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r/Unity3D

How can I put 2d Character in UI Canvas?

https://preview.redd.it/wiovb6fafgge1.jpg?width=1280&format=pjpg&auto=webp&s=f7b939b3a9800a754d1febf0694749744296719e

I'm trying to make character display system like Battle Brothers.
These characters are going to be look same even outside the UI.
But when I put SpriteRenderer objects in World Space Canvas, they look 100 times smaller.
1. Putting a camera over each character to show them doesn't look rational.
2. Change Sprite Renderer to Image everytime I call them also doesn't look good.

Actually, I want to put Sprite Renderer Character over UI Canvas.
Is there setting or so of thing that matches SpriteRenderer component and Image component to have same size?

https://redd.it/1ieyf62
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A new enemy design for our game!
https://redd.it/1ietgx8
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Stop walking animation when jumping?

Hi!

So I haven’t touched Unity in a few years now (life, kids etc) but decided to make a small 2D side scrolling shooter for the fun of it. I’ve reached the point where I got the player up and running, but the jump portion of it is driving me nuts. So first I could infinit jump, so I started to play with the Groundcheck. Then I got jump animation of I just put it in the scene, but if I nested it to the player he just jumped but no animation played. Started changing the size of the Groundcheck object and eventually he got kinda stuck in the jump animation looping but couldn’t take off from the ground. I’ve now made sure the transitions are properly set up and got it to work whilst it’s nested to the player character. However, now when I jump whilst running the running animation finishes playing before it changes to the jump animation mid jump. I have a vague memory of having a similar issue on a project way back but got it solved somehow. Sorry for not pasting my code or anything but I’m traveling over the weekend for work. Does anyone have any wisdom to share on how I might solve this?

Jumping is literally done by applying jump force in a normal player control script. Cheers

https://redd.it/1ieohnt
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Why isn't my rotation working?

I'm making a game where the player is a robot. I am trying to add a wheel that will spin when the player moves. The wheel however is acting extremely weirdly and I can't figure out why. Here is my code:

The code that controlls the wheel



https://redd.it/1ien9aw
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r/Unity3D

Context-Based Steering for Vehicles

https://redd.it/1iekb6r
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r/Unity3D

We're making the worlds first Chemistry themed AR card game! made with Unity.

https://redd.it/1iegibm
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r/Unity3D

I made a new gameplay trailer for my top-down post apocalyptic survival game

https://redd.it/1iecxnk
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r/Unity3D

Ready for a massive gamedev event? Join DevGAMM Gdańsk on Feb 27-28, 2025!
https://redd.it/1iect4q
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Finally launched my game after 2 years!

https://redd.it/1iea8ex
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howitzer artillery fire

https://redd.it/1ie9hqy
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Lines between tiles, pixel perfect camera, player shaking..

Hi,

I have a 2D game I'm working on where I'm using a tilemap and it gets black lines between the tiles as I move. To combat this, I applied a Pixel Perfect Camera component to my camera.

But that caused an issue where my player moving causes its sprite to mess up and appear to be shaking, I believe due to the player movement lerping between two points, which causes it to not perfectly fall between 2 tiles..



Anyone have ideas about how to go about fixing the issue?

Thanks.

https://redd.it/1ie47bb
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Here’s the new graphics for my game "Albatross Program"

https://redd.it/1idyole
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Before and after for our 2.5D game made in Unity HDRP pipeline

https://redd.it/1idxc2t
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r/Unity3D

I bought the Corgi engine, but it won't show up in my assets. It just presents the option to buy it.
https://redd.it/1ids627
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r/Unity3D

Stipple Effect - A flexible scriptable pixel art editor for game developers | Version 1.2.3 out now
https://flinkerflitzer.itch.io/stipple-effect/devlog/877644/stipple-effect-v123-out-now

https://redd.it/1idrkze
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⭐ Hi! 😊 I made a small walkthrough of my Unity setup for people who want to know what an engine looks like! 🌿 How does your setup look like?
https://youtu.be/VLq6VOcd9l4?feature=shared

https://redd.it/1iemv0i
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We made a new enemy design! As this will be our first game on Steam, feedback always appreciated.
https://redd.it/1iernpw
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I quit my job, sold my car, took out a loan, lived off instant noodles in a bath outside of my parents house... all to make THIS game. It’s finally out!

https://redd.it/1ieol4i
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r/Unity3D

How to make an event trigger another event?

