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r/Unity3D

Made my first character for my Game!
https://redd.it/1jz4c0e
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r/Unity3D

Does this look cool?

https://redd.it/1jz5laa
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r/Unity3D

We couldn't make our ship float, so we faked it with some camera movement instead. What do you think?

https://redd.it/1jz0pn2
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Can anyone explain what is going on here?

https://redd.it/1jr6hh4
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We have a NEW trailer for our asset: UDebug Panel. What do you think?

https://redd.it/1jquhiq
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I've got two nearly identical enemies, but I can't deal damage to one. Can anyone tell me is there an issue in the editor? The inspector on the right is the one that won't take damage

https://redd.it/1jr06lp
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Procedurally generated landscapes with Infinite Lands. Updated it to 0.8.0 with many improvements!

https://redd.it/1jqje46
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We have a NEW trailer for our asset: UDebug Panel. What do you think?
https://www.youtube.com/watch?v=vpEGghgGDKg

https://redd.it/1jquq7v
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2D Volumetric Light Shadows not working. Regular shadows work fine, but the checkbox for 'Shadow Strength' under 'Volumetric' appears to have no effect. What am I missing?
https://redd.it/1jqrpie
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How often do you give up on puzzles? I'm creating a game in the best traditions of Machinarium, with one goal: to challenge those who love riddles.

https://redd.it/1jqm7nd
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Are my WIP shooting effects too much? I don't want the player to feel like they're dealing with visual clutter
https://redd.it/1jqlo8z
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r/Unity3D

game art for pharohnic burial chamber your opinion
https://redd.it/1jqixzj
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How can i make my item selection more accurate?
https://redd.it/1jqfi03
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Can you recreate Charts like this on Unity
https://redd.it/1jqdnr8
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How to completely switch back to the old Input Manager? And possibly advice for a newbie?

Hi All

I made a simple 2D game.
The mechanics and buttons work in the editor and with Unity Remote on my phone.
However as soon as I build it does not work on the phone anymore.

I have been researching a lot and I think I found the issue.

Somewhere in the docs or tutorial I read use the new input system if possible, so I switcheds but couldn't get to work what I wanted to as well and switched back.

At least I thought I switched back.
In my player it says old input manager.
in the build settings too.
But when I start the editor I get this message:

`This project is using the new input system package but the native platform backends for the new input system are not enabled in the player settings. This means that no input from native devices will come through.

Do you want to enable the backends? Doing so will *RESTART* the editor.`

Can someone help and do you think the issue is likely this too?

I thank you.

https://redd.it/1jqbs5a
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Spent the last month on improving the visuals, animations, effects and the atmosphere. Hope it was worth it? :)

https://redd.it/1jz25wz
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r/Unity3D

Working on a pixel art tower defense x platformer hybrid game, it's called "Teeko"!
https://redd.it/1jz46q6
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r/Unity3D

The night-sky in my new game Ghost Villa

https://redd.it/1jyyclh
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I resigned exactly 2 months ago. Since then, I've been working day and night. I was already working like this before, but recently, after hearing comments like 'Don't work, no one is asking you to work,' I started dedicating my free time to my own ecosystem.

https://redd.it/1jr5qfr
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Diagonal Scrolling Map - How Is It Done?

(New to coding and to Unity)

I'm trying to find out how diagonal scolling (2/2.5D Voxel) maps work in general. While I'd assume a side scroller would use a long "ribbon" image to display the level, I can't come up with how it would be solved nicely when scrolling diagonally.

Here's a video of the 80's game Blue Max showing diagonal map scrolling:
https://youtu.be/c4gw0uHIM0Y?si=97TeN6NHF4eno5Wu&t=61

https://redd.it/1jr4vu1
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Unity Noob here, why doesn't this input code work?
https://redd.it/1jqhul6
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r/Unity3D

Just Launched: Tile Wave – Animated Tile-Based Sprites in Unity for ONLY $5!

https://preview.redd.it/kvtyvw7bzose1.png?width=1952&format=png&auto=webp&s=765270cb870d48e923679813679fce1a096a6571

Tile Wave – a lightweight yet powerful Unity component that brings animated tile-based sprites to your 2D games!

Whether you're building a platformer, RPG, or strategy game, Tile Wave makes it super easy to animate tiles with just a few clicks. Use it as a standalone GameObject or directly inside Unity’s Tile Palette for flexible and seamless integration.

# Why Tile Wave?

Works with your existing GameObjects
Supports animated tiles with custom speed ranges
Simple drag-and-drop sprite setup
Fully compatible with Unity's Tile Palette
Optimized for performance
Beginner-friendly


And the best part?
It’s only $5. Seriously. Just $5 for a tool that’ll save you HOURS of dev time.

Grab Tile Wave on the Unity Asset Store

Got questions or suggestions? Drop them below – I’m actively improving it based on feedback!

Thanks for the support, and I hope Tile Wave helps bring your projects to life.

https://redd.it/1jqvjyo
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Input System Stopped Detecting Any Gamepad
https://redd.it/1jqt1bz
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My game didn't sell amazingly, but this review is exactly why I created it
https://redd.it/1jqnazg
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My game didn't sell amazingly, but this review is exactly why I created it
https://redd.it/1jqnag1
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I quit my Indie game and start a family, this is how it´s going so far
https://redd.it/1jqizg7
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ohMantissa

https://redd.it/1jqgqhr
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Just added jump and pickup SFX! Triggered by gameplay events. Feedback welcome!
https://youtu.be/eZR7J_crsuU

https://redd.it/1jqe8wc
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Just finished the lobby system for my multiplayer game! How does it look? 🤔

https://redd.it/1jqcby8
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Balatro, but you match orbs to cast spells!
https://redd.it/1jq6zfo
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