News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
How can I recreate the wind effect in Unity?
https://x.com/MrPodunkian/status/1853991067257020868
https://redd.it/1hqren6
@r_Unity3D
Hit That Desert Drift!
https://redd.it/1hqms6f
@r_Unity3D
In photoshop, How do you make the canvas fit your picture perfectly in a quick way without using the crop tool ? I figured out a way by copying the layer into a small canvas and using "Reveal All" and it's fine mostly but it leaves edges for geometric shapes !
https://redd.it/1hqgqmk
@r_Unity3D
Tomorrow I'm releasing my first ever public playtest of a Rogue Lite that I'm working on. - Robo Dome
https://redd.it/1hqfr6d
@r_Unity3D
Created an inventory for my game Effulgence, made entirely of text symbols. Items are printed on a printer using resources, as are mechanisms and pets. There are three types of currency, and even characters themselves can be printed. I'm considering making it possible to print the printer itself.
https://redd.it/1hqdnfg
@r_Unity3D
My first game. Coming soon...
https://redd.it/1hq8ina
@r_Unity3D
Goodbye 2024 and hello 2025!
https://redd.it/1hq6cwk
@r_Unity3D
⚔️ Combat Testing ⚔️ How does it look?
https://redd.it/1hpx8i1
@r_Unity3D
Any feedback on my green Inventory GUI?
https://redd.it/1hpze37
@r_Unity3D
Any feedback on my green Inventory GUI?
https://redd.it/1hpzdhs
@r_Unity3D
Made some stylized tree trunks for my Roguelike Siege Survival Game :)
https://redd.it/1hpwfji
@r_Unity3D
HingeJoint2D vs SpringJoint2D to emulate spine movement?
I am leaning towards SpringJoint, but would like to ask those who know better. For reference, Unity 6, topdown, trying to take full advantage of the physics engine.
https://redd.it/1hpuh9r
@r_Unity3D
Why is my sprite getting warped in the simulator view?
Hi! Very new to game dev so I'm sure I did something wrong here. The shape of these blue circles is getting messed up when I change the view from game to simulator (and honestly seems off in game view too). Do I have something weird checked or is this an issue with how they're scaled? I haven't even touched the camera view stuff but could it be something there.
Grateful for any help!
https://preview.redd.it/s2izjxglbjxd1.png?width=1920&format=png&auto=webp&s=bb44b3fc8318cbf7ad4bef6c6b662c9f43157c68
https://preview.redd.it/flkjrvglbjxd1.png?width=1920&format=png&auto=webp&s=295ac74f566a18639bd3ce7347e6bbdbd596dfd3
https://redd.it/1ge8es6
@r_Unity3D
Shouldnt the tilemap be visable in the scene? Sorry if its a dumb question
https://redd.it/1ge4ubh
@r_Unity3D
This is my first Essential project completed in Unity
https://redd.it/1hqpf74
@r_Unity3D
Is there a way to reuse a component dump data?
I had a particle effect that I really wanted to imitate, so I just ripped the game and got a dump data of the particle system. But now the problem is that I have no idea how to reuse this in my Unity. I can recognize some values, but overall, it is too hard to read. Is there a way to reuse this dump data in my project easier? Such as a code or a library that someone who's like me already made.
Also, is there a way to make a .dat data readable like a dump data? I also have no idea how to convert the raw .dat to a readable file.
The dump data I want to reuse:
ParticleSystem Base
PPtr<GameObject> m_GameObject
int m_FileID = 0
SInt64 m_PathID = 19324683920102394829
float lengthInSec = 5
float simulationSpeed = 1
int stopAction = 0
int cullingMode = 3
int ringBufferMode = 0
Vector2f ringBufferLoopRange
float x = 0
float y = 1
int emitterVelocityMode = 0
bool looping = True
bool prewarm = False
bool playOnAwake = True
bool useUnscaledTime = False
bool autoRandomSeed = True
MinMaxCurve startDelay
UInt16 minMaxState = 0
float scalar = 0
float minScalar = 0
AnimationCurve maxCurve
vector m_Curve
Array Array
int size = 0
int m_PreInfinity = 2
int m_PostInfinity = 2
int m_RotationOrder = 4
AnimationCurve minCurve
vector m_Curve
Array Array
int size = 0
int m_PreInfinity = 2
int m_PostInfinity = 2
int m_RotationOrder = 4
int moveWithTransform = 1
PPtr<Transform> moveWithCustomTransform
int m_FileID = 0
SInt64 m_PathID = 0
int scalingMode = 1
int randomSeed = 0
InitialModule InitialModule
bool enabled = True
MinMaxCurve startLifetime
UInt16 minMaxState = 3
float scalar = 0.7
float minScalar = 0.5
AnimationCurve maxCurve
vector m_Curve
Array Array
int size = 0
int m_PreInfinity = 2
int m_PostInfinity = 2
int m_RotationOrder = 4
AnimationCurve minCurve
vector m_Curve
Array Array
int size = 0
int m_PreInfinity = 2
int m_PostInfinity = 2
int m_RotationOrder = 4
...