I'm currently working on fleshing out the events and decisions for a choice-based interactive game, and I was wondering how I'd actually go about creating the mechanics for this? I'm new to Unity, so I'm not experienced in any sense other than the very basics of the program (like the UI and things of that nature). I haven't actually really started on the game either, but I do want to be prepared and learn in advance, so the process is a lot less time-consuming, and I have some knowledge when I do eventually start on it.

An example of what I want to do is this:

https://preview.redd.it/zo6cxg5redge1.png?width=1132&format=png&auto=webp&s=c41ce077cb221c5ab122348bd18c12d4210cb0bb

In the game, say you select Choice 1. How would I set it up so selecting Choice 1 triggers Event 1? I'd also like for there to be multiple methods to selecting a choice. What I have in mind is you can either click with your mouse or hit the '1' or '2' keys on your keyboard.

Any help would be appreciated! Thanks!

https://redd.it/1ielcq2
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I finally got around to making the player's companions to follow you in the world like a true RPG.
https://redd.it/1ieh3zp
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2 years after posting our first gif here, we’re officially announcing HistoriCity: Florence, our Renaissance citybuilder built in Unity!

https://redd.it/1iefepa
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I'm Developping a MetroidVania with this Art Style what do you think ?
https://redd.it/1iebu6m
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Finally got steam workshop working!!! Now players can upload levels to steam workshop and play levels created by others.

https://redd.it/1iebi5f
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The process of creating the "Survival Support Robot" – ROV-13 for my project.
https://redd.it/1iea9lf
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Vaulting / Climbing System I Created

https://redd.it/1ie75om
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Slicing spritesheet?

Hello all,

fairly new unity developer here, having a hard time understanding spritesheet slicing.

Attached here i have a spritesheet. I have used others for my tilemaps, where i can just slice everything by 16x16 for instance, and it works because every tile is that size.

However, as seen here, there are varius size. Some objects in this tilemap are bigger than others. How do i go about slicing this? Unity tries automatically, and it works for 90% of the tilemap, but as you can see there is 1 section where it just groups 20 objects together into 1.

How do i go about using this? thanks all :)

https://preview.redd.it/t5ro7kvtn8ge1.png?width=946&format=png&auto=webp&s=77f4f25ffef12175d954e69bf348e26b6ad7b6c5



https://redd.it/1ie4bcj
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Sharing an environment we created
https://redd.it/1iduo8m
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Ascension Loot Roguelite | Monster Cards | Daily Challenge – Made by Two Brothers!

🚀 Ascension Loot is now available on Android, and we’re bringing fresh updates! My brother and I have just added two major features:

🔥 Monster Cards & Keys

Collect Monster Cards using keys obtained during your expeditions! These cards provide permanent buffs to power up your hero.
How to get keys?
🔓 1% drop from regular mobs.🎯 5% drop from map bosses (first victory of the day).💥 100% drop from story bosses (one per prestige).🏆 Daily Bonus: Complete 4 daily quests to earn an extra key!
Monster Card System:
Cards range from C to SSS, with stronger effects depending on rarity.Cards stack: The more copies of a monster card you collect, the stronger its buffs!

🏞️ Daily Expeditions

A special daily expedition where everyone starts from scratch (no levels, no buffs)!
Goal: Deal as much damage as possible to the final boss.
Daily Leaderboard: The more damage you deal, the more keys you earn at the end of the day!

📲 Available now on Android!

💬 Try it out and let us know what you think! We’d love your feedback and ideas for future updates. 🚀



https://play.google.com/store/apps/details?id=com.devdelean.ascensionloot

https://preview.redd.it/fcjdypf7r6ge1.png?width=491&format=png&auto=webp&s=13c40885ee0551770fe4457d9a82a1a42408fc76

https://preview.redd.it/m6hfq6rbr6ge1.png?width=492&format=png&auto=webp&s=57c6441e984a1361d5da01c95c26f6dabecc8d8c



https://redd.it/1idvrap
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I am a beginner learning to write compute shaders and I feel like the Built-in Render PipeLine is so much easier to work with than URP. Am I wrong ? I want to use the Built-in instead of URP from now on. Will URP not work 10 years from now ? ( Swipe to see the next picture )

https://redd.it/1idscqd
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What laptop CPU and how much RAM for small scale 2D projects?


I'm looking at game development laptops for Unity development on the go... what processor/amount of RAM would you recommend for small scale solo 2D projects?

If anyone can recommend any laptops they use, that would also be helpful.

https://redd.it/1idpf9z
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