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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
I made a Unity tool that lets you “paint with light” in your scene
https://redd.it/1rouhos
@r_Unity3D
Lumen Game: Flashlight Horror Maze Demo, Please try out the game and share any feedback
https://redd.it/1rosofa
@r_Unity3D
I built a crossword puzzle game in Unity (solo dev project)
https://play.google.com/store/apps/details?id=com.migogamesstudio.crosswordmaster
https://redd.it/1roex71
@r_Unity3D
Kinda tried to recreate the 2.5D camera from Cult of the Lamp Feedback appreciated!
https://redd.it/1ro664a
@r_Unity3D
🚀 BIG UPDATE: TileMaker DOT is now truly Cross-Platform! 💻🍎🐧
https://redd.it/1rok9ti
@r_Unity3D
Tachyon Flow - Update #3: Improved overall ground movement/smoothness and switched to momentum based instead of generic run/sprint
https://redd.it/1ro9vyx
@r_Unity3D
Happy little CG-effect accident
https://redd.it/1rhz9rs
@r_Unity3D
Working on a tower defense deckbuilder
https://redd.it/1rhui74
@r_Unity3D
Mobile 2D Escape Room – Japanese Apartment Scene (Made with Unity)
https://redd.it/1rhp57d
@r_Unity3D
Tunnels With Procedural geometry in Unity development!
https://redd.it/1rhj05d
@r_Unity3D
How to Create Soft Bodies in Unity | 🔊🟢
https://redd.it/1rhb1ew
@r_Unity3D
Rebuilding engine audio for a racing game - per-car sounds, new system (SOUND ON)
https://redd.it/1rh9lyb
@r_Unity3D
Someone suggested that you should be able to use islands as ramps in my game... Sure, why not!
https://redd.it/1rh2ysq
@r_Unity3D
My IK rig be like
https://redd.it/1rgx6dm
@r_Unity3D
Thoughts on Esoteric Ebb rendering?
https://redd.it/1rorhxa
@r_Unity3D
New surfing game made in Unity
https://redd.it/1ro4tyq
@r_Unity3D
How I removed micromanagement on my colony sim I'm solo developing
https://youtu.be/nCHStECQVzM
https://redd.it/1ro648u
@r_Unity3D
My mobile game is here after 2.5 years of solo dev !
https://redd.it/1ro1aul
@r_Unity3D
How do I make a better water shader for Unity 2D topdown?
They're asking me for a water shader that kind of looks like witchbrook's, please help, I am so done with shaders.
https://preview.redd.it/uvyq88drswng1.png?width=783&format=png&auto=webp&s=3da21ef6bb05bc38861a921e2653068d22ca59c9
https://preview.redd.it/i0vu3vzpswng1.png?width=1484&format=png&auto=webp&s=767ddd768730a7431f58c6b5a3fa3acf02b07e22
https://redd.it/1rokklt
@r_Unity3D
Is camera shake necessary when a fireball hits?
https://redd.it/1ri8679
@r_Unity3D
I'm working on a puzzle game called "CD-ROM" where players try to solve cryptic puzzles hidden inside shareware CDs of 2000s. It is part of the Steam Next Fest right now!
https://redd.it/1rhvtvt
@r_Unity3D
Working on a new underwater forest "Seaweed Forrest"
https://redd.it/1rhq4o0
@r_Unity3D
Solo Unity Dev Feeling Stuck – Freelancing, Asset Store, or Indie Game?
Hey devs,
I’m at a crossroads and I genuinely need advice from people who’ve been in the trenches.
I’m a solo Unity developer from Algeria, I’ve built gameplay systems, released a some Unity Asset Store packages, and I’m technically confident in C#. But financially… it’s not where I need it to be.
Right now I’m trying to decide where to go all in:
• Freelancing (Upwork, etc.) – I’m new, and it feels extremely competitive.
• Unity Asset Store packages – I already have some live, but views and sales are very low.
• Building my own mobile game (AppGallery, ads + IAP) – high risk, long-term play.
On top of that, I also teach Unity and C# in Algeria. I run online courses and built a full website for my game development training business. So education is another part of what I’m building.
The problem is I can’t push everything at full force. I’ve dedicated my full time to this field, and I don’t want to spread myself too thin anymore. I need to focus.
I love game development deeply. I want to grow, improve, and eventually become one of the best at what I do. But right now I feel overwhelmed trying to choose the right direction.
For those of you who’ve done this professionally:
What tends to provide the most stable income early on?
What has the strongest long-term potential?
What mistakes should I avoid?
Brutal honesty is completely welcome.
Thank you ❤️
https://redd.it/1rhi5nr
@r_Unity3D
I just realised why Unity 6.x has version numbers like 6000.x
I don't know how they organise things internally, but I guess they did it to keep their version numbers in numerical order after the yearly version numbers. ie all these numbers are in ascending order:
4, 5, 2017, 2018, 2019, 2020, 2021, 2022, 6000.
Unity 6 would go between 5 and 2017 otherwise.
It's just bugged me every time I've seen 6000 and wondered why. I can stop thinking about it now!
https://redd.it/1rh007b
@r_Unity3D
Has anyone had this problem when designing their platformer? What are the best solutions?
https://redd.it/1rhd7rb
@r_Unity3D
After more than 6 years, my hand-drawn adventure game about surviving the journey across an alien ocean finally arrived on consoles and iOS
https://www.youtube.com/watch?v=RRwO_B3ym4g
https://redd.it/1rhb2ig
@r_Unity3D
Vitavania — sandbox + metroidvania + catgirls🍂
https://redd.it/1rh78tu
@r_Unity3D
I was drawing environment sprites for the world map — trees, rocks, flowers, etc. Here’s the current work-in-progress shown in a fake screenshot (this isn’t the engine; everything is still combined into one image in Krita for now).
https://redd.it/1rgx9ex
@r_Unity3D
Building a life sim game for 1 year with a tiny team
I just created this Reddit account today because we finally decided it’s time to start sharing our journey.
We’re a small team of three building a life simulation game. We’ve been working on it for about a year now. Two of us have full-time jobs, and one of our team members is currently pregnant — so development happens late at night, on weekends, and entirely from our homes.
It’s not the fastest development pace, but we’ve been steadily pushing forward little by little.
We’re still early in the promotion phase and honestly new to Reddit, so I’d really appreciate any advice on how indie devs usually approach community building here.
Thanks for reading — excited to connect with you all!
https://redd.it/1rbgaf8
@r_Unity3D