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r/Unity3D

Unity 6 + DOTS, proof of concept of Diablo like game

https://redd.it/1f73joi
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Hello fellow developers
https://redd.it/1f718m9
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I made an 8 axis leaning system similar to wtno.

https://redd.it/1f6zlft
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Based on your experience with unity, what is a tool that you think would have a significant impact on your workflow, and why?

I’m just curious! I’d like a more advanced pro builder, in the style of a true 3D modelling software like blender, with the same feel for controls, I think it would be awesome

https://redd.it/1f6rhxy
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Effect and FX Pixel All
https://redd.it/1f6vpes
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Builder Pattern Unity
https://youtu.be/TRNXFtnKDCY

https://redd.it/1f6t2id
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Can you tell what's going on?
https://redd.it/1f6ns7x
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Ok I did it. You can now actually become trash. I resonate with this.
https://redd.it/1f6nare
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Happy spooky season gamedevs 🍂🎃
https://redd.it/1f6dlh3
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I'm Making an Audio Visualisation tool! Any Suggestions for Cool Additions?

https://redd.it/1f6b9ll
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Procedural Animated Organic (HLSL & ShaderGraph)

https://redd.it/1f6arli
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Linerenderer width seems to change when rotating?

https://redd.it/1f69gs0
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Hollow Knight - blur effect

Hi everyone! I'm developing a game called "Jumpers' Mountain" and I want to apply that blur effect in the background, similar to the one in "Hollow Knight". Does anyone know how to do this or could recommend a tutorial?

https://preview.redd.it/2yr5ylp364md1.jpg?width=1256&format=pjpg&auto=webp&s=80b7bbb7ccc9c91b4c47e152be980773dff11885

https://preview.redd.it/puf4dj5564md1.png?width=1920&format=png&auto=webp&s=a92c481aa76ff87ff91c9959b5d17599cdcd1afd

Demo available on Steam

https://redd.it/1f64m5h
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This is how physics work.. right?
https://redd.it/1f5zw3j
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Hello! The demo of my game "Duskmire Demo" is finally out. I hope you enjoy it, and your feedback and suggestions for the game are incredibly important to me. I hope you'll add the game to your wish list after trying it out. Thank you in advance!
https://store.steampowered.com/app/2912760/Duskmire/

https://redd.it/1f3zy8s
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So many ways to do pretty 'bubble' shields in games 🫧 Here are some I've made! ✨

https://redd.it/1f73re9
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Inverse kinematics can bring a lot of life and dynamic reactions to a player

https://redd.it/1f6zns8
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Can I, as an Asset Store Publisher, demand from a developer that they show receipt / proof of purchase?

Hello, I am an asset publisher and I have published in the Asset Store a few 3d models and environments. I'm pretty sure one of my environments was pirated and used in a mobile game that now has 5000+ downloads on the Play Store. It also has in-app purchases (I would have ignored the piracy if it didn't). That particular environment asset sold only 2 times and I've confirmed with both buyers that they have nothing to do with this game, and I've also found this pirated environment asset being spread around Telegram channels called "CG-something". I emailed the developer multiple times asking for proof of purchase but I have not received any reply from them.

Is there anything I can do at this point? Do I have the legal right to compel the developer to show proof of purchase? Or can they legally just ignore me?

https://redd.it/1f6wd7f
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I re-created The Shining in my horror game where you play as a Toddler on a Tricycle called Baby Blues Nightmares. What do you think?
https://redd.it/1f6oqme
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I have a really annoying bug with Unity's new input system.

I have a controller map with left trigger, right trigger, and the left stick. I have two players who are spawned in. Both of them work perfectly fine alone, and their trigger methods work perfectly find no matter what, but their stick methods take the input from both controllers if both controllers are moving at the same time, even though they should only get input from their assigned controller. Here's the line in question.

controls.Gameplay.Aim.performed += ctx => StickPos = ctx.ReadValue<Vector2>();

If anyone has had this bug, or any idea of how to fix it, that would be greatly appreciated. Thank you.

https://redd.it/1f6l7mv
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I just published my first game with unity and I'm looking for feedbacks

https://game-by.itch.io/arcaidwa-aira-aa

https://redd.it/1f6pvfb
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So I wanted to do Mexican Mario Galaxy, and then I make Mexican Mario Galaxy

https://redd.it/1f6mpcz
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My debut game "Before they wake" made with unity, any thoughts?

https://redd.it/1f6d9vp
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Help Shape the Future of High-Quality 2D Isometric Tilesets! 🧩

Hey everyone! 👋

I’m currently exploring the world of isometric tilesets, and I’ve noticed a significant gap in the market. Creating these tilesets, especially those with 47 pieces for autotiling and in HD illustrations, can be quite a challenge. Isometric view isn’t as intuitive as the classic top-down view, and specialized software to create these tilesets is scarce and often comes with limitations, especially in terms of resolution. In many cases, creators have to rely on 3D software, which adds another layer of complexity.

