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After 2 years of pain with Unity, my destructive physics-based multiplayer game is finally available on Steam!

https://redd.it/1b44i8v
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Dream come true for a small indie dev team! Our 2D pixel Unity game got into New & Trending Section on Steam!
https://redd.it/1b43fvq
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r/Unity3D

Just one more week until my bizarre chess game about cheating becomes available on steam! Can you beat this troll at his own game? You can wishlist King of the Bridge below!
https://www.youtube.com/watch?v=Xj-o-r6d9Bg

https://redd.it/1b403ae
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r/Unity3D

I want to create a dress up game

Hi everyone! My dream since a kid is creating a dress up game. Not a drag and drop type of game but with an ingame currency, shop and ways to earn your ingame money. Collecting clothing, collecting rares etc.

I studied graphic design and have base knowdlegde of html/css. Yesterday i started the unity classes to learn unity.

My question is….. how hard is it to make a game like this? Basic mechanics. Im a quick learner but sometimes my thoughts of making a game like that is too hard for me.

I need some empowerment to make this game happening!!! ♥️♥️♥️

https://redd.it/1b3vrya
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Driving a GPU fluid simulation with Unity's character controller.

https://redd.it/1b3tr4a
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Graveyard keeper sprite size?

What size is the character sprites in graveyard keeper. Does anyone know? New to pixel art and like the style and trying to learn it

https://redd.it/1b3sdaa
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I just started learning Unity and want to make my first game. How do I make a flimsy long worm character?

I just started learning Unity and programming about a month ago and I wanted to make my own game.

The game is about controlling a worm that has a flimsy body, and you can control the two ends of the worm using mouse drag. The worm can also grab onto surfaces that it is in contact with on the two ends when the player presses on the button.

I have been having a few problems with actualising this.

1. How can I make the worm flimsy? The worm is supposed to behave something like a thick rope, so it can move freely but not squishy like a softbody. i saw multiple tutorials about how to make a rope, but not with enough thickness.
2. How can I 'make' the two points on the end of the worm, and control them around? The worm is a single image sprite(for now that is. If you think that is not gonna work pls do tell) and im not sure how to make that two points into the sprite, when the points are not supposed to have any weights. Like... do I just make two weightless circle as a child and position them on top of the two ends, and use them to 'addforce' onto the worm?
3. How can I make the two ends of the worm stick onto surfaces? From my limited knowledge I feel like i should make it such that it can fix positions and rotation of that point when it is in contact with a surface and player presses the specific button, but Im not sure if that will work out all right.

​


Here's a image of the worm for reference:

https://preview.redd.it/ft5zgr38xolc1.png?width=1162&format=png&auto=webp&s=8c8c937c13610b455b2b1da1e78d9bd891797204

I tried to add bones because i thought that can somehow make the worm move around like a rope. as for those legs, I may remove them later.

​

Like I said I am really new to Unity, and I understand that my questions may sound a little stupid, but I have been stuck on this for a few days and I would really appretiate anyone's help. Thank you for your time and help in advance!

​

​

https://redd.it/1b3q4rv
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r/Unity3D

How does one change a variable on touch (from another script)?

Basically, what I'm trying to do, is change my players gravity scale to -10, or change the players MovSpeed to 2.5.

https://redd.it/1b3luvn
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Interloping track generation that produces exciting overhangs and overpasses.

https://redd.it/1b3jcms
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What if Pikmin but Sci-fi Horror?

https://redd.it/1b380sw
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A peak at some of the new obstacles for one of the tracks in my animal racing game.

https://redd.it/1b38z2e
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Today we released our game made with Unity on Nintendo Switch. We have revived the project and breathed new life into this game. Our next goal is to launch the game on all consoles!

https://redd.it/1b36cmt
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r/Unity3D

I'm adding volumetric snow to my multiplayer farming life sim game with a heavy accent on automation. It's starting to look nice; what do you guys say? I'm super open to your feedback.

https://redd.it/1b32zru
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r/Unity3D

Enemy Wave Pattern System Help

hi

Recently I was creating space shooter similar to chicken invaders series.

How can i create system where enemies spawn in pattern?

Thanks in advance!

​

Circle

Square

https://redd.it/1b31lqj
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r/Unity3D

Adding v2 to the next terrible iteration could help
https://redd.it/1b2ylg7
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r/Unity3D

How can I improve the UI for my mobile game?

https://redd.it/1b3w8l4
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r/Unity3D

Made some updates to our pixelart grass system and it turned out pretty neat!

https://redd.it/1b3wkhx
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r/Unity3D

A new overkill power that I was working on in my game, I just wanted to share it with you. What do you think?

https://i.redd.it/qea3ml9doqlc1.gif

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https://redd.it/1b3wmzr
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r/Unity3D

How do I remove it? After building, the box is still there on the font. But the Mac is fine.
https://redd.it/1b3u2tz
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r/Unity3D

Which resolution is better for my 3D pixel art game?

https://redd.it/1b3rypx
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r/Unity3D

When the enemies of the bayou prevail, 'The Sister' moves on to the next plane.
https://redd.it/1b3qyx6
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Verbal Verdict, first game on Steam with local LLM (think ChatGPT)

Verbal Verdict, the first game on Steam that uses a local LLM has released a demo!
We tried it and the quality of the interaction (among other things) is stunning!
Check out the game's steam page!


https://i.redd.it/bkubbofffolc1.gif

In the developers' own words 🕵️‍♂️
"In Verbal Verdict you're a novice investigator in 1950's Brooklyn, solving crimes and climbing the ranks by interrogating suspects and solving problems in a detective game powered by artificial intelligence."

We are very excited as it uses LLMUnity ❤️, our open-source Unity package that integrates ChatGPT-style models and runs locally and offline (and for free!).

https://redd.it/1b3op85
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r/Unity3D

Success at last! Wave function collapse algorithm running on organic grid. That was not easy, my head hurts!

https://redd.it/1b3jpm5
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r/Unity3D

Effect 64x64 V21
https://redd.it/1b3grsy
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r/Unity3D

Our indie game made with Unity (2022 built-in) just hit its last milestone : release 1.0! Game was made by a team of 3, so, 1 jack-of-all-trade (designer/artist/producer/etc.), 1 programmer (ai, network, cross-platform, gameplay..) , 1 animator/writer... over 6 years... we're pretty proud of it!

https://redd.it/1b34fqs
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My vegetation system is coming along nicely!

https://redd.it/1b38i48
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r/Unity3D

New solodev achievement unlocked!
https://redd.it/1b37egs
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r/Unity3D

Basic to Advanced 2D Lighting (incl normal maps and rim lighting)
https://youtu.be/1h-hSlffawM

https://redd.it/1b30fha
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r/Unity3D

Newbie here - problems with Text Mesh (first time I've ever used them)

Hello! I've only been fooling with Unity for a short time, so I can't say that I've really got an idea of what I'm doing here ...
I'm following a tutorial to make damage popups within Unity 2D ( https://www.youtube.com/watch?v=lKEKTWK9efE) , and it seems like text meshes are hidden behind other sprites and by the background. What am I missing?
Thanks for your patience in helping me! If you need any other piece of context, I'll provide it


https://preview.redd.it/u7gjsf524jlc1.png?width=1594&format=png&auto=webp&s=0585555ce47d5e63cd46839544fc61fae4cd70a0

https://redd.it/1b30tpq
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r/Unity3D

I killed a lot of bugs today

I feel so good now, do you feel that good too when you destroy bugs?

https://redd.it/1b2sy9x
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