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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
Unity 6 - Falling Sand Compute Shader Tutorial
https://youtu.be/qPM3Fm0gqGo?si=If78sWMQeSnsGlTj
https://redd.it/1qbqulo
@r_Unity3D
Fake Internal Refractions for Glass Rendering in URP (No RayMarching)
https://redd.it/1qbo8xv
@r_Unity3D
We made a Vampire Survivors like game with mechs and aliens, and it got way more attention than we expected
https://redd.it/1qblmzq
@r_Unity3D
Only 10 particles, but it looks great
https://redd.it/1qb7sn5
@r_Unity3D
🌀 Cosmic water, gyrating particles + grid warp (Unity 6, URP).
https://redd.it/1qas25k
@r_Unity3D
Binding Javascript with Unity Gamedata
https://redd.it/1q1htjj
@r_Unity3D
I made this Free Old, Low Poly Furniture pack for all to use
https://redd.it/1q1eh97
@r_Unity3D
Summer fish game art tip 1
https://redd.it/1q0wt1o
@r_Unity3D
Why is rigid body making my sprite fall upwards??
Sorry I'm quite new to unity and this is my first game but why when I add Regis body 2d does it cause my sprite to fall upwards or sometimes to the side, how can I fix this?
Also sorry I can't work out how to attach a video
https://redd.it/1q10j7p
@r_Unity3D
Newbie need help with unity tabs
https://redd.it/1q0ye0x
@r_Unity3D
How to launch Unity Hub from Ubuntu 24.04.3? Go to original post.
https://redd.it/1q0vxpg
@r_Unity3D
single player open world RTS I've been working on for a few years
https://redd.it/1q0toyq
@r_Unity3D
give it a quick try
Hey everyone 👋
I’m working on a small puzzle/merge game and just released a playable build.
[https://samet-bas.itch.io/neonmerge](https://samet-bas.itch.io/neonmerge)
I’d really appreciate it if you could **give it a quick try** and let me know:
* Is the gameplay fun?
* Does anything feel confusing or frustrating?
* Any ideas to make it better?
All feedback (good or bad) helps a lot 🙏
Thanks for checking it out!
https://redd.it/1q0go8c
@r_Unity3D
Step By Step Environment Creation Breakdown In Unity
https://redd.it/1q0apsk
@r_Unity3D
Summer fish game dev log 1
https://redd.it/1q07c6v
@r_Unity3D
You can parry at anytime in my game
https://redd.it/1qbpvux
@r_Unity3D
The "Small Project" Arc
https://redd.it/1qbpnjg
@r_Unity3D
How we made the portal shader
https://redd.it/1qbnuno
@r_Unity3D
500-Particle XPBD Rope Simulation
https://redd.it/1qb3q6x
@r_Unity3D
Bone Dash Mobile Game
https://redd.it/1q1vx2q
@r_Unity3D
I need help on a mechanic of my game
I am making a 2d game in Unity, a platform game. Its kind of similar to banana kong the endless Runner game. I already have developed most of the thing in the game. The platforms, obstacles, jump, the fast fall action, etc. But I have this one problem I cant seem to figure out and is driving me crazy.
The problem is that I cant make the player go from in top of the platform down to the ground but going through the platform. I have tried many thing but I cant really seem to figure out what I am doing wrong.
https://redd.it/1q1htvm
@r_Unity3D
We are using the HDRP to create a cool looking Mars colony, what do you think?
https://redd.it/1q17pea
@r_Unity3D
Implementing cutscenes between dialogue
I'm making a 2D game, and just like other games, I wanted to incorporate the method of adding small cutscenes between dialogues (E.g. The Player walks across a bridge. Once they reach the end of the bridge, a dialogue box pops up that says "I've made it across!". Once the player clicks the box to continue, the dialogue box closes, the cutscene continues and the Player walks off-screen).
I managed to find tutorials to create dialogue boxes when the player interacts with objects and to use Timelines to create cutscenes. However, it's very tedious in the game I'm making, which is very narrative-heavy for me to make a timeline every time I want a character to move between dialogues. Most tutorials I have seen only show methods of making singular cutscenes, and I want a way to make one or two cutscene(s) for the entire scene and then divide them up so that they play between dialogues (I hope that made sense).
Is there any easier way to accomplish this?
https://redd.it/1q10wdr
@r_Unity3D
Unity Metaprogramming - which technique actually fits your use case?
https://redd.it/1q0ze71
@r_Unity3D
New unity user need help
https://redd.it/1q0y1ze
@r_Unity3D
Anybody know how to put Unity on Unbuntu 24.04.03?
https://redd.it/1q0ud1d
@r_Unity3D
A retro cash register roguelike deckbuilder i've been building for 5+ months called Business 98
https://redd.it/1q0jlub
@r_Unity3D
The Rogue of Nexus 1.1.4.5 version, boost to worldmap navigation with compass
https://redd.it/1q0e5d5
@r_Unity3D
8months after starting my very first game, I released the trailer for '4Born' my 2D roguelite tactical RPG. I am really excited to hear your thoughts!
https://redd.it/1q0aut7
@r_Unity3D
TextMeshPro + pixel font issue: letters like I/L/1 lose top pixel at small sizes (works only at size 24)
I’m a beginner and working on a small pixel-art project in Unity 6.2 using TextMeshPro and a custom 8×8 pixel font.
Setup:
Font drawn as a clean 8×8 bitmap (all letters same height)
Font generated using Yal → TTF
In Yal, glyphs are correct (I and L are full height)
Canvas: Screen Space – Overlay, Pixel Perfect enabled
Tried both Constant Pixel Size and different Reference Pixels Per Unit
Pixel Perfect Camera enabled
Problem:
At Font Size = 24, everything looks perfect but it's too large
At smaller sizes (16, 18, etc.), thin letters like I and L and the number 1 appear slightly shorter(I think it's moved down a little bit) than the rest.
Changing Canvas Scaler values, camera settings, padding, atlas size, etc. does not reliably fix it
Is there a reliable way to render an 8×8 pixel font in TMP at small sizes without losing single-pixel rows?
https://preview.redd.it/j335x53ekhag1.png?width=1013&format=png&auto=webp&s=ddc86c1921f0d9153a9e4b094385552f661a6ffe
https://redd.it/1q06d13
@r_Unity3D