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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
MochiRP — Community Project
Remote • Volunteer / Unpaid (Paid opportunities after launch)
About MochiRP
MochiRP is a community-driven roleplay game project creating a fun and creative experience for players. We’re building a team of developers, artists, and designers to bring the game to life.
Open Roles
C# Coders / Developers
UI / UX Designers
Mascot & Character Artists
Other creative contributors
Responsibilities
Collaborate on development and design
Build and test game systems
Create UI and character/mascot assets
Share ideas to improve gameplay
Qualifications
Experience in your chosen role (coding, design, art)
Portfolio or examples of work (if possible)
Teamwork and communication skills
Passion for community projects
Compensation
Currently unpaid while in development
Paid roles may become available after launch
Apply
Message us with your role, experience, and portfolio links. Join the team and help make MochiRP a reality!
https://redd.it/1s83d43
@r_Unity3D
Which one would you click on Steam?
https://redd.it/1s81syr
@r_Unity3D
Asset creation
I make 2D assets, and obviously, it’s my desire to make them the best quality for game devs. A lot of the assets I create, I break up into parts and change to grayscale for modularity and recolor purposes. Say I’m making a tree asset, when separating the layers (top and trunk) would you prefer the image cropped all the way to pixel line or leave space so that the perfectly align with same canvas size? Hopefully this makes sense. I would really like feedback on this.
https://redd.it/1s7z41b
@r_Unity3D
Here's my version of a Griffin that I will add to my game. What do you think?
https://redd.it/1s7vjh3
@r_Unity3D
25 Unity UI Tips to Speed Up Your Work (and enjoy it a lot more in the process)
https://www.youtube.com/watch?v=2zt3ZGpgtfg
https://redd.it/1s7q797
@r_Unity3D
[DRIFT RIDE 2] my mobile racing game announcement trailer
https://redd.it/1s7o9zs
@r_Unity3D
Cloud Interaction Shader
https://redd.it/1s7kp3c
@r_Unity3D
Making a pixel racing game called Wangan Runner
https://redd.it/1s7a9sc
@r_Unity3D
Announcement Trailer for My Unity Game - Middle Management
https://redd.it/1s796lu
@r_Unity3D
Sessions change with shaders in the city, our game Silent Authority: Blood & Bourbon
https://redd.it/1s753si
@r_Unity3D
Trying to design a satisfying combo-based jump system — feedback appreciated
https://play.google.com/store/apps/details?id=com.ismailparlak.RiseUp
https://redd.it/1s6syqm
@r_Unity3D
- Work in Progress - Overhaul of UI and UX of our turn-based combat (First GIF is New, second is Old)
https://redd.it/1s6uzve
@r_Unity3D
Swell Project: Longboarding & Noseriding mechanics
https://redd.it/1s6topf
@r_Unity3D
A bridge between Unity and Blender (FBX, OBJ, DAE)
(i forgot to share this anywhere when i made the tool; i hope someone out there finds it useful!)
git URL: `https://github.com/Simoxus/blender-bridge-for-unity.git`
repository: `https://github.com/Simoxus/blender-bridge-for-unity`
A couple months ago, I got fed up with having to constantly overwrite my models after I'd make changes to them, and also having to search through tons of folders just to find where my model was originally stored, so I made a utility to automate all parts of the process. It lets you double click on any .FBX, .OBJ, or .DAE (although I guess those aren't really used as often anymore) in Unity and jump straight into Blender using a Python script. That Python script also overrides the normal saving in Blender, which allows you to easily use Ctrl+S to re-export your model. There's also an option to save in the context menu!
The README on GitHub also has a showcase video, but here are the CURRENT features:
Two-click editing, you can double-click any .FBX, .OBJ or .DAE file in Unity to instantly open it in Blender
Pressing Ctrl+S OR using the entry in File/Export/ in Blender will save and automatically export the file back to Unity
Formats are preserved
Blender starts with your default startup scene
Viewport zooms into your model on import, so even if your startup scene has you really zoomed out, you won't have to zoom back in :D
Export settings are specifically for Unity, so there should be proper axis orientation (you can add/remove any export settings in blender-bridge-injector.py)
Settings for close behavior, as well as being able to set your Blender path (by default configured to use the default Steam path)
No splash screen
Edit mode is in face selection by default
Texture loading
https://redd.it/1s6me69
@r_Unity3D
Game's been out for 2 Months - Major Update #2 Just Released
https://redd.it/1s84dfz
@r_Unity3D
How do I learn Unity UI?
https://redd.it/1s7yyyw
@r_Unity3D
Feedback on my 2D tap-to-jump prototype
https://redd.it/1s7vlkn
@r_Unity3D
Je n'arrive pas à créer une tile map.
Je n'arrive pas non plus à déplacer le cadre près de l'inspecteur.
Les performance sont mauvaise car j'enregistrais d'habitude c'est plus acceptable.
Je suis sur Unity 6.4 sur chromebook (avec l'émulateur Linux intégrer aux chromebook).
https://redd.it/1s7umb1
@r_Unity3D
I just released this game to which I dedicated the last year. Would love to hear your feedbacks
https://redd.it/1s7px67
@r_Unity3D
Day 1 vs Day 25 Difference in my Gamedev, How is it?
https://youtube.com/shorts/yO54W5vu4_k
https://redd.it/1s7kdbn
@r_Unity3D
More Fluffy Grass ft. Pumpkins, Lavender, and a Hidden Frog
https://redd.it/1s7hlpn
@r_Unity3D
I’m a student trying to fund my School Exchange Trip. I put all my heart into these 9 monsters and tilesets to make it happen. What do you think? 👾✈️
https://redd.it/1s787bh
@r_Unity3D
Be careful with "job opportunities" that people post in these gamedev groups.
https://redd.it/1s6xtpu
@r_Unity3D
Messing around with a pixel perfect tentacle/limb system
https://redd.it/1s74mhq
@r_Unity3D
I need to get to work
https://redd.it/1s71okz
@r_Unity3D
Trying to design a satisfying combo-based jump system — feedback appreciated
https://play.google.com/store/apps/details?id=com.ismailparlak.RiseUp
https://redd.it/1s6syj0
@r_Unity3D
Building a cozy restaurant loop in Unity 2D is harder than I expected (farming / fishing / cooking)
https://redd.it/1s6upc3
@r_Unity3D
I Made a Fighting Game with YouTube Live
So guys, I recently Made an Anime Fighting game where you can command character just by chatting in Youtube Live with Unity Engine. You can try out the Live at below, I'll be open the live for maybe few hours more.
Live stream link : https://www.youtube.com/watch?v=KXtfv\_mHM-g
Do note that I've barely have any coding skills and the result is as far as I could get. As my plan is to create more and more roster down the road and run the games on VPS, but before I'm subscribing any VPS service I'm not sure is this project really gonna work, Please do give me some feedback on this. Thanks
https://redd.it/1s6sjbt
@r_Unity3D
Background for my 2D “Escape from the Esthetic Salon” game – hand-painted with parallax layers
https://redd.it/1s6qlg8
@r_Unity3D