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I'm thinking of making a new hollow knight. Can you tell me what I should pay attention to?
https://redd.it/1p7mnni
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Asset Updated
https://redd.it/1p7ervq
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the old input system or the new input system?
https://redd.it/1p77xa9
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Hello please apna feedback comment me do ki kis type ka game pasand hai(except vo ACP Praduman wala).Mai ek game develop kar rha hu.



https://redd.it/1p799vz
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Finally switched to a chunk system in my mining game today

New Chunk System

Old Per-Tile System

For the past month I have been trying to get the chunk system up and running for my game.

Up until now I was using a per-tile system. Every single tile was an actual object, and even with object pooling, moving quickly through the map would affect the performance bad.

Making the chunk system wasn't the easiest thing to do, and in its current state it still isn't the most optimized thing ever, but it made a huge difference, and it is at a point where I can call it good enough.

Moving onto new features :)

https://redd.it/1p76txy
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Programmer simulator !
We beat the bugs and conjure the code !
https://redd.it/1p73s5w
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AMA: After 9 years developing a 3D game solo in Unity (and shipping it globally on Nintendo Switch), here’s what I learned - Ask Me Anything

Hey all,

My name is Ali and I am a solo developer who spent 9 years building a 3D action-platformer in Unity, and recently shipped it globally on Nintendo Switch.

This is me: [https://imgbox.com/B1iJ7Up8](https://imgbox.com/B1iJ7Up8)

This isn’t a promo post - I’m here to talk about the Unity-specific lessons learned over a nearly decade-long project and answer any engine, development or pipeline questions.

Some Unity-focused topics I’d love to dive into:

# Technical / Engine

* Long-term Unity project survival (multiple versions, breaking changes)
* Switch memory and performance optimisation
* URP vs Built-in for console
* Custom tools to stay sane
* Animation + level workflows without a team

# Production / Process

* Handling scope and tech debt solo
* Scene organisation + build size management
* Multi-year asset workflow
* Keeping project structure healthy

# Human Side

* Burnout over multi-year development
* Balancing dev with work, childcare, health
* How to push a project over the finish line when it spans multiple life phases
* How a project survives when life throws unexpected and often horrendous RNG at you

If anyone wants context on the game itself, it’s in my profile, keeping the post here dev-only but I'm happy to answer absolutely anything about anything :-)

Ask away!

Ali

https://redd.it/1p71ov7
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Making A desktop pet style game

Hey guys, I have been trying for a few days now to start on a desktop pet, however i cant seem to make a transparent background. I have tried many methods online, many seem to be old, but nothing works anymore. Anybody have any guidance? Thanks

https://redd.it/1p6xgqp
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Free Stylized Stone & Wood Materials
https://redd.it/1p6klr3
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Working on 2D Total War-Inspired RTS – thoughts ?
https://youtu.be/wongJ5N5-7g

https://redd.it/1p6h3gx
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My first game with Unity, just hit 300 wishlists on Steam! 🎉
https://redd.it/1p6b7jk
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2D Shadows (with script)
https://www.youtube.com/watch?v=smpdxpQZduk

https://redd.it/1p5tplb
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TAVERN DEFENDERS
https://keeper4.itch.io/tavern-defenders

https://redd.it/1p5nob1
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Prince Of Wallachia

https://redd.it/1p5dt19
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There’s a saying: “Time heals all wounds.”
Well, I can tell you — time can also fix your pixel art!
https://redd.it/1p4xzxt
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I started working on a tutorial for my game
https://redd.it/1p7irc6
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I have finished my demo and send it to editors! Wanted to share some screens I made while playing it so you could discover how i assembled my sprites on Unity!

https://redd.it/1p7dl1y
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Published my first 2d android game!

Finally "finished" my first game for android. The next step is to test it before it's public on the playstore. So my question is, is it allowed to post a link for my internal test? If not, can you guys tell me if there are free tester communities? And should I even share the internal test link with random people or should I be careful with that?

https://redd.it/1p7aa7l
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The Ultimate Guide to Unity Coroutines: A deep-dive tutorial series (Free Playlist)
https://redd.it/1p77cjc
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What techniques do you use to optimize performance in 2D games made with Unity?

As I continue my journey in 2D game development with Unity, I've noticed that performance can often be a challenge, especially as projects grow in complexity. I'm curious about the various techniques and best practices that the community employs to optimize their 2D games. Whether it's sprite batching, minimizing draw calls, using efficient algorithms, or any specific Unity settings, I’d love to hear what works for you.

Do you have any tips or tools that have significantly improved your game's performance?
Also, how do you balance optimization with the visual quality of your game?

https://redd.it/1p73jr7
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Outrider 9

Hey everyone!

I’ve been working on a solo 2D project inspired by the classic Blaster Master. This is an early alpha build — just one level so far, very rough balance, and probably a solid amount of bugs.

https://teo-reat.itch.io/outrider-9



Still, I’d really appreciate any constructive feedback, ideas, or criticism.

Here’s a short gameplay teaser video, and if you’d like, you can try the build yourself.

https://www.youtube.com/watch?v=P-TXtEmLx4I



Thanks for checking it out!

https://redd.it/1p7162s
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Shipping my first ever DLC this week

Hey everyone,

After shipping my first Steam game earlier this year made in Unity2D, I’m about to launch my first ever DLC This is the first time I’ve had to deal with:Separate DLC AppID + depots and branchesChecking DLC ownership in-game (locking/unlocking a “Trainer” button)Keeping the base game stable while adding a whole new scene + UI flowCoordinating testing with a freelancer and trying not to ship any bugs

It’s been way more work than I expected just to get a small DLC feeling solid and “release-ready”, but I’ve learned a lot about structuring scenes, keeping shared code out of the DLC, and dealing with Steam’s packaging.If you’ve shipped DLC before, I’d love to hear:What went wrong (or right) on your first DLC launch?Anything you wish you’d done before pressing “release”?



Thanks and good luck to everyone else getting their games and DLCs out there






https://redd.it/1p71obo
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Just released my first-ever Steam demo — here’s what happens when you design every mechanic around a grappling hook
https://redd.it/1p6r9ka
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The lion says 30fps on low settings is good enough
https://redd.it/1p6jfrf
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Never designed UI before. Tried it for the first time - pretty happy with the result
https://redd.it/1p6ej3v
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Hey everyone! I’m putting together a 2D asset set for a small game and I’m trying to sanity check the quality before I go further, would love any feedback! Also what tools does everybody use to create 2D assets?

https://preview.redd.it/en8b7fobw93g1.png?width=1024&format=png&auto=webp&s=248b0741deb2f023e99b8236b650efd8edbe4cd3

https://preview.redd.it/0rnr43ucw93g1.png?width=1024&format=png&auto=webp&s=cf6cd4480b3de6d08b1df895e6fd1d7105821e8f



https://redd.it/1p5tsye
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Why is my player behaving like that?
https://redd.it/1p5s1gi
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Pyxel Edit completo

Alguém sabe onde encontro o Pyxel Edit completo sem pagar e que nao seja a versão grátis?

obrigado desde já

https://redd.it/1p5kwr8
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A Comprehensive Utility Library for Unity game development

Hey guys, I just open sourced my library for a comprehensive utility library for Unity game development, providing core patterns, extensions, and systems used throughout "The Last Word" project. The library emphasizes memory management, performance optimization, and consistent coding patterns.


Hope you find it useful.

https://github.com/radif/ReplayLib



https://redd.it/1p53ztp
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How can I achieve the look on the right when my game is horizontal?
https://redd.it/1p4v0qo
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