Voxels based on mesh sampling and cubes snapped to 3d grid created in VFX graph
https://redd.it/1fkrzvm
@r_Unity3D
How do I keep the camera from rotating with the player?
I have a player that looks in the direction that it's moving, but the camera rotates with the player and I can't seem to find anything on google. I have no clue how to script because I am coming from Roblox Studio which uses Lua.
https://redd.it/1fl3bdu
@r_Unity3D
I am working on the first physics-based penguin-like detective game 🐧
https://redd.it/1fkv4y2
@r_Unity3D
Implemented some additive lighting to my game, took a while but pretty cool results! (also pixel perfect :) )
https://redd.it/1fky8vg
@r_Unity3D
Multi-layered animation with blending
I'm a bit new to Unity, so this might be a basic question, but it's something I'm having trouble with.
I've created an animation for a UI element popping up, and what we'd like is to have the background of it be on a separate layer from the text as it pops up, as well as have it blend with whatever is behind that layer via a blending mode. I haven't been able to find any options for blending, but the bigger problem at the moment is that despite creating multiple layers in the animator, only the one on top ever displays. Both weights are set to the highest, and changing it from override to additive doesn't seem to do anything.
I haven't found anything when looking up this problem, as everything about animations always seems to be about character animations and using masking so some parts won't be affected by the other layer... but in this situation, the whole thing needs to be affected by both layers.
What might I be doing wrong here?
https://redd.it/1fkvvq1
@r_Unity3D
Everything I’ve built over the last 4 years rides on this moment
https://redd.it/1fkn8d0
@r_Unity3D
Dismemberment system is getting it's final touches! Gory enough?
https://i.imgur.com/dS8fEII.gifv
https://redd.it/1fkjqsz
@r_Unity3D
New Unity Animation System Based on ECS
https://discussions.unity.com/t/animation-status-update-q3-2024-unite-announcement/1519289
https://redd.it/1fkj4u3
@r_Unity3D
Time Ghost - New Unity Real-Time Demo
https://www.youtube.com/watch?si=sur69vJTAtroVF79&v=o1JIK5W3DRU&feature=youtu.be
https://redd.it/1fkgxw3
@r_Unity3D
🔥 50% OFF: Simplify Ads & IAP Integration with Mobile Monetization Pro! 📲
https://preview.redd.it/kro7gt0cnppd1.png?width=3438&format=png&auto=webp&s=a2da852195bf8bebe4f25583b763673bb410af99
🚀 Enhance Your Mobile Game with Mobile Monetization Pro - Now 50% Off! 🚀
Hey Unity devs! 👋
Want to simplify your mobile game's monetization and save development time? Mobile Monetization Pro has everything you need for seamless integration! 🎯
With this all-in-one toolkit, you can effortlessly integrate:
✅ Mobile Ads: Admob, LevelPlay, AppLovin, Unity Ads, Vungle
✅ In-App Purchases: Consumable, Non-Consumable, Subscriptions
✅ Mobile Notifications
✅ Restore Purchases
✅ Rate My Game Popup
✅ Remove Ads Functionality
✅ ATT & GDPR Compliance (Stay user-friendly and compliant!)
✅ Firebase Analytics: Get key insights into player behavior
✅ Cross Promotion: Boost your app's exposure
✅ Screenshot Functionality: Perfect for social sharing
And the best part? It’s 50% OFF right now on the Unity Asset Store! 🎉
Don’t miss out on this deal – level up your game today! ⚡
👉 Check it out here
https://redd.it/1fken39
@r_Unity3D
I recently published my very first game on the Google Play Store. It's nothing too fancy, just a simple game. If anyone is interested, feel free to download it and share your feedback. Thank you!
https://preview.redd.it/nnnuwmsmajnd1.png?width=504&format=png&auto=webp&s=9656fc30811ac640efa71e6923def4c8fb0abd70
https://redd.it/1fbruwt
@r_Unity3D
Meteor impact effect in my horror game on the moon on Steam
https://redd.it/1fbolsm
@r_Unity3D
CodeRain from Matrix using DOTS
https://youtu.be/DXiEUDl5oSo?si=wNvQK9tf8AUj08F8
https://redd.it/1fbo51i
@r_Unity3D
After 3 years of hard work as a team of two, our first indie game just went live on Steam. It's called 'Copycat'. Your support would mean the world to us!