I’m looking to fill this gap by providing high-quality isometric tilesets that meet the needs of the community. However, I want to make sure my efforts are focused in the right direction. That’s where you come in! I’ve put together a quick survey to gather insights on what types of tilesets are most in demand.

If you have a few minutes to spare, I’d really appreciate it if you could take the survey. Your feedback will be invaluable in helping me create the tilesets that best serve the community. Plus, I promise to keep the results and future updates fun and engaging!

👉 Take the Survey

https://redd.it/1f6g19o
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Hey folks, i just published this 2D classroom asset pack with over 3000 sprites, and the best part—it's free! Click the link below the first image or head over to https://styloo.itch.io/2dclassroom

https://redd.it/1f6bokp
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Spinometer: A Unity-based Tech Demo for Non-Invasive Spinal Alignment Analysis

https://redd.it/1f69mpn
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Working on level design, still WIP

https://redd.it/1f68t1e
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What does it feel like to be a GameDev?

//Same post as in Gamedev subred

//Most is written quite intuitively, you dont have to read everything to grasp the question. Hope at least some of it makes sense!!

//If you are a beginner who is struggling a bit like me, perhaps reading this can give you someone to relate to!



So the question at hand is simple. How would YOU describe the feeling of creating, building, coding and/or developing your game or program? Be it solo, or working in a team. And what I mean by that is the thought process in the creative parts but maybe mostly working purely with the logic of the code.

Be it the most simple lines of code or the more difficult that has to be broken down into smaller chunks. It could be the simplest input or physics stuff, or creating very intricate mechanics.

When its the easy stuff (whats easy for you?) do you just breeze through not even thinking about it, kinda like when we write the text in this post on the keyboard?



Is it fluid but goes alot in cirlces, not getting anywhere until you suddenly break free with a sudden idea or thought. Is it more rigid and chopyy, not really knowing where to go or where to start at first before you sledgehammer your way through the first wall and then get stuck again 10 lines down. Is it just a jumble of everything until small parts begin to clear until it makes more of a full picture?


Do you just google everything still? lol





So why this question..?



Well, I think there's a lot of people who are like my right now. Kinda stuck, but actually not really stuck. Just having some self-doubt and a slight mental block perhaps..?



And also I think its a overlooked question. There's guides, questions and answers everywhere. Search up how to start coding "any language" and there's tens of thousands of em. Theres really no lack information sources or harsh but truthful words stating "If you wanna become a gamedev. Just make a game!" But the scary thing being a beginner is not, not knowing things. It's more the feeling of getting more and more selfaware of your failures and ignorance to everything revolving the subject. Sometimes you maybe dont even get to fail, you dont even get to start anything at all because of lack of knowledge of what to do!



So I have been going at it for little more than a month now. Dabbling in Unity and c# for the most part. And I have to say its HARD. Like really hard. Sometimes I even question why I do it because I really dont have a reason to except for my own satisfaction going "Oh, thats nice, I did that" which happens oh so rarely. But still, I keep going, and honsetly I think I will keep going regardless. Mostly because I REALLY want to know what it feels like to be on your side. I wanna create the thing that's inside my mind without limitations except time or budget. Thats the dream.



Mostly this is just venting... But hopefully this will do some good for both myself but also all other newbies who are getting scared of this whole universe of RigidBodys, Syntaxes, Game Physics, Vectors and everything else. I have hope for you guys! We will see in a couple of months, but if I can do it, then YOU most certainly can do it!!

https://redd.it/1f60yx9
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NPCs make things so much easier

https://redd.it/1f5tipj
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Hello everyone! After a long period of development, my game <AirBoost Airship Knighthas> finally launched its Steam store page!
There's a brand new trailer available for you to check out! If you like it,
feel free to add it to your Steam wishlist! Thank you all!
https://redd.it/1f3zzih
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