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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
Check your cables
So I was having super slow project load times and was ranting about Unity.
After another 15 minutes of the editor loading, I finally opened Task Manager to see if there was a bottleneck.
CPU was at 5%, RAM at 10%, but my SSD was at 100% while reading only 10 MB/s???
I googled it, and one suggestion said it could be a loose cable.
So I opened my PC and reconnected the SSD, and boom! it went back to 500 MB/s and Unity became super fast again.
Turns out the cable probably got loose when I cleaned the PC a few weeks ago.
Lesson learned: before blaming Unity, open Task Manager and check if your hardware is actually working properly.
Thank you.
https://redd.it/1q02ehw
@r_Unity3D
Pick Ups for my game ;)
https://redd.it/1pztn98
@r_Unity3D
Everfall 2: Idle Dungeon RPG Management Game!
This game is not far from release, with a large demo coming out on steam very soon! I would love feedback of the game and the trailer. This plays very similar to most Idle RPGs on the market with some big upgrades and major depth!
I enjoyed making this game and I really hope you guys enjoy playing it!
Wishlist on Steam today! - https://store.steampowered.com/app/4245410/Everfall\_2\_Idle\_Dungeon\_RPG/
https://redd.it/1pzqiw9
@r_Unity3D
My tiny frog-finding game just hit 100 positive reviews on Steam!
https://redd.it/1pzjlzm
@r_Unity3D
HOBBY / REVSHARE Barista to the Dead — Indie Game Collaboration Post (in need of developers!!)
Barista to the Dead — Indie Game Collaboration Post (in need of developers!!)
I’ve had an indie game concept for a long time that I finally want to make real, and I’m looking to collaborate with passionate developers and 2D artists who enjoy story-driven psychological horror.
# Game Idea:
Barista to the Dead is a 2D cozy psychological horror game set in a midnight café in a forgotten town. You serve visitors who share personal stories, regrets, and strange moments. Instead of taking normal orders, you craft drinks based on emotional subtext and clues, which shift each character’s story path, stability, and the direction of the mystery around the town.
# Who I’m looking for:
Game developers experienced in 2D game creation (engine flexible: Unity, Godot, or Unreal) + Also willing to help me learn and work on the project more comfortably.
Artists willing to help with:
Backgrounds/scenes
Character/customer art
Sprites / in-game assets
Collaborators who are excited about emotional storytelling, limbo-style mystery, and surreal psychological horror
# About Collaboration & Payment
This is a free passion project, not a funded job post.
There is no guaranteed pay until we assemble the team and confirm the scope
Payment or revenue splits would only be discussed after recruitment and after the game releases
Right now, we’re just seeing if this will become a lasting team project
If it does move forward, pay would only come post-launch through any revenue the game generates
Multiple collaborators are welcome, even if you can only do part of a role
\ If you’re a beginner or amateur but passionate, still apply! Your talent might be exactly what the project needs.
# Extra Info
This is my first game project (I handle writing and concepts myself)
I’m committed to learning the technical side with help from collaborators
I have character ideas, lore, and mood direction already written
I want to work with people who are excited to build something emotional, surreal, cozy, and haunting together
# If you're interested, please comment or DM with:
What role you want
Your portfolio or past work
The engine you prefer (if you're a dev)
Anything else you bring to the team!
NOTE:
This work has not been started yet. After I select collaborators, I will create a Discord server and we will begin early planning and asset preparation. The main thing I need from the developers joining is help understanding the technical reality of the concept—what’s feasible, how to scope it, and how to shape the game into something achievable.
I’m looking for people who can help me translate ideas into structure, especially when it comes to pacing, playtime, town/scene complexity, and overall development scale. Once the team is formed, we can start mapping things out together and dividing responsibilities.
If you're interested in joining, feel free to share your Discord usernames below or message me privately with your portfolio, relevant work, and what makes you a good fit for the project. Passion, curiosity, and creativity are all welcome—just show what you can do and what excites you about collaborating on a story-driven game.
