News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
What's the catch with itch.io?
As someone who sucks at creating assets, itch.io seems too good to be true. I just can't believe there are so many good-looking assets available for couple bucks, so is it really legit and safe? Do you use itch.io to download game assets?
https://redd.it/1badfjr
@r_Unity3D
How to make main menu on astronunt head it's 2d but I want like 3d feel
https://redd.it/1baa1cm
@r_Unity3D
Pixel Frames, Buttons, Panels Part 2C
https://redd.it/1ba4t3d
@r_Unity3D
Which card would you chose for upgrading player statistic?
https://redd.it/1ba33lw
@r_Unity3D
I created a video to show, how i animated a pixel videogame boss in blender for unity. I hope you like it!
https://www.youtube.com/watch?v=Ku2ffaBGqPA
https://redd.it/1b9zteo
@r_Unity3D
Why is this coroutine not working?
Debug.Log("Buffs applied");
tower.Set_Attack_Speed(tower.Get_Attack_Speed() + Attack_Speed_Buff);
tower.Set_Attack_Range(tower.Get_Attack_Range() + Attack_Range_Buff);
tower.Set_Buffed_By_Musician(true);
Buff_active = true;
StartCoroutine(End_Buffs(2));
IEnumerator End_Buffs(float time)
{
Debug.Log("Wait started");
//This causes this line of code to be on hold for "time"
yield return new WaitForSeconds(time);
Debug.Log("Wait ended");
//This removes all the buffs that were applied
tower.Set_Attack_Speed(tower.Get_Attack_Speed() - Attack_Speed_Buff);
tower.Set_Attack_Range(tower.Get_Attack_Range() - Attack_Range_Buff);
tower.Set_Buffed_By_Musician(false);
Debug.Log("Buffs removed");
}
It gets up to "Wait started" but it then never gets to "Wait ended". How can I fix this?
https://redd.it/1b9uf6o
@r_Unity3D
How do I get the position of another game object instead of "this"? When I click on it there isn't anything to select
https://redd.it/1b9qx82
@r_Unity3D
King of the Bridge is OUT NOW on Steam! So are you ready to finally meet the cheating troll and his bizarre game of chess? Link below!
https://www.youtube.com/watch?v=Xj-o-r6d9Bg
https://redd.it/1b9ofis
@r_Unity3D
I updated my portal transition based on your feedback. After & before for comparison. Does it feel better?
https://redd.it/1b9ly7b
@r_Unity3D
I made an asset that allows you to build your own factory sim and games easily
https://redd.it/1b9jveg
@r_Unity3D
Learning Unity: How do I chop a tree?
https://redd.it/1b9hom6
@r_Unity3D
Hello
https://youtu.be/Tmas83b8tkM?si=mwt7jVjrxp5nYLYD
https://redd.it/1b9if0u
@r_Unity3D
2D platformer-player behind layers??
https://redd.it/1b9b1z3
@r_Unity3D
Is it possible to animate like this in unity using bone rigs?
https://redd.it/1b9bndo
@r_Unity3D
Got actual mesh slicing working! Next is actual enemies for my rogue like. 2 days of work!
https://redd.it/1baatmh
@r_Unity3D
We want Feedback from Robot Lovers about our Illustrations! What do you think?
https://redd.it/1ba7s5j
@r_Unity3D
When you successfully complete a challenge, you reveal a fragment of a QR code. Where do you believe it should lead?
https://redd.it/1b9wpyu
@r_Unity3D
PAID Urgent Need for Unity UI/UX Developer for 2d Menu-based Game
https://preview.redd.it/nn2kq3n197nc1.png?width=818&format=png&auto=webp&s=c8e6e7c49a1fcccd30a14c8d63a00690266abc38
Hello Unity Devs!
Spellbound Learning is building a suite of children's learning programs for mobile and web. Our team has a long history in the K-12 learning space and has released multiple award winning programs helping children learn core skills like reading and math.
With our latest application approaching launch, we are aiming for a much more engaging and modern experience than typically seen in educational games.
We have an immediate and urgent need to partner with a talented Unity UI Developer to help get us launch ready, and tackle a growing backlog of UI modifications and enhancements.
Our game is a 2d Menu-based game, which follows a pretty clean UI architecture, and implements a comprehensive asset pack for most of the media. It's not a huge or complex game, currently only 9 screens and about 12 popups. Most (if not all) of the anticipated screens for launch are in place, but we need someone truly talented with UX, and animation to bring it to life.
We are hoping for a part-time long-term partnership as we will certainly have post-launch feedback and enhancements.
The primary responsibilities are:
\-Creating/Enhancing UI Components.
\-Creating/Enhancing UI Layouts, Panels, Popups.
\-Implementing a comprehensive Animation Strategy.
\-Implementing a comprehensive soundfx strategy.
\-Leveraging our existing Assets in a consistent manner.
\-Adhering to an Event-Driven UI.
\-General UI/UX Improvements.
\-Resolution and Device Support and Testing.
If you are interested, and available to work on this project then please dm me or respond below with samples of your work and your asking rate. Interviews will be conducted over Zoom/Discord.
We have budget available and are looking to start work on this as soon as we can find the right developer, with success here, more work will be available.
https://redd.it/1ba3ji6
@r_Unity3D
look who got a visual update! ✧✦
https://redd.it/1b9wz4c
@r_Unity3D
Animation problem
Hi everyone, I've encountered a problem that the character's right leg shakes while walking (it's worth a closer look), but if he walks in place, everything works fine.
I hope I explained it clearly.
https://youtu.be/TXVHPJI-OJs
https://redd.it/1b9xxqm
@r_Unity3D
Second enemy design for this asset
​
https://preview.redd.it/fton5bq3q5nc1.png?width=972&format=png&auto=webp&s=552aa2d857a1bd1e93d5c5ce4d0a7524983ad48d
https://redd.it/1b9vzwf
@r_Unity3D
Is there a way to make the sprite mask of this sprite to include its center, not just the black outline?
https://redd.it/1b9q3k5
@r_Unity3D
100,000 Dinosaurs WITHOUT using ECS (just the Burst compiler)
https://redd.it/1b9og5c
@r_Unity3D
With little to no experience in game development, I started working in Unity on this game 5 years ago, and here's the latest trailer for it. I would be happy to hear your thoughts or feedback!
https://redd.it/1b9lwwj
@r_Unity3D
can i get some feedback for my horror game monster?
i'm making a first person horror game (yeah super original i know). I've made this monster 100% using procedural animation so nothing's animated with the animator. I've also made the model myself (but you can clearly see that lol).
Can i get some feedback maybe?
Entity showcase
https://redd.it/1b9isue
@r_Unity3D
My solo-developed Unity game, ACID PLANET is now in Early Access on Steam! It's a mixture of RTS, horde-survival and tower-defense. If it sounds interesting please check it out
https://youtu.be/y7snOZ7mX0g
https://redd.it/1b9iwg1
@r_Unity3D
After releasing an extremely unsuccessful game, I decided to go back to my very first project. Does it have a future?
https://redd.it/1b9fvpv
@r_Unity3D
Atmospheric scattering effect that I've been working on.
https://redd.it/1b8ygzf
@r_Unity3D
the cpu opponents will now honk at your lifeless husk once they've blown you to smithereens
https://redd.it/1b90p4i
@r_Unity3D