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Any good reading on project structure/organization/layout?

Specifically reading, I'm burned out on Youtube videos already. I'm not looking for the "what's the BEST way to do xyz", since I know it's all specific to the project. I guess instead I'm looking for opinionated stuff, or writeups to the effect of "this is a good way to create a 2D game/project", or just examples of widely accepted standards/conventions, but in regards project organization and structure not coding.


tbh anything you think useful that doesn't fit those parameters helps too ty

https://redd.it/1hpw099
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When I start the game mario immediately falls into the ground. Using a box collider and tilemap collider with composite colldier.

https://preview.redd.it/vo3zz9hy4jxd1.png?width=1905&format=png&auto=webp&s=490ea9c0a89041f676623b16ebbc530aa583976c

https://preview.redd.it/05w2ss115jxd1.png?width=735&format=png&auto=webp&s=bb2b2e474b3b0fd4aaa6dc2020dbb62c5c2b13ba

https://preview.redd.it/s8pf69225jxd1.png?width=730&format=png&auto=webp&s=759fd33ae7409193c3da82c5fe8b5740539af054

Ground:

https://preview.redd.it/f647kyf35jxd1.png?width=729&format=png&auto=webp&s=695287a3a5291cfb9caf7889e976d7393ad7c65b

https://preview.redd.it/uho49co45jxd1.png?width=732&format=png&auto=webp&s=2d157ea565dd93fde9d05b3806345926a95cc26f




https://redd.it/1ge7gu2
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Movement and Gravity

So I'm new to Unity and programming and I'm having trouble making a boss. So it's a standard boss charges you and hits a wall causing things to fall. I got the boss to move(one way they won't turn around) and Idk how to get the rocks to Spawn and fall. Any help would be appreciated

https://redd.it/1ge6ec4
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Small team from Germany here! This started as a student's project and after our graduation we decided to go all in. You switch between various robots and control water levels to solve puzzles and explore the ancient ruins of Atlantis. Its our first game so any wishlist helps!
https://redd.it/1ge3yqq
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Had way too much fun getting our roguelike characters to do the Thriller dance in Unity this weekend. Halloween + dev life = best distractions. Hope it gives you a smile!:) (Audio on <3)

https://redd.it/1gdydpr
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How many of you are aware of Dev Drive?

I know it is not a new feature but I also see many people not being aware of it.

Are you using it?
https://blogs.windows.com/windowsdeveloper/2023/06/01/dev-drive-performance-security-and-control-for-developers/

Dev Drive is a great feature and is so easy to setup.
It works great with Microsoft Defender.

The gist of this feature is to stop real time scanning of files, thus making their read/write process a lot faster and speeding up access to cache and other project files.

Redirect all your cache files in this drive, and ideally your current project too.

Makes a difference while building or creating lightmaps or processing hundreds and thousands of assets, and more importantly helps immensely with situations where your antivirus or malware protection or file protection sees everything hostile and prevents you from working.

https://redd.it/1gdwo1r
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This shader has worked fine all day, then suddenly decided to run pink. What could cause this?
https://redd.it/1gdvhiq
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Does the animation to create a game seem right ?

https://redd.it/1gdkchi
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G Code Simulator Unity.

https://redd.it/1gdkz39
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Environmental Design for my game

https://redd.it/1gdi3zm
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This should have taken one person 8 months, but it took three people two years, still we are incredibly proud that our Steam page is now LIVE!
https://redd.it/1gdcwpu
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You want to create a classic metroidvania in Unity? Be sure to follow my tutorial on Youtube! :)
https://www.youtube.com/watch?v=zcdoaNYbZUM&amp;t=18s

https://redd.it/1gdac05
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Help me, I need some suggestions

https://redd.it/1gd98ca
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Built a Real-Time Avatar Overlay for Webcam Footage in Unity!

https://redd.it/1gd48p9
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Hey guys! What do you think of my game? Any ideas/advice?

https://redd.it/1gd52ql
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HingeJoint2D vs SpringJoint2D to emulate spine movement?

I am leaning towards SpringJoint, but would like to ask those who know better. For reference, Unity 6, topdown, trying to take full advantage of the physics engine.

https://redd.it/1hpuh9r
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Why is my sprite getting warped in the simulator view?

Hi! Very new to game dev so I'm sure I did something wrong here. The shape of these blue circles is getting messed up when I change the view from game to simulator (and honestly seems off in game view too). Do I have something weird checked or is this an issue with how they're scaled? I haven't even touched the camera view stuff but could it be something there.

