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Can someone help me please?
https://redd.it/1n1ujcp
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I made it to Steam's front page!

https://redd.it/1n1tups
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Is bakery still better than unity for lightmap baking?

As far as I can tell, it seems like even in unity 6 people are using bakery for their projects. I know unity has added gpu for lightmap baking, and there are alternatives such as APV, but as far as mostly static small scenes go (especially for VR projcets that don't involve real-time lights) bakery is still the best option, correct? Is there anything I am missing, or is better in Unity 6 that may be superior?

I have heard bakery is more accurate, and quicker than whatever was in Unity. Want to make sure that is still the case.


https://assetstore.unity.com/packages/tools/level-design/bakery-gpu-lightmapper-122218?srsltid=AfmBOorT4UPmzi9cPUn9\_JNE1tTrX8Fvcid4v0YpzX4Hfodt1edha2ju


Thanks for the help!

https://redd.it/1n1l632
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I'm done... What do you think about my rage game intro?

https://redd.it/1n1ieb6
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Unity’s Ad Quality Tool is Now FREE for All Game Developers

Howdy folks! Trey from the Unity Community team here.

I wanted to give a heads up to any here who are running ads in their games: Unity's Ad Quality tool is now available as a standalone SDK, AND it's totally free. No ticket to ride. You don't have to be using Unity ads or Unity Mediation either, it works with over 25 ad networks, regardless of your stack.

Some of you might be thinking "Trey, dude, why would I care about this?". Well, a few things to consider:

Players quit games over bad ads We ran a recent survey and found that 44% of players would stop playing a game because of a bad ad experience. Nearly half would uninstall altogether. That’s a pretty clear message.
Ad Quality gives you visibility and control With this tool, you can see exactly what creatives are running in your game, how long they’re playing, how many people are backing out, and even what the churn rate is per ad. You can also make sure your blocklist is actually doing its job.
Protect your players and your brand This isn’t just about revenue. It’s about making sure you’re not serving offensive or low-effort ads that drag down the whole experience. Ad Quality helps you keep things clean and player-friendly.
AI-powered features are on the way We’re working on new stuff like automatic tagging of sketchy content, smarter insights, and a creative ID system to track ads across networks.

If you want to check it out or grab the SDK, you can do that here. Again, it's totally free.

If you’ve got questions, I’ll hang out here and do my best to help.

https://redd.it/1n1hjmh
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2d tod dowrn survival srill in very early developmont

https://redd.it/1n1f0j3
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Testing my Arabic kitbash (this is for a personal project I've been working on for a few years, Unity 6 with the built-in render pipeline) what do you think?

https://redd.it/1n1c2q7
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UI Phone Now available for anyone interested see down below!
https://redd.it/1n1bgko
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So me and my small team are making a simple game for cool sticks enthusiasts called Nettle Slasher. Hope you like it guys. If you want to support our little project you can now wishlist it on Steam.
https://youtu.be/QVpittB1Bs8

https://redd.it/1n17ksb
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Built an AI agent to speed up Unity workflows - looking for feedback & early testers

https://redd.it/1n0wfb2
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I love working on pretty water shaders. This is one I made with a more advanced, lit toon/stylized aesthetic, and custom soft shadows.

https://redd.it/1n0j91w
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How’s my atmosphere looking? HDRP 17

https://redd.it/1n0qtzd
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My first ever complete* game
https://www.youtube.com/watch?v=3qTDMc8DtTw

https://redd.it/1n0sn1o
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A Bunch of Pixel art Clouds, See down below!
https://redd.it/1n0q2ps
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r/Unity3D

Canvas and Grid

https://preview.redd.it/e7iwwqkffdlf1.png?width=1324&format=png&auto=webp&s=372c828ead6e311a018c4d59e360c99a36228dea

Is there a way to align the canvas with the snapping grid?

https://redd.it/1n0mtyx
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Reworked our lighting a bit, what do you think about this look?

https://redd.it/1n1t65u
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Dog Invader 👾🐶

https://preview.redd.it/5ag586d17mlf1.png?width=1360&format=png&auto=webp&s=6381075d7706748bc4da375e9843d4b1b26d6ea9

👉 Dog Invader (Windows) on Itch.io

Hey everyone! 👋 I just finished making my very first game completely on my own.
Dog Invader 🐶👾 – a short, simple but fun little project I made to learn and share with the community.

It’s only for Windows, so if you’re on PC feel free to give it a try!

Any kind of feedback means the world to me – good, bad, or silly. Every download keeps me motivated to keep making games. 🙌

https://redd.it/1n1qtu4
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The demo of our Silvanis game will be released at Next Fest in October.

https://redd.it/1n1jpfm
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Cutting through colliders/geometry so I can put interactive portals on any surface.

https://redd.it/1n1jbp8
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Final version of my first game. Can you guys play and review. Repost

**Itch Game Link!!**

Play on Fullscreen.

I finally finished the final version of my very first Unity game (Block Breaker) and I would appreciate if you try it out. A week ago I posted about v1 (which was honestly pretty bad), but after working hard through bugs, polish, and hours, I’ve got v5 ready and it feels like a real game now.

I made it completely from scratch (without any tutorials), learned a ton along the way, and I’m pretty proud of how far it’s come. Would really appreciate if you could give it a play and let me know what you think, good or bad. What should I do further??

Thanks a lot if you check it out !!

https://redd.it/1n1ebk0
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The 3 Productivity Habits That Finally Made Me Finish Games

1. Finish > Perfect.
Make it exist first. Good comes later. Polishing early is just procrastination in disguise. When I started building the simplest working version and left polish for beta/low-energy sessions, my projects actually moved.

2. Time-box your work.
Work at the same time every day. Give yourself deadlines for each session. “In 2 hours, this feature must work.” It kills scope creep and excuses. You stop drifting, because the clock doesn’t care about motivation.

3. Prioritize big rocks, not doorknobs.
Ask: does this task move the game forward, or is it just decoration? Build the walls before polishing handles. Core tasks first, shiny polish later. Most of my wasted time came from tweaking UI pixels when the core loop wasn’t even solid.

These 3 rules sound simple, but they really compound like crazy. Once I locked them in, I was finally working on the right things.

I broke all this down with examples in a short video if you want the full version (and a little bonus habit that helped even more): Full Video Here

https://redd.it/1n1f0ie
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testing out melee weapons in our rhythm fps

https://redd.it/1n1bfit
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Thoughts on my resource gathering mini-games?

https://redd.it/1n17yr4
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How to add grass to an object that isn't Terrain?
https://redd.it/1n15jx7
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Here is the first barrels I made

https://redd.it/1n10tub
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You wake up in a spirit world. The only way home? Serving food to its magical inhabitants.
Waiter simulator + action-puzzle mechanics + yokai folklore.
https://redd.it/1n0v703
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It’s party time, my Steam page is finally out! 🥳🎂
https://redd.it/1n0v5gr
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Historical accuracy is my #1 focus area
https://redd.it/1n0qpmk
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How much of a shambles are your scene hierarchies?
https://redd.it/1n0jt1m
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Giveaway: 3 vouchers for 360 RPG & Dungeon Sounds Pack!
https://www.placeholderassets.com/rpg-dungen-sounds-giveaway

https://redd.it/1n0m8xz
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