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r/Unity3D

VFX good??

https://redd.it/1omb593
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r/Unity3D

Can't fit image to screen resolution

Hey guys, i want to learn unity to make 2D games but I'm getting absolutely furious over this....

So basically i want to create a scrolling background, i have a GameObject called Background which holds two images, a script moves both of those images in one direction and if an image scroll all the way across the screen it moves it to the right edge of the window, pretty simple...


The issue I'm having is i cannot make the image perfectly aligned with the size of my screen, I'm using a resolution of 360x640 and even when i set my grid snap to 0.0000000000001 i still cannot align the image.

I have no clue how I'm supposed to do this...

https://preview.redd.it/yi9jysat9itf1.png?width=310&format=png&auto=webp&s=6630d7946969a39bf7e713743de27c71027f09dc

https://preview.redd.it/55r779iz9itf1.png?width=1622&format=png&auto=webp&s=d38a444b2aff6296a16653fc208578cbc87e4360

This is extremely zoomed in, you can see the scale on the right side and it just doesn't make any sense to me at all. In godot i could easily make the image fit my screen.


Every answer i got from chatgpt was either some crazy long math equations done with code which doesn't even make sense, how could something so simple require code whatsoever.


Am i absolutely dumb or is unity just designed this weirdly ? Thanks for any help.

https://redd.it/1nzljb6
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One of the strangest mechanics you can use in my indie game is this one that makes any object turn into an NPC

https://redd.it/1nzo6oc
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Hollow Mine releases just in 3 days on Steam! Journey begins - October 9. Hit that wishlist button hard!
https://redd.it/1nzniil
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Animators are gone. Please help

I'm completely new to game development and unity.
I was working on UI's when this happened and I don't know what caused this.

And now all my animators are gone. I don't know if it's ok to save and reopen my project..

NullReferenceException: Object reference not set to an instance of an object
UnityEditor.Graphs.AnimationStateMachine.Graph.GenerateConnectionKey (UnityEditor.Graphs.Node srcNode, UnityEditor.Graphs.Node dstNode) (at <1e33adae5e6d4bdea86244c86781fc9d>:0)
UnityEditor.Graphs.AnimationStateMachine.Graph.GetEdgeInfo (UnityEditor.Graphs.Edge edge) (at <1e33adae5e6d4bdea86244c86781fc9d>:0)
UnityEditor.Graphs.AnimationStateMachine.EdgeGUI.DoEdges () (at <1e33adae5e6d4bdea86244c86781fc9d>:0)
UnityEditor.Graphs.AnimationStateMachine.GraphGUI.OnGraphGUI () (at <1e33adae5e6d4bdea86244c86781fc9d>:0)
UnityEditor.Graphs.AnimatorControllerTool.StateMachineView (UnityEngine.Rect position, System.Single zoomLevel) (at <1e33adae5e6d4bdea86244c86781fc9d>:0)
UnityEditor.Graphs.AnimatorControllerTool.DoGraph (UnityEngine.Rect graphRect, System.Single zoomLevel) (at <1e33adae5e6d4bdea86244c86781fc9d>:0)
UnityEditor.Graphs.AnimatorControllerTool.<SetupGUI>b__141_12 () (at <1e33adae5e6d4bdea86244c86781fc9d>:0)
UnityEditor.Graphs.AnimatorControllerTool.ScopedOnGUI (System.Action onGUIHandler) (at <1e33adae5e6d4bdea86244c86781fc9d>:0)
UnityEditor.Graphs.AnimatorControllerTool.<SetupGUI>b__141_10 () (at <1e33adae5e6d4bdea86244c86781fc9d>:0)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <d6f576415dfd4add8f23aa1d383d68cc>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <d6f576415dfd4add8f23aa1d383d68cc>:0)
UnityEngine.UIElements.IMGUIContainer.DoIMGUIRepaint () (at <d6f576415dfd4add8f23aa1d383d68cc>:0)
UnityEngine.UIElements.UIR.RenderChainCommand.ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams drawParams, System.Single pixelsPerPoint, System.Exception& immediateException) (at <d6f576415dfd4add8f23aa1d383d68cc>:0)
Rethrow as ImmediateModeException
UnityEngine.UIElements.UIR.RenderChain.Render () (at <d6f576415dfd4add8f23aa1d383d68cc>:0)
UnityEngine.UIElements.UIRRepaintUpdater.Render () (at <d6f576415dfd4add8f23aa1d383d68cc>:0)
UnityEngine.UIElements.BaseVisualElementPanel.Render () (at <d6f576415dfd4add8f23aa1d383d68cc>:0)
UnityEngine.UIElements.Panel.Render () (at <d6f576415dfd4add8f23aa1d383d68cc>:0)
UnityEditor.UIElements.EditorPanel.Render () (at <e019b6f8bc824de1922b414eb1b0dbe6>:0)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <d6f576415dfd4add8f23aa1d383d68cc>:0)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at <d6f576415dfd4add8f23aa1d383d68cc>:0)
UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <d6f576415dfd4add8f23aa1d383d68cc>:0)
UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at <d6f576415dfd4add8f23aa1d383d68cc>:0)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at <fd268454062e4931ba4011422e690489>:0)

https://preview.redd.it/131dtxrt6itf1.png?width=1919&amp;format=png&amp;auto=webp&amp;s=fdafbe36e8ed5b7b749f4491b0236143f5c8c353



https://redd.it/1nzkxwl
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The giraffe animation is done with just a few VERY basic key-framed animations, blended with wobbly physics(tm), IK for the arms and my hi-tech neck tech.

