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r/Unity3D

Unity 2d simple guide for top down pixel games

https://docs.google.com/document/d/1YMu7rCBGdgaoLZ3TQGbxb9uHmMlaoWrnN6mf1NkDIeE/edit?usp=sharing

when starting my first 2d unity game I was confused so after doing my research I found this basic starting stuff as a way to figure things out
I used this code over and over again to do things and made this unity 2d simple guide

its here to help you start building a game, it contains simple scripts and it is not professional

I've made this as a school project but want to share it with you

there is also a math thing where I took formulas and put it into spread sheet

if there is anything wrong with this guide or the math, please tell me

if you want me to add or improve things, tell me

https://redd.it/1noupvk
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Going insane over UI

Hello everyone,
I’m a beginner game developer, my game is pixel with 320x180 canvas size, I’m facing a problem in importing UI assets, i see people set the scale mode in the UI canvas as screen size with 1920x1080 and they import their assets fine, but whenever i do that the assets are too small in game view and waay too big in scene view ( my game is 32 pixel per unit) and I’m going insane over this because it’s supposed to be so simple to do.
The only solution i have found that if i set resolution to 320x180 and when i import the asset i set the image size as the exact pixel size this way it looks perfect in game view but still to big in scene view, however, I’m afraid later on the UI wont scale up properly on other screens if i set it to 320x180.
So what should i do?


https://redd.it/1nox823
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Demo finally live on Steam!!!
https://redd.it/1nos2ba
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Showing off my multiplayer casual Mech game!

https://redd.it/1noo29s
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After 5+ years of working in Unity, we finally released our narrative adventure game!

https://redd.it/1noklw0
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⚙️Free pixel tileset
https://zamirbek.itch.io/2d-pixel-art-tileset-grass-water-sand

https://redd.it/1nocjxi
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Our Demo is Finally Live on Steam!
https://redd.it/1nof7o7
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Clouds in water!

https://redd.it/1nodvti
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Liquid Glass UI

https://redd.it/1nobpf1
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Title: How to create FloatingText for characters and enemies

Hi developers, I want to tell you my problem when making FloatingText Canvas World Space it took me days to finish it I looked for resources on Youtube, Window Copilot but I couldn't find an answer to solve my problem, the problem is that when in main mode the text doesn't appear even though the clone text is alive, I have increased the Order In Layer to the highest it is 999, if you want it more details I can give hope you can help me with this small project of mine please guide me🫸🏻🫷🏻😕

https://redd.it/1no6887
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After days of battling 2D Lighting in Unity’s isometric projection, I finally cracked It!
https://redd.it/1no3g02
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This is my work in progress planet generator with runtime terraforming and custom culling and cluster system (there are 15,000 trees on the planet)

https://redd.it/1nny5mt
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I Teach them to Dodge and Parry and now they bullying me :D

https://redd.it/1nnurpk
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Made a trailer for my climbing game!

https://redd.it/1nnr5w3
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Help with my project Tetris 2D like

Hello, I’m new programming games, I have little experience programming python apps, but I decided to create a Tetris like for local multiplayer, I’m having problems with sizing, and global and local positioning is getting harder to me, I’m looking for a kind soul that help, somebody that let me ask for something’s about my code.


I would post my exactly problem in a hours when get home again, thank you.


https://redd.it/1nnnstz
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[FREE Asset Pack] Cozy Pixelart Furniture (32x32)
https://redd.it/1noquho
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That surreal moment: changing my project version to 1.0 after all these years
https://redd.it/1noozgw
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I wrote a fluid sim algorithm, and it acts weird. There's no player input, no forces. Acts as if it's alive.

https://redd.it/1nopjqf
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How can a small mobile game get noticed without a big marketing budget?

https://redd.it/1nokswj
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Dependency Injection in Unity - VContainer - Factories - Free Tutorial - link in the description and comments
https://redd.it/1nolcr5
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FindObjectsOfType is finding duplicate singletons

Situation is in the title. It doesnt happen in the editor but it does in builds, so I'm pretty sure its a race issue. I destroy my singletons in Awake if the instance isnt null, so Im pretty sure FindObjectsOfType is happening before the duplicates are destroyed.

Does anyone know how best to handle this sort of situation?

https://redd.it/1noe3kg
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[ParryMaster] Releasing the demo has been really meaningful
https://redd.it/1noeblw
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Looking for feedback on the Art Direction of our Vertical Slice

https://redd.it/1nocq6f
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PB "Directors Cut" almost done. Posting GIFs as I finish features - Element Inspector!
https://redd.it/1no9zig
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Can't tell if hostile NPCs in my game actually look like they are attacking their target. Im worried players won't understand it.

https://redd.it/1no3dgh
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I’m working on a drag racing game that brings a fresh take on the classic street racing experience.

https://redd.it/1no3och
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Online Communities?

I can't seem to find any places to meet like-minded people and just chat about our projects/ideas. My other friends are sick of my project talk lol. Does anyone know about voice-chat communities for that? Unfortunately seems like most people are generally trying to connect for free labor/free teachers.

https://redd.it/1nnzgnx
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Given this low poly style, how much detail can I get away with for buildings, vehicles and flora?

https://redd.it/1nnsfrb
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Native desktop screen reader support now available in Unity 6.3!

Howdy folks! Trey from the Unity Community team here.

Just wanted to share a pretty exciting update. As of Unity 6000.3.0a5, native screen reader support now works on **Windows and macOS**. This rounds out the platform coverage, so Unity’s accessibility APIs now work across **Windows, macOS, Android, and iOS** with one unified setup.

With this, you can get your Unity projects working with Narrator on Windows and VoiceOver on macOS, right alongside TalkBack (Android) and VoiceOver (iOS). No more custom plugins or patchwork solutions. It’s built in and officially supported.

We’ve also added a bunch of new accessibility features:

* **Screen reader scrolling** now works on TalkBack, iOS VoiceOver, and Windows Narrator.
* **New accessibility roles** are now supported like containers, dropdowns, tabs, and text fields.
* New APIs make it easier to support screen readers even when their status is unknown.
* Some cleanup and renaming too: `AccessibilityNode.selected` is now `AccessibilityNode.invoked`, and some enums have been updated.

If you're already working with the accessibility APIs, you’ll probably notice the scripting docs have had a major glow-up. The API reference now includes a lot more practical context and usage guidance based on feedback folks have been posting.

**More info and links:**

* [Unity Manual overview on accessibility](https://docs.unity3d.com/6000.3/Documentation/Manual/accessibility.html)
* [Full scripting API reference](https://docs.unity3d.com/6000.3/Documentation/ScriptReference/UnityEngine.AccessibilityModule.html)
* [Unity 6000.3.0a5 release notes](https://unity.com/releases/editor/alpha/6000.3.0a5#notes)
* [Breaking change guidance](https://discussions.unity.com/t/planned-breaking-changes-in-unity-6-3/1646418#p-7122041-accessibility-api-changes-5)
* [Accessibility and Localization roadmap](https://unity.com/roadmap#unity-platform-ui)

And if you’re heading to **Unite 2025** this November in Barcelona, The team will be there sharing more about what’s new in the accessibility space. They'd love to hear about your projects, your needs, and how to keep improving this.

Appreciate all the feedback that’s gotten us to this point. If you try out the new APIs, let us know how it’s going or if anything needs more love.

https://redd.it/1nnrn35
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I built a procedural container stacking system to add variety to my levels

https://redd.it/1nno1at
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