🚀 Exciting news! I’ve uploaded the first prototype of my Pokémon Duel-inspired game to itch.io! It’s still early, but I’d love for you to try it out and share your thoughts. Your feedback is super valuable as I refine the game! 🎮✨ (link in the comment)
https://redd.it/1gczwm6
@r_Unity3D
Hey guys! How would you rate my mobile game trailer?
https://redd.it/1gcqw9p
@r_Unity3D
How to store send user data on personal device into a single main file that only the developers of the game have access to
I would like to know how I can take User data from the app like their email or certain test scores and log that data from everyone that uses the app on their own personal device
https://redd.it/1gcx7o2
@r_Unity3D
Neocerbic Vest - Dash to create a chemical cloud with eroding acid
https://redd.it/1gcpxop
@r_Unity3D
Is 5000 verts per model too much for an RTS game?
I've been making some armored vehicle models for a hobby RTS project but even after trying to trim as many details as possible and using lower face counts I can't get them much lower than 5k. Since the game will likely have many of these models on a given map, does this seem way too much? It feels like too much, but I have no experience optimising for 3D as I'm usually a 2D fella.
https://redd.it/1gci0ex
@r_Unity3D
I made a noir New York City inspired by the painting Nighthawks and Taxi Driver!
https://redd.it/1gc9zrj
@r_Unity3D
We've rebranded our entire game to fit the current vision more! How does it look?
https://redd.it/1gc2z32
@r_Unity3D
I'm making an online space combat game called "Redemption Arena" still WIP. I'm planning to release a first version before the end of the year. I'm open to read some feeback
https://redd.it/1gagz8x
@r_Unity3D
I'm creating a co-op game on Unity that combines a third-person shooter and RTS.
https://reddit.com/link/1gae0qk/video/3yw2mquz2jwd1/player
https://redd.it/1gae0qk
@r_Unity3D
Using multiple dynamically placed splines to create simple configurable movement and attack patterns works like a charm!
https://redd.it/1gabf5d
@r_Unity3D
3 years ago I launched my Retrowave Skies asset pack, this week I released a huge free update - here's the trailer!
https://redd.it/1ga8hjt
@r_Unity3D
Unity made it possible to make this gamejam game in 2 weeks. Unity makes it easy to make your ideas a reality. This uses the URP mode.
https://redd.it/1gcttdj
@r_Unity3D
Added a Simple Insects Wander Script – Apparently it can walk on you too 🫠
https://redd.it/1gcna5b
@r_Unity3D
Hey guys, what should I add to my game? Solo gamedev project
https://redd.it/1gcxyqu
@r_Unity3D
Help with Movement System
Hello! First of all, i'm sorry if this isn't the best place to ask this.
As the tittle says, i need some help with movement systems, i have been programming in unity for some years and this is one of the hardest things for me. I want to know if there is something to improve my understanding and knowledge in depth about this. I'm not looking just for a movement tutorial from YouTube, i want to understand how to make a polish movement system from zero and be able to evolve it and add new features on my own. I'm open to anything, free and paid courses, book, video, literally anything.
Thank you a lot for reading me and I'm happy to hear from anyone who wants to help.
https://redd.it/1gcp0ep
@r_Unity3D
This week they are giving away for free in the asset store 🎁 F Texture Tools (LWRP, URP, HDRP, Custom RP)
https://redd.it/1gcis5k
@r_Unity3D
PSA: The Publisher of the Week Code was Fixed
New code is FIMPOSSIBLE2024
F Texture Tools
https://assetstore.unity.com/packages/tools/utilities/f-texture-tools-274837
u/Fhellek
https://redd.it/1gc8zl4
@r_Unity3D
Here is how a checkpoint will look like in my game :>
https://redd.it/1gc8a0r
@r_Unity3D
Ive used unity for my first official game and this is my experience
I just finished making my first official game using C# in Unity, and what a journey it's been! At first, diving into scripting felt pretty daunting, but as I kept going, I learned how to write and optimize code to make my game come to life. I figured out how to work with Unity's engine, tackled game mechanics, and solved more bugs than I could count. Plenty of them didnt come directly from unity but rather from differnet sdk's ive had to implmenet in order to complete the game.
There were definitely some frustrating moments, but every challenge taught me something new. In the end, it was a rewarding experience that pushed me to grow as a developer, and I’m proud of what I’ve created!
if any of you would like to try out my game its "Step up-3D platform Game" available on android Here
https://redd.it/1galejn
@r_Unity3D
Going from just having some fun in Unity implementing system by system, to having something that I can actually release. Despite recent controversies I'm so grateful this engine exists.
https://redd.it/1gad8eg
@r_Unity3D
I've added a really annoying squeaking unicorn to my game. You have to drag it through 2 hours of gameplay to earn a special 'Emotional Support Animal' achievement. Any ideas on how I could make it even more tormenting for the players?
https://redd.it/1gaeysf
@r_Unity3D
Meet Sodaman! As the name suggests, Sodaman is a character who gains special powers from sodas, and he's the main protagonist of our game. His story is actually quite absurd, and we want to present it with a comic book vibe. If you have any questions, feel free to ask them in the comments below! :)
https://redd.it/1gab6qt
@r_Unity3D
I'm following a tutorial for 2D unity development. However it's the 2nd time today that Unity just freezes when I save the script and go back to Unity 6. I had no such problems with the previous version. Is it safe to force "end task" from Task Manager and restart Unity 6?
https://redd.it/1ga88ob
@r_Unity3D