https://redd.it/1nzhvqe
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[Project ELYRA] Full showcase

https://redd.it/1nzdl5x
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Jump ramps for tanks

https://redd.it/1nzcleu
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Mini Simple Characters | Skeleton | Free Demo

https://redd.it/1nz2fjq
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This is How I Fixed the Projectile Movement in My Indie FPS Game, According to Rocket Science. (Before and After)

https://redd.it/1nz0ptw
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r/Unity3D

Good change?

Before

After

link to game : https://kvikster1ka.itch.io/retro-hoops

https://redd.it/1nz1gwb
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I have a scoring system but the scoring cant update the text mesh pro in the screen it only update the inceptor

using System;
using TMPro;
using UnityEngine;
using UnityEngine.UI;

public class Victim : MonoBehaviour
{
    private static float head = 0;
    public TextMeshProUGUI headText;

    void Start()
    {
        head = 0;
        headCounter();
    }
   
    void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.gameObject.CompareTag("Border"))
        {
            Destroy(gameObject);
        }

        else if (collision.gameObject.CompareTag("Player"))
        {
            head -= 1;
            headCounter();
            Destroy(gameObject);
        }

        else if (collision.gameObject.CompareTag("Knife"))
        {
            head += 1;
            headCounter();
            Destroy(gameObject);
        }
    }
    void headCounter()
    {
        headText.text = "Heads: " + head;
    }
}
This is the code the victim spawning constantly

https://redd.it/1nyzkxf
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Brawlhalla Scythe Mechanic in Unity? (Active Input)

https://youtu.be/kqcA\_nKogjo?si=dQOBvuLt2\_Vz4SJu&t=105 (At 1:45 you can see the explanation and how it looks like)
Active Input means you can choose where to send the opponent after hitting/hooking them. I find it very satisfying and could greatly be introduced in a 2D game.

Does anyone have any idea how to do that? Or know a tutorial which could help me find a way to implement it in my game? Let me know! Please and thank you

https://redd.it/1nyw50z
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I created a party game: two teams, each team has a constraint to follow, and the goal is to ask questions to the opposing team to figure their constraint before they out yours :) (link below)

https://redd.it/1nyqk1b
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Organ-based damage system

https://redd.it/1nyoxsu
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Is there a way to blend terrain layers smoothly?
https://redd.it/1nzsbip
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I'm creating a world of a grim post-Soviet town intertwined with gothic mysticism, vampire secrets, and the story of a 19-year-old young person with a troubled fate. This is my first project and an attempt to explore the life choices of people.

https://redd.it/1nzrfw1
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Ratchet Racers demo
https://blessedman.itch.io/ratchet-racers-demo

https://redd.it/1nzpc5f
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Our cozy demo is now available!

https://redd.it/1nzkze8
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Boss head stretches when near player

https://redd.it/1nzieuf
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HELP, Resident evil 4 like inventory system

I am a bad programmer and need help with starting on how to make an inventory system like in resident evil (Like a sword which is 1 wide and 3 height, or a pickaxe which is 3 long in middle and on top is 3 wide)

i need a tutorial on how to make this kind of inventory system, already looked through youtube but there arent any good tutorials, and chatgpt doesnt understand this.

i need this in my game

https://redd.it/1nze71k
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Question about the Unity Graph Toolkit: Custom Data
https://redd.it/1nzarox
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Terrain-Mesh blending done the easy way (with decals)
https://redd.it/1nyzl2c
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Mad Max Polski Fiat

https://redd.it/1nyv3xl
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What do you guys think about the idea of becoming detectives with your friends and solving a murder mystery game ?

https://redd.it/1nz2ahx
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To learn optimization methods and compute shaders, I wanted to simulate a 2d spring mesh, and see how much i can push it, here's 600k points with ~3mil springs.

https://redd.it/1nyy51q
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Pizzatown Hero, a bite-sized action-adventure game with an emphasis on wacky humor, is out NOW!
https://daveygamerslocker.itch.io/pizzatown

https://redd.it/1nyp83a
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Adding new content for my RPG Glaivestorm: player can now summon a weapon to help in battle and that follower weapon can become pretty OP
https://www.youtube.com/watch?v=QIAd6ai0_YY

https://redd.it/1nypsyi
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I need help: Unity doesn't respond when I ask it to join animations

https://redd.it/1nym3pw
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character designs

https://redd.it/1nynp2y
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