https://redd.it/1fkpwfm
@r_Unity3D
TMP text color issue
So I'm trying to make a system where you can change the color palette of a menu (Ex: Light and Dark mode). This system needs to change the color of panels, buttons, and text, but when I tested it, only the panels would change color and the text and buttons won't do anything. I have went searching online for a few days now and can't seem to find anything that works. I am not very good at coding so I cam here to see if someone could help. The full code is below, and thanks for helping if you do. (Aff stands for Affected and clr stands for color btw)
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Unity.VisualScripting;
using UnityEditor.UI;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.UIElements;
using TMPro;
using UnityEditor;
public class SetColor : MonoBehaviour
{
public GameObject UIAffPanel;
public GameObject UIAffPanel2;
public UnityEngine.UI.Button UIAffButton;
public TMPText[] UIAffText;
public Color clrPanel;
public Color clrPanel2;
public Color clrButton;
public Color clrText;
private int uiAffLength;
private TMPText textValue;
public void setColor()
{
Panel();
Panel2();
Button();
Text();
}
private void Panel()
{
foreach (GameObject p in UIAffPanel)
{
p.GetComponent<UnityEngine.UI.Image>().color = clrPanel;
}
}
private void Panel2()
{
foreach (GameObject p2 in UIAffPanel2)
{
p2.GetComponent<UnityEngine.UI.Image>().color = clrPanel2;
}
}
private void Button()
{
foreach (UnityEngine.UI.Button b in UIAffButton)
{
b.GetComponent<UnityEngine.UI.Image>().color = clrButton;
}
}
private void Text()
{
foreach (TMPText t in UIAffText)
{
t.GetComponent<TMPText>().color = clrText;
}
}
}
https://redd.it/1fl030o
@r_Unity3D
After previously consulting the community about concept art, number 8 received the most feedback. We’ve prepared a refined version 2. What do you think? How does the name ‘Color Factory’ sound to you? We’re open to name suggestions.
https://redd.it/1fkvozr
@r_Unity3D
Level generation help
Im making a fireboy watergirl like game and I want to generate the levels randomly.
Im having some troubles doing so, I cant just pick random start and goal point and pathfind to them since the level will look bad.
What are some general rules I can follow to make my level seem random but at the same time a real playable level?
https://redd.it/1fktyht
@r_Unity3D
ChatGPT is still terrible at making video games
https://www.youtube.com/watch?v=ZzcWt8dNovo
https://redd.it/1fkn89m
@r_Unity3D
Unite 2024 - game changing.
Unity is back on track!
Most excited for CoreCLR and DOTS integrated within Game object.
What about you?
https://redd.it/1fkiu85
@r_Unity3D
How do i achieve this functionality in photon that each player sees the same position for their cards on their screen and the other players are on a different position??
https://redd.it/1fkhjth
@r_Unity3D
Problem uploading on GitHub
Last week I downloaded the new input system by Unity, after that (couple of days) I created a new project and as always I wanted to save the repository on GitHub.
Problem: for the first time the GitHub desktop app told me that I need to upload less than 100mb at a time.
Question: is it possible that downloading the new input system created this problem? Is the new input system worth the trouble? How can I fix this?
Q2: how often do you end up using GitHub to load an older version of your project?
https://redd.it/1fkgtag
@r_Unity3D
Help!
https://preview.redd.it/jzwdw1wx5jnd1.png?width=408&format=png&auto=webp&s=e672eb0d247afc7a01d5ee7c47ecc8e9d0f37a60
https://preview.redd.it/sczep5a46jnd1.png?width=786&format=png&auto=webp&s=8ca82ea3dbc81c373f8f2bc8ec75c8ee850d7e20
I have the initial script for enemy movement, my problem is that the enemy does not rotate(face) towards the player. Anyone know how to fix this issue?
https://redd.it/1fbri8x
@r_Unity3D
More Wing Leader cockpit lighting updates - Upgraded all of the flyable cockpits!
https://redd.it/1fbnlqk
@r_Unity3D
I’ve been working on my dream game for 5 years by myself, it’s an artistically gritty, sci fi Lovecraft inspired horror inspired by a lot of the greats like Alien Isolation, Outlast, Fallout, Half-Life, and Doom. The demo is out today it’s called Habilis
https://redd.it/1fbca7j
@r_Unity3D