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r/Unity3D

What was your first project?
https://redd.it/1qdhc4w
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Using a lot of FMV in my Unity game, learned some things along the way

https://redd.it/1qdajvz
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Some procedural animation work I've been up to!

https://redd.it/1qd751i
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A little more about animation

https://redd.it/1qd3z36
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I created VacBot Simulator because I loved controlling my robotic vacuum manually from my phone

https://redd.it/1qcxf5u
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Rate our monster, which causes an attack of trypophobia

https://redd.it/1qcpztr
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A level generation system I've been working on...

https://redd.it/1qcr4fq
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The most realistic horror story
https://redd.it/1qcr3uc
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UnityEditor takes infinite RAM and idk why
https://redd.it/1qcoyia
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[Free/Open Source] I created a zero-allocation logger for Burst & Jobs. It captures file & line info (~0.002ms) and is clickable in Inspector.

https://redd.it/1qcmc5i
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I used Unity to create my own live streaming setup. Everything is rendered and computed in-engine, including desktop capture, motion capture, and chat!
https://redd.it/1qciqc9
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Train scene updated with planes/tiles and sound

https://redd.it/1qchwk7
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To celebrate my first unity asset I'm giving away 5 copies for free!
https://redd.it/1qch2dg
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Remember Insaniquarium? My game is inspired by it, and I would mega appreciate some feedback

https://redd.it/1qccacf
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How would you go about a Side-Panel game spawning another screen outside of it's boundaries?
https://redd.it/1qc8q1a
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After about a year of development, I’ve released the Lost Host demo on Steam
https://redd.it/1qdf9wx
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In the last few days I've been working on a procedural building system inspired by Tiny Glade, but I'm doing it in Unity 6 with some GPU processing and rendering features and DOT-based elements. Suggestions are welcome for me to try to improve or add to it.

https://redd.it/1qd7j7n
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Experimenting with Shader Graph + HLSL for an automatic tiling ocean/water shader.

https://redd.it/1qd73p0
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I just made this UI effect. Should I make a quick tutorial for it?

https://redd.it/1qd4glg
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All games I ever made were strategy games, thought it was time to give something else a go...

https://redd.it/1qcypj1
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My game is on the front page of steam!
https://redd.it/1qcykv4
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Unity developers, come build a game with AAA mentors and publish it on Steam in 12 weeks

Hey everyone, I’m Jake from Threeclipse!

We’re excited to announce that applications for the next cohort of our **free 12-week game development workshop** are now open!

This is the third installment of our Junior Program, where participants will spend around ten hours a week creating a small video game. Once it's finished, it will be published on Steam.

[You can find more information here](https://threeclipse.com/junior-program#/junior-program), but to give you an overview:

* The game will be released on Steam for free. **Threeclipse will cover the publishing costs, but we won’t make a single dollar from this** (as anyone can download the game for free, and it’s not available for purchase elsewhere).
* The workshop will include 1-on-1 mentorship, industry best practices, career guidance, a credited title, references for future job applications, and resume/portfolio reviews with targeted feedback.
* Those participating in the Junior Program will also get exclusive access to networking opportunities and bi-weekly webinars with industry veterans. This will help you get your foot in the door within the gaming industry.
* For this cohort, we're trying something new! Some of the mentors will take a more active role and will meet with our juniors every other week to give actionable feedback you can apply to your portfolio piece. That's a few hours of 1-on-1 veteran mentorship for **free,** where they'll review **your** work individually. Confirmed veterans are: [Chris Cross](https://www.mobygames.com/person/11691/christopher-cross/) (Lead Designer of Medal of Honor), [Andy Whalley](https://www.mobygames.com/person/45011/andrew-whalley/) (Art Director on 16+ LEGO games), [Andrew Corbitt](https://www.mobygames.com/person/1420085/andrew-corbitt/) (Sound Designer credited on Horizon: Forbidden West)

We’re looking for candidates who:

* Already know the fundamentals of one aspect of game development (programming, design, illustration, composition, etc.)
* This includes recent graduates and self-taught individuals who haven’t had the opportunity to prove themselves.
* Can comfortably communicate in English and are open to working with a team.
* Attend weekly hour-long meetings (we’ll find a time/date that works for everyone).
* Maintain basic documentation (Trello tasks, asset lists, etc.)

Answers to frequently asked questions:

* **Why?:** Because we enjoy it, but also because, according to recent statistics, only 7-10% of roles are now early-career. Currently, out of \~14,000 job openings in the video game industry, only 1,000 to 1,500 are for juniors, with creatives being hit the hardest.
* **When?:** We were hoping to have our first team alignment meeting at the end of the month, but it'll depend on how soon we can process the applications.
* **Where?:** On the [Threeclipse Discord server](https://discord.com/invite/NpNHBkWqyM).
* **Have we ever made games before?:** I myself have been part of both indie and AAA productions, but [here’s a link to the game our previous cohort made](https://store.steampowered.com/app/4180390/Recyclamation/)!
* **What kind of game is planned?:** No idea yet! We'll put our heads together in our first team meeting, consider everyone's strengths, and find a good middle ground with everyone involved.
* **What's the selection process?:** We have a score chart that allows us to evaluate raw talent, past education, how much we think we can help you, timezone logistics, and basic politeness in applications.

If you're interested, reach out to us here: [juniorprogram@threeclipse.com](mailto:juniorprogram@threeclipse.com)

**Applications close on January 23rd!**

For the subject of the email, write "Junior Program - \[Your Name\]"

Please include your resume, portfolio, and a brief introduction explaining how you feel we can help you or what you'd like to learn from the program.

Happy to share more information as requested. Just drop a reply here!

https://redd.it/1qcv64w
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Recreating procedural buildings inspired by Expedition 33

https://redd.it/1qcpuna
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r/Unity3D

2D Animator

We need a 2D animator to create short cartoons for social media, YouTube, and Instagram.

https://redd.it/1qcpehe
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r/Unity3D

GPU Instancing really is a gamechanger !

https://redd.it/1qclp4q
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Ive been driving myself crazy trying to get chain physics to work, help?

https://redd.it/1qci0qv
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What do you think of our new door feature?

https://redd.it/1qcgcve
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Blur 2010 racing game physics migration to Unity 3d

https://redd.it/1qc8reu
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What building an idle farm game in Unity taught me about progression systems!

https://redd.it/1qcbtk2
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Will I ever be able to finish this project alone? I'm not sure. But I'm having fun.

https://redd.it/1qc5g6v
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