Grateful for any help!

https://preview.redd.it/s2izjxglbjxd1.png?width=1920&amp;format=png&amp;auto=webp&amp;s=bb44b3fc8318cbf7ad4bef6c6b662c9f43157c68

https://preview.redd.it/flkjrvglbjxd1.png?width=1920&amp;format=png&amp;auto=webp&amp;s=295ac74f566a18639bd3ce7347e6bbdbd596dfd3



https://redd.it/1ge8es6
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Shouldnt the tilemap be visable in the scene? Sorry if its a dumb question
https://redd.it/1ge4ubh
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Active ragdoll ledge grab assist + wall climbing mechanic. Took a while...

https://redd.it/1ge1d0u
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Someone asked to add more dismemberment... Well, it really looks better this way

https://redd.it/1gdwky9
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Games for training

Hey all, I just got into unity. Anybody here who has tried creating a game for training purposes? Not too complex, but easy games, but for training people. It might help me draw my learning path. Thanks.

https://redd.it/1gdwbhg
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I Need Help

So I’m not sure how to ask for what I’m looking for, but basically I know how to program and have used unity off and on over the years. I am trying to make a simple top down survival game right now. I have been messing with different program “structures” but keep having an issue where my code and game objects turn into spaghetti. I think my problem is I don’t have a deep enough understanding of everything that can be done in unity or what best practices are. However, I find it extremely tedious to watch tutorials because I know a lot of the basics and can’t stand going through a whole test project just to learn one new concept.

I guess what I’m looking for is some kind of tutorial series that isn’t just waking through how to code a game line by line. I really want something that can rapid fire through the ends and out of all the tools unity has to offer and some ways to stay organized. Does anyone know what might be able to help me here? Maybe my attention span is too short or I am just impatient lol. I just don’t have a lot of free time to do this and don’t want to waste the time I do spend filtering through so much stuff I already have an understanding of. I can easily find the syntax I need when I’m trying to do something I know I “can” do. I just want to find out more of the things I don’t know I can do, if that makes sense, and also how to organize projects better. Can anyone point me in the right direction here? Thank you in advance if you’re able to help.

https://redd.it/1gdru66
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After nearly a month of intense learning new tools in Unity, my Soviet Strike-inspired game is shaping up with fresh assets and enhanced visuals! Still, there’s much to learn, add, and refine before a playable demo is ready, but I’m excited about the progress.

https://redd.it/1gdbhnm
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I'm working on a shader which supports pixelated shadows. I thought of shading each texel while sampling the Base Texture but I didn't find a way to do it. Any advice is appreciated!
https://redd.it/1gdj7ik
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A 3D "elevation" effect in a top-down 2D game
https://redd.it/1gdcjcm
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I think am going crazy I need help

https://redd.it/1gdamo0
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We wanted to share the HUD of our game Sodaman. From here, you’ll be able to manage operations, cybernetics, and weapon upgrades.
https://redd.it/1gd9iym
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Unity have released a "Behaviour Tree" package - com.unity.behavior

I saw some chat on here a few weeks back about what Unity was missing, in terms of "must have" Asset Store functionality. Behaviour Trees / behavioural AI tools was one of the things mentioned, and I've just stumbled across a new Unity package called Behavior:

https://docs.unity3d.com/Packages/com.unity.behavior@1.0/manual/index.html

I'm looking at it now and it actually looks pretty good! I have both NodeCanvas and AI Trees from the Asset Store, but I'm all for dropping 3rd party assets and going native. I'm getting a bit bored of having to "upgrade to 202x / 'Pro' version" of Asset Store stuff, and I think this is a pretty good indicator that at least someone at Unity is listening. The Unity lead on the release thread seems like a really nice person too, and I get the impression that they and the team behind this are really enthusiastic about it:

https://discussions.unity.com/t/behavior-package-1-0-0-preview-is-now-available/1519523

Thought I'd mention it anyway, in case anyone is looking for something like this.



https://redd.it/1gd8488
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feedback for my game

Hello
we've been developing the game "Doubt It"

https://play.google.com/store/apps/details?id=com.SpicyHarissa.Doubt\_It&hl=enas

a fun side project and it has grown bigger to the point of release we found ourselves lacking in feedback and information, spiraling out of control.
We don't know if the game would work, and I'm unsure how to get feedback
Especially I'm not sure how to market the game and what strategy to use, I'm completely lost in this part.
Please let me know what you guys think. Thank you.

https://redd.it/1gd6cti
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Solo Made Open World Destructive Driving Game

https://redd.it/1gd4g37
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