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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
Spent the last few weeks polishing the environment and adding more dynamic details.
https://redd.it/1qxg4r9
@r_Unity3D
The Gameplay Trailer Midnight Kebab
https://redd.it/1qxffx2
@r_Unity3D
Swamp 8K PBR Texture Combo
https://redd.it/1qxc7sk
@r_Unity3D
A few people wanted a tutorial about my customizable character shader from yesterday so here it is
https://redd.it/1qwrh6q
@r_Unity3D
Wake up from the simulation
https://redd.it/1qwzwcx
@r_Unity3D
I was playing around with sine functions and shaders, and ended up building a complete system around them. You can set an anchor point to attach objects to others, which makes it useful for creating things like flags or foliage.
https://redd.it/1qwvhmf
@r_Unity3D
Interactive caustics now working in HPWater!
https://redd.it/1qwsjh0
@r_Unity3D
Unity URP Build - Meadow Environment - Stylized Pack
https://redd.it/1qwm32g
@r_Unity3D
The Story They Read: a narrative-driven puzzle game about democracy, edited daily
https://redd.it/1qw4tbd
@r_Unity3D
Dashboard highscores
I’ve created highscores for my game in the Unity Dashboard. The highscore system kind of works — the result shows up on the scoreboard — but it only displays the rank and the score. The username/user ID or anything else is not shown. At the start of the game an anonymous username is created, and it should appear on the highscore list when used, but something is wrong. There are no error messages in the code at least. Any ideas?
Edit: i can see random username in the dashboard, but not in games leaderboardpanel
https://redd.it/1qwfuqr
@r_Unity3D
What do you think about this kind of design and animations for the robot?
https://redd.it/1qvsn3i
@r_Unity3D
Created a Claw Machine simulator with Unity
https://redd.it/1qvsdk5
@r_Unity3D
It's amazing how far a single shader can get you.
https://redd.it/1qvvic7
@r_Unity3D
Inspired by several events that transpired in the financial market, I'm happy to share this pixel styled retro-noir game I've been working on.
https://redd.it/1qsxx1w
@r_Unity3D
a browser tool for 3D → 2D pixel spritesheets 🎮 feedback welcome 🙂
https://redd.it/1qsurwl
@r_Unity3D
Jigsolitaire game in unity
https://redd.it/1qxgc1e
@r_Unity3D
We're creating a factory builder with online co-op, using Unity and Mirror as a 2 person team!
https://redd.it/1qxdef9
@r_Unity3D
How are you handling 2D lighting in Unity right now (URP 2D lights vs custom shaders)?
I’m working on a 2D project and I’m trying to decide how far to lean into Unity’s built-in 2D lighting (URP 2D Renderer, 2D Lights, normal maps, shadow casters) versus rolling something more custom (unlit sprites, shader-based rim light, fake shadows, hand-painted lighting, etc.).
https://redd.it/1qxabfg
@r_Unity3D
We finally hit 200 wishlists!
https://redd.it/1qwso4l
@r_Unity3D
We’re developing our first game, scheduled for release by the end of the world (2026). It’s a co-op horror. What do you think about these atmosphere?
https://redd.it/1qwqxx2
@r_Unity3D
hey! i’m a solo dev making a roguelite about a tiny froggy in a sweater who’s trying to survive a snowy desert full of mysterious anomalies, traps, and monsters
https://redd.it/1qwqauq
@r_Unity3D
First impressions matter. Which side would you pick for cozy game?
https://redd.it/1qwozje
@r_Unity3D
Netcode + WebGL +NGINX
I am developing a multiplayer game, and in the future I want to add Web3. When it came to hosting, everything worked fine when I downloaded the game on a PC and connected it to a VPS server running on port 7777.
However, I decided that it would be easier to scale the game if it ran in the browser, using WebGL. At that point, I ran into the question of how to host it. I decided to run everything on a single server, so that it would act both as the game server and as the WebGL host. I couldn’t come up with anything better than using Nginx.
This led to a lot of problems. The first one is the configuration — I don’t know how to configure Nginx properly so that everything works. The second issue is the game’s own networking settings.
For clients i set:
transport.UseWebSockets = true
transport.UseEncryption = true
For server i set:
transport.UseWebSockets = true
transport.UseEncryption = false
https://redd.it/1qwfq7d
@r_Unity3D
Nard Idle Game: Auto-rolling dice that kill monsters to farm loot [Demo Just Went Live on Steam]
https://store.steampowered.com/app/4388700/Desktop_Nard_Demo/
https://redd.it/1qwksyg
@r_Unity3D
My new Cozy Kitchen Asset Pack: A collection of sprites and animations, and it's free!
https://assetstore.unity.com/packages/2d/environments/timbeaux-s-cozy-kitchen-asset-pack-353510
https://redd.it/1qw4dep
@r_Unity3D
Decided to share some highlights from my work in 2025.
https://redd.it/1qwgb42
@r_Unity3D
Just released My first commercial product! Let's Gooo!!!!
https://redd.it/1qvo5mg
@r_Unity3D
HPWater Showcase: Scene 01 (WIP)
https://redd.it/1qszwa6
@r_Unity3D
Z position of object keeps defaulting to a huge negative number
desiredPos = Camera.main.ScreenToWorldPoint((Vector2)Input.mousePosition);
Debug.Log(desiredPos);
float xPos = desiredPos.x;
float yPos = desiredPos.y;
gameObject.transform.position = new Vector3 (xPos, yPos,0);
I'm not assigning any value to the z and yet it keeps defaulting to -8899 or whatever. How do i keep the z value constant? Any help would be greatly appreciated thanks.
https://redd.it/1qsz5rn
@r_Unity3D
Après avoir publié un élément Unity important, je suis bloqué au niveau de la visibilité. La publicité payante est-elle vraiment rentable ?
Hi everyone,
I’m trying to get some honest feedback from people who have already gone through this.
I released a large Unity Asset Store package (a 2D platformer kit aimed at beginners and intermediate developers). The package itself is stable and works as intended, but the main issue is visibility and sales.
I don’t really get meaningful feedback from users. Because of that, there is nothing I can improve on the package side. I’m already doing regular maintenance and updates, but without feedback, it’s hard to justify big changes or redesigns.
I’ve already tried:
Reddit posts
Facebook posts
Short-form content (TikTok, YouTube)
Reaching out to a YouTuber (currently reviewing the asset)
Planning regular Asset Store updates
Despite all that, traction is still very limited.
So I’m wondering about paid advertising.
Is it actually worth paying for ads when it comes to Unity Asset Store assets?
More specifically:
Has anyone had real results with Reddit ads?
Or Facebook ads?
If you had to choose one, which one made sense and why?
I just want to understand if paid ads are a reasonable next step, or if they are more like a waste of money for this kind of product. If anyone have any other marketing idea, I take !
Any honest experiences, good or bad, would really help.
Thanks.
https://redd.it/1qsxjuv
@r_Unity3D