If you think you’d be a good fit but are still learning or experimenting, you’re still welcome to reach out. This stage is about finding people who want to build, explore, and problem-solve together.
https://redd.it/1pxnlm2
@r_Unity3D
Thoughts on my UI so far? (inventory system) (unfished)
https://redd.it/1pxf755
@r_Unity3D
Designing a block puzzle game around 8 core modes. Looking for feedback.
https://www.youtube.com/watch?v=GCE39Y3AOkM
https://redd.it/1pwykml
@r_Unity3D
[iOS / Android] Under Up — A 2D Physics-Based Casual Game Made in Unity
https://redd.it/1px6win
@r_Unity3D
Do retro 2D games like mine have an audience?
https://redd.it/1pwyfvn
@r_Unity3D
[Open Source] Standalone VolumetricCloud Noise Generator
https://redd.it/1pwwhom
@r_Unity3D
Sharing the scripts and code I use to create component based UI with the UI Toolkit in a code first/programmatic approach
Sharing it incase someone else who also prefers to do stuff through code might find it useful. And since I've seen a lot of people mention they dislike working with the UI Toolkit (and personally I find it easy to work with, so maybe someone else might also find it useful)
The scripts and code: https://github.com/TonWonton/UnityUIToolkit_ComponentBasedCodeFirst
They are licensed with the MIT-0 No Attribution license, which means you can do basically anything with/to it. Don't even have to give credit/attribution or include the license file if you use it in anything.
TLDR of what the scripts do and how it works is
- On the gameobject theres one "top level" UI script that you add whatever UI controllers you want on it
- The UI controllers are then initialized which causes them to create the elements related to them
- The "top level" UI script then handles the logic for the overall state and the UI controllers handle the functionality and logic for themselves and it's elements (it can be coded to do whatever you want ofc. but thats atleast what I use it for)
So basically composition where most parts should be modular and reusable (depending on how you use/code it), such as the elements themselves, UI controllers, and also the gameobject and "top level" UI if you make it into a prefab.
Its also almost fully automated. It will automatically create the elements and then remove the elements when the gameobject is destroyed or disabled, as well as register or unregister C# events at the same time by just filling out a few methods with a few lines of code.
With this workflow basically all of the work can be done with the IDE or text editors. I only have to use the UnityEditor to create a gameobject that holds the UIDocument and attach the scripts I want to use on it.
Its a code first approach so you have to write code for the stuff you create such as writing custom elements and the logic/functionality for them (also all the scripts are abstract classes so theres nothing you can use out of the box without coding sorry lol). I've written a lot about it and how I use it in the README on the github page, as well as included a lot of examples and other scripts I find useful. There might ofc. be better approaches to doing UI (tbh I'm not the most experienced in coding and Unity so not sure) but I hope atleast someone might find it useful. If you have any questions or would like to see more or specific examples feel free to ask.
https://redd.it/1pwtdec
@r_Unity3D
Effectively Instantiate and Destroy gameobjects?
So, I am working on a 2d side scroller game like burrito bison. Currently I am having the ground prefab removed and created when player reaches a certain distance, but there is a huge spike in performance and I can see the jittering. Abit more details about it.. Its a pixel art game with resolution 640 x 360 and I have tried with upcapping the FPS, but that didn't worked either.
One solution I can think of is using object pooling technique (which I most likely would) but what I wanted to know is how some games handle destroying/creating new game objects or enemies? Like how is it done in vampire survivor or like platformer games?