The .dat file I want to make readable:
GWh\ @ ? ?
...
https://redd.it/1hqoa54
@r_Unity3D
⚡️ The Overlord wishes you a Happy New Year 2025! 🎆
https://redd.it/1hqkq2e
@r_Unity3D
Adventure Creator x Naninovel
I have a question. But before asking the question I will let you know that I have no knowledge in coding (which is why I bought Adventure Creator and Naninovel in the hopes of creating an okay game).
However, I'm running into the problem which whenever I hit Play both programs would run at the same time and causing problems. I only want Naninovel to run the dialogue and character choices while Adventure Creator runs the rest of the game. Is there a way to do this?
Thank you.
https://redd.it/1hqhr5e
@r_Unity3D
Quick process of our merchant's tent for our game. Would you sell your lobsters here? xd
https://redd.it/1hqe7qc
@r_Unity3D
Low poly test scene from my game
https://redd.it/1hqa65q
@r_Unity3D
Fish shader inspired by GDC ABZU talk
https://redd.it/1hq3lr1
@r_Unity3D
My first game that i completed before 2025
https://redd.it/1hpsnrp
@r_Unity3D
First look trailer of my first game on Steam
https://redd.it/1hq1893
@r_Unity3D
First look trailer of my first game on Steam
https://youtu.be/h_KBIE8MIU4
https://redd.it/1hq179d
@r_Unity3D
Games made with Unity: 2024 in review
https://unity.com/blog/games-made-with-unity-2024-releases
https://redd.it/1hpslt1
@r_Unity3D
Any good reading on project structure/organization/layout?
Specifically reading, I'm burned out on Youtube videos already. I'm not looking for the "what's the BEST way to do xyz", since I know it's all specific to the project. I guess instead I'm looking for opinionated stuff, or writeups to the effect of "this is a good way to create a 2D game/project", or just examples of widely accepted standards/conventions, but in regards project organization and structure not coding.
tbh anything you think useful that doesn't fit those parameters helps too ty
https://redd.it/1hpw099
@r_Unity3D
When I start the game mario immediately falls into the ground. Using a box collider and tilemap collider with composite colldier.
https://preview.redd.it/vo3zz9hy4jxd1.png?width=1905&format=png&auto=webp&s=490ea9c0a89041f676623b16ebbc530aa583976c
https://preview.redd.it/05w2ss115jxd1.png?width=735&format=png&auto=webp&s=bb2b2e474b3b0fd4aaa6dc2020dbb62c5c2b13ba
https://preview.redd.it/s8pf69225jxd1.png?width=730&format=png&auto=webp&s=759fd33ae7409193c3da82c5fe8b5740539af054
Ground:
https://preview.redd.it/f647kyf35jxd1.png?width=729&format=png&auto=webp&s=695287a3a5291cfb9caf7889e976d7393ad7c65b
https://preview.redd.it/uho49co45jxd1.png?width=732&format=png&auto=webp&s=2d157ea565dd93fde9d05b3806345926a95cc26f
https://redd.it/1ge7gu2
@r_Unity3D
Movement and Gravity
So I'm new to Unity and programming and I'm having trouble making a boss. So it's a standard boss charges you and hits a wall causing things to fall. I got the boss to move(one way they won't turn around) and Idk how to get the rocks to Spawn and fall. Any help would be appreciated
https://redd.it/1ge6ec4
@r_Unity3D
Small team from Germany here! This started as a student's project and after our graduation we decided to go all in. You switch between various robots and control water levels to solve puzzles and explore the ancient ruins of Atlantis. Its our first game so any wishlist helps!
https://redd.it/1ge3yqq
@r_Unity3D