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r/Unity3D

Unity Hub won't let me sign in.
https://redd.it/1g9y3h8
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Help needed! Which UI looks better? Left or Right?
https://redd.it/1g9urwz
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Would you say that it is bad that i have so many components attached to one GameObject
https://redd.it/1g9p8cc
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Need help with making a multiplayer 2d game with photon

I have to make a big project for university (i'm studying computer science) and i liked the idea of making a 2d multiplayer card game (not a tcg, more like a poker style of game). One of the key components in this project is dynamic interface, so that a player can see information that the others can't, such as the cards in your hand, aswell as the direction of the entire interface (kind of like Hearthstone does, where you cards are on the lower sides and your opponent cards are on the upper side).


The issue is that i am running into problems when making simple tasks that i just can't figure out how to solve because every tutorial i watch on photon unity is related to 3d or some kind of player movement that i am not gonna be using.



I would appreciate if someone that is familiar with this framework could help me at least understand these basic concepts.

https://redd.it/1g9nwrd
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Is Monodevelop still available?
https://redd.it/1g9jtba
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I made a simple space shooter in Unity with a spacecraft that rotates around the planet.
https://youtu.be/wpnS7ocrbWc

https://redd.it/1g9icoh
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Do you prefer the pixelated filter or should I remove it? Some people suggested a non-pixelated look - what do you think?

https://redd.it/1g9gzmz
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Learn How to Make Racing Game in Unity | Tutorial
https://www.youtube.com/playlist?list=PLDj0fuWvTM0VVyYsSRNEAUgHxvef8H-WR

https://redd.it/1g9dxka
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I somehow managed to release a VR game in Unity with my wifes boyfriend, heres the story of how we did it.

So in 2018, I met this girl on OkCupid. She was the sweetest, most beautiful creature I had ever met in my entire life. At the time I was in a really lowpoint, I was 27, working retail, living in a horrible apartment, and when I met her it was like she was the only thing that mattered to me.

Fast forward about 6 months into the relationship, she starts talking about this guy, we'll call him Steven. Obviously, (despite my attempts at not being a toxic boyfriend) I was rather jealous to find out that she had been hanging out at this guys house at night without telling me, and I told her I wanted to meet him so I could see what kind of guy he was.

We met at my ( and my girlfriend's ) favorite restaurant and met Steven at a booth in the far right corner of the diner. He had ordered a steak and mashed potatoes, and was drinking a beer. I could tell as soon as I saw him that he was a beastly man, one that I didn't want around my girlfriend. However, over dinner, I learned that he was actually really cool and shared some interests. One of which being, game development and the VR space.

I wont bore you reddit, but lets just say that after this dinner, we had all came back to my place and ended the night with some icecream and Nintendo. Fast forward several months, me and Steven are best friends and we decide that we should work together on a VR game.

Fast forward to this year, we released our VR game recently and even have a trailer out! https://www.youtube.com/watch?v=OQ1Wf2NQtc8&ab\_channel=studiopirat

Some incredible things that happened this year:

1. I taught Steven some essential programming skills in Unity ( python, javascript, c# )

2. My girlfriend and I got married!

3. Steven took out a loan on his house to help fund the last couple years of full time development!

We are so excited to actually have a product out and I think that you guys will love it! If you're as much of a VR enthusiast as me then you'll have no trouble dropping in and checking it out. If anyone has any advice for how we can promote that game, please reach out!

Thanks reddit for everything!

TLDR, I have a game out on steam!

https://redd.it/1g9aygz
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I need to change Gravity and I don't know how to do it correctly

Hi! I saw a Python github with this gravity:

def __init__(self):

self.gravity = (math.pi, 0.27)



But when I put it in edit>proyect settings>physics 2D or in a:

public Vector2 gravity = new Vector2(Mathf.PI, 0.27f); [ or (3 * Mathf.PI / 2, 0.27f); \]

void FixedUpdate()

{

Rigidbody2D rb = GetComponent<Rigidbody2D>();

if (rb != null)

{

rb.AddForce(gravity);

}

}



My character starts to move sideways when jumping

https://redd.it/1g95ah8
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I'm making a ghost creature collector that's like Paper Mario X Pokemon with ghosts

https://redd.it/1g91mlk
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Screaming Into The Void About Unity UI

Sorry guys, I just want to scream into the void, and you are my surrogate for that. Please don't hate me for it.

I hate that every single interactable component in the Unity UI package inherits from Selectable, rather than just using the Selectable component.

I hate that every UI component has a giant Inspector full of settings that have nothing to do with what that component is doing for my UI, but instead reflect its existence as a Selectable instance. SINGLE RESPONSIBILITY please.

