount and please leave a review!Thank you everyone for continuing to support indie-developers

https://store.steampowered.com/app/2947350/DootType/

https://preview.redd.it/kq97t6cpvh0d1.png?width=374&format=png&auto=webp&s=93906ba3a41365628527f05d8e148a486221babf



https://redd.it/1cs985p
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r/Unity3D

One of the first animations I made for the game and the first one to be reworked. Turns out a 0,3 second delay to jump was very impractical.
https://redd.it/1cs3dsd
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r/Unity3D

Pretty proud of this extension, and thought you guys might like it
https://redd.it/1cs1ve6
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r/Unity3D

Are you interested in human anatomy?
https://redd.it/1cs0qxa
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Creating a Health bar
https://redd.it/1crydjr
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We just released the official trailer for our game "Status One"
you can also check out our Steam page

https://redd.it/1crs353
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Maps, tileset and GIS solutions, for Unity (like Google Maps Platform)?

Hi! I'm developing a mobile cross-platform application on Unity which should display a map with GIS data (Points of interest, physical locations mostly). I'm known of Mapbox and actually tried their Unity SDK, looks good, but last update was 5 years ago.

Google Maps have dropped their support for Unity, unfortunately.

https://redd.it/1crp8xe
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A simulation of the gravity fields of over 65.000 particles!
https://www.youtube.com/watch?v=-wOCEs9L-Wg

https://redd.it/1cronz3
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r/Unity3D

I turned the Fish game into a multiplayer Steam game

https://redd.it/1coimv9
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Is there any other way around video player and webGL not getting along?

I've done some research. Video player doesn't work in-browser (e.g. on itch.io).

There's a €100 asset to get around this: https://assetstore.unity.com/packages/tools/video/video-player-webgl-192420

And there's also this method, using the Streaming Assets folder URL: https://www.youtube.com/watch?v=9UE3hLSHMTE

And there's a bunch of other potential solutions: https://www.pixelatedplaygrounds.com/sidequests/unity-video-player-webgl-bug

My issue: I am using video player for some cutscenes in my walking sim. I'm doing this by attaching my Video Player to another object with a script that basically says "when the video finishes playing, go to Scene X". I don't know if that would still work if I redo all my video players using the videoTexture/material method instead.

Do I just need to cut my losses and upload it as a downloadable? It's only got like 10 minutes worth of playtime and I feel like no one is gonna take the time to download it...

Please note I am a total Unity beginner... explain to me like I'm 5 pls :)

https://redd.it/1co82k7
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is there a way to detect the direction a player's facing without input/boolean?

i feel like having the direction faced based on input or boolean is kind of volatile with a lot of restrictions and not much future-proofing, does unity have a built-in method for detecting where the player is facing based solely on the state of the object or other means?

https://redd.it/1cod76g
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Discover the magic of KOTOMASHO!
https://redd.it/1co99zr
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Thoughts on my game's art style and environment?

https://redd.it/1co4kzq
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Spent the day juicing up the UI. Which one are you picking?
https://redd.it/1co3tbn
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How do you make an enemy aim at a player with reflections?

Im trying to make a 2d wii tanks esque game but am unsure how to get the enemies to know where to aim for reflecting/bouncing shots. My goal for harder enemies is to have them know where to shoot for 2+ reflections/bounces that will hit the player, but I haven't found much information about aiming using reflections and have been stuck for a while now.

Atm I'm using a passive patrol rotation with raycasts where the enemy will shoot if it happens to come across the player through a reflection, or if the enemy has a direct line of sight it will actively aim towards the player and shoot. This is ok for the starting enemies but not for harder enemies.

So how do I get the enemy to actively aim for reflection shots? Is there a function for this? Or is it just a lot of math? Any help is appreciated. Thanks yall!

https://redd.it/1cs9vcu
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Let Him Cook Demo up for Steam’s Endless Replayability Fest! Cuphead meets Vampire Survivors meets Brotato. Early Access coming out June 18th!
https://youtu.be/14PLSUx74Sw?si=f8lw7KZZ83eYTFyD

https://redd.it/1cs16xy
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Here is a relaxing bento game we created :)
https://redd.it/1cs0jvx
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My attempt to make a semi-stealth level, what do you think?

https://redd.it/1crxj6u
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Testing dismemberment turned into Monty Python's Black Knight scene

https://redd.it/1crv2ct
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Check out my game. Really appriciate your support 🙃

https://redd.it/1cru85o
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Abusing constraints to recreate Half-Life's lip syncing

https://redd.it/1crsmnw
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DOTween with Unity's Visual Scripting

Hello everyone!


I want to share the asset I've made. I struggled to integrate DOTween with UVS, so I created a collection of graphs I've put a lot of time into to perfect. I thought it could be useful to some people as well.


You can have a look here: [https://assetstore.unity.com/packages/tools/visual-scripting/uvs-dotween-engine-280532](https://assetstore.unity.com/packages/tools/visual-scripting/uvs-dotween-engine-280532)


*Includes functionality that is otherwise difficult to accomplish using Unity's visual scripting and not covered in the official DOTween documentation.*


* Conveniently use all DOTween core shortcuts such as DOMove, DORotate, DOColor, and more.
* Set ease type. Linear, In Out Sine, In Out Elastic, and many more to achieve the animation style you want.
* Timer to know how long the tween has been running for.
* TweenComplete custom event to use anywhere in your graphs that triggers when a specific tween has finished playing.
* Pause/unpause tween.
* Count tween loops.
* Check whether the tween is playing or not anywhere in your graphs using an application variable.
* Set loop type and loop count.
* Kill tween.

Clean, commented, grouped, and color-coded code to help you easily understand what's happening. No spaghetti guaranteed!


Easy setup with steps in the documentation.

https://redd.it/1crpfxq
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What about my game?

Hi all, please try my game, I do it all by myself. I don't know how to promote it.
https://apps.apple.com/us/app/100-cats/id6479635953

https://redd.it/1cro70f
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Olgoy’s Bomb Explosion Animation! What you think ?
https://redd.it/1coj5q8
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My First Game

This is my frist game i hope you like it :https://play.google.com/store/apps/details?id=com.PC34.MrGreenDino

https://redd.it/1cofqcm
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Any fans of fish games?
https://redd.it/1coaaon
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It's been 4 years since I started learning Unity and after a lot of hard work fighting BIRP, my first game goes on sale TODAY. Inspired by the films of Satoshi Kon and NieR Automata!

https://redd.it/1cnz1st
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We are three indie developers driven by the passion to create our first game. With no prior experience, we poured our hearts and souls into the project for 200 days, resulting in Sporeborn Dark. What do you think?
https://redd.it/1co665p
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Help for jump corner correction

I'm making a 2D platformer game in Unity, but I couldn't figure out how to correct the corners in my game. I use a tilemap. I don't know how to measure the edges. I would appreciate it if you could help me with this.

https://redd.it/1cnycpi
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