If anyone can help me understand this it would be huge help. Thanks
Edit:
https://preview.redd.it/ixr8agpvpn9g1.png?width=439&format=png&auto=webp&s=797c4acf2babbb7a2c76e1d434f0eb014a4ae8cd
https://preview.redd.it/li8yvapypn9g1.png?width=450&format=png&auto=webp&s=f0a8662e977d012c39ed003dd2ef7981e2b18408
https://redd.it/1pwlcao
@r_Unity3D
Updated Version of my World Map!
https://redd.it/1pwgqgr
@r_Unity3D
Let's reflect this year! Share your stories in comments, how your games' development went this year? (+ promised book update)
https://redd.it/1pwc2yo
@r_Unity3D
Probuilder 6 Sucks
Every single update to probuilder it seems like they want to make it harder and harder for people to use! Why did they get rid of the window? It makes everything 10x slower and there are no upsides! I have to go through basically a maze of menus to get to the tool I want to use. It was so fast before just to click on the icon for the tool I wanted to use!
Are there any alternatives to Probuilder that I can use to make maps and environments fast?
EDIT: Found a fix!
After installing the new version of Probuilder, Go into your project folder, then packages, then manifest.json and change the version number of com.unity.probuilder to 5.0.7 and it works! (I have no idea if this introduces bugs but its working for me at the moment.)
https://redd.it/1pzzp1s
@r_Unity3D
Finally published my first game
https://youtu.be/LfvF7_XIZ2M?si=bG7cF1U1K2Zfl07H
https://redd.it/1pzsfyh
@r_Unity3D
One of the hand-drawn backgrounds in my game! How do you like it?
https://redd.it/1pzlsv2
@r_Unity3D
I can make beautiful designs in Photoshop, Illustrator and web dev. But game development with Unity shaders, materials, textures and lightning is a whole other beast.
https://redd.it/1pzhru8
@r_Unity3D
Here's the new level I created for my game COSMIC HOLIDAYS on Unity2D!
https://redd.it/1pxmucm
@r_Unity3D
Pokémon-style
So I have a game idea/name with multiple word documents with information including a skeleton/body, missions, map-layout. But i want to actually play it. Lol a brief background to give this game reasoning, I just graduated from Saint Louis University for Cannabis Science and Operations and have taken the deep dive into this industry. I do not want or intend to offend anyone, this is just a dream I have been have been having and I find its about time for it to become a reality.
Game Idea
Top-down, Pokémon-style progression game, where players become master growers by exploring distinct neighborhoods, completing missions, and cultivating unique seeds. You start from "The Block," the hub, and unlock North, South, East, and West districts, each with its own vibe and NPC contacts. By completing missions, you earn seeds, grow them in your Safehouse, and harvest flower for Street Cred. That Street Cred lets you upgrade your gear, unlock more missions, and climb toward Level 100. It’s all about the joy of planning, growing, and unlocking the top cultivars!
https://redd.it/1px00kd
@r_Unity3D
Which version would you be more likely to play?
https://redd.it/1px7n7g
@r_Unity3D
Systems Overview
https://youtu.be/aEolSZANuys
https://redd.it/1px3ngc
@r_Unity3D
[joke] Uv Maps for dummies
https://redd.it/1px16so
@r_Unity3D
How do you make a city feel “alive and flashy” with as few steps as possible in Unity?
https://redd.it/1pwvtqb
@r_Unity3D
I'm having an issue where I'm trying to activate 3 duplicates of the same animator but only one of them seams to trigger. Is this an issue with my code or can you not duplicate animator controllers this way?
https://redd.it/1pwiuwm
@r_Unity3D
Just released my first horror game "Culling Flesh".
https://redd.it/1pwflnz
@r_Unity3D
Looking for an in-depth guide for Easy Save 3
I bought Easy Save 3 recently and I am having trouble integrating with my project. I used the Auto Save Function in the quick guide they give, but it isn't working. Anyone know if there are detailed tutorials about it?
https://redd.it/1pwgg3f
@r_Unity3D
Help please, Accidentally deleted tile palette folder
https://redd.it/1pwfxk2
@r_Unity3D
Today I released my challenging logic puzzle
https://redd.it/1pwac2q
@r_Unity3D