I hate all the boilerplate settings that are turned on for every single Selectable UI component. I hate that all the UnityEvents on the UI components never pass what you really want, and you're always forced to either conform to the UI's low-level existence, or write a reinterpretting mini component for every damn piece of UI.

I hate the deep deep GameObject hierarchies that the UI components and GameObjects demand, and how the Canvas is this gigantic object in the middle of your Scene that you're always having to hide and unhide.

I hate that the EventSystem lives inside the Unity UI package, despite its utility outside of UI.

I hate that the power of the EventSystem is so hard to learn about and use because the Unity UI info lives in one of the crap documentation sites separate from the official Unity manual.

I hate that there's another entirely distinct documentation site for all the TextMeshPro editions of the UI components.

To be honest, I hate all of those Unity documentation sites outside of the official Manual. They're always lacking precise details whenever you go looking for them, and the browsing experience with gigantic monolithic pages of clutter is just shit.

I hate that TextMeshPro has its own versions of all the UI components except for the Toggle, making it look out of place. Why?

I hate how long its taking for UI Toolkit to be truly finished.

Again, very sorry, I feel better now. Some of the above is probably not even all that valid, I'm just frustrated. I shall take a short break, then keep working on my God damn UI.

https://redd.it/1g8zwoe
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Things like this
https://redd.it/1g8vlci
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Upgrade to Unity 6
https://redd.it/1g8tsba
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Our newly released game: pixel art, medieval, platformer-action. A bit Blasphemous-inspired. Unity is perf for 2D games! (with 3D elements)

https://redd.it/1g8r6o3
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Patched a bit TwistCorrection to avoid jumping after 180 degree IK rotations. Link to github is in comments.
https://redd.it/1g9tz4j
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what do you think of the boss "Frogadile"?

https://redd.it/1g9miij
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Somehow the spawn system broke hahaha...

https://redd.it/1g9p5nh
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Looking for Unity 2D tutorials/courses that explain not just how, but also why things are done a certain way

Hey everyone,

I’m learning Unity 2D and have watched some of YouTube tutorials, but I’ve noticed that many of them focus on what to click and how to do things, without explaining why things are done in a particular way. I want to understand the underlying concepts behind the actions, so I can gain a deeper understanding of game development.

Does anyone know of any good YouTube channels, online tutorials, or even paid courses that not only show how to build things in Unity, but also explain the reasoning behind the steps and best practices?

https://redd.it/1g9ofwu
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Another one 💀

https://redd.it/1g9h6lu
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Is Unity 6 no longer free to publish to mobile devices?
https://redd.it/1g9hgfh
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What a behavior! And why ?
https://redd.it/1g9e88n
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What do you do when your Zippo Lighter goes missing..?

https://redd.it/1g9d58d
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Imagine a 2048 + Snake game

I’ve been working for about a month on a game that combines mechanics from Snake and 2048.

It’s a combination that I find has tons of different ways to approach it and I think I have found one that is pretty fun.

I’m almost ready to show my prototype but first I’d like to first hear from you guys (before my concept alters your first thoughts) how do you imagine it playing out?

https://redd.it/1g99t6e
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We just released the first major content update for Usurper, featuring a brand new Halloween-themed deck!
https://store.steampowered.com/news/app/2347280/view/4509883924047819588?l=english

https://redd.it/1g920td
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TextMesh Pro broke after Unity 6 update
https://redd.it/1g8xtuo
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Help Trying to figure out how to do light based detection for a stealth game.

Hi !


I'm actually pondering about a game concept with stealth using shadows (or even luminosity levels). I can achieve the ennemy detection system pretty easily but i never implemented one with detection based on it AND light. The player must hide in shadows so if he is in shadows or at certain level of light and in the cone of the ennemy, he could be detected or not.

Do you have an idea of how to do this ? Do you have any tutorial that you know that can help me, please ?

https://redd.it/1g8vqdp
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Cute Fantasy Halloween just got released
https://redd.it/1g8txm2
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Tomato: A who's who assassin game!

Hello everyone!

I had started some bigger projects and just got overwhelmed with them so took a step back and popped out something smaller to keep the energy up. Here's my newest free game: Tomato! A game of who's who and outwitting your opponent! Navigate the chaos of similarity, suss out your rival and deliver the final blow!

I had played a similar game on itch many many moons ago that I really like the simplicity of. Since then, this has been sitting in my idea notepad for a long time so finally put this one together. I did my best take on this type of gameplay while keeping it very simple graphic wise (to make super fast).

I hope you all enjoy this one, I had fun making it and honestly being so simple it came our really great.

Play it here for free: https://www.justgametogether.com/game/tomato

Gameplay

Regards


https://redd.it/1g8r649
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swamp scene timelapse

https://redd.it/1g8p92x
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