News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
What do you recommend to make "blocks" fall from the top of the screen randomly?
https://redd.it/1bf22c1
@r_Unity3D
Road map for unity2D beginner
I want to make a 2D game or something like that and I dnot know how to code so which way should i go or what should i start learning ?
https://redd.it/1bew31l
@r_Unity3D
Anybody else think Unity should use this splash-screen instead?
https://redd.it/1bdjqky
@r_Unity3D
Pixel Perfect 2d problem
How do i fix this? Ive done everything how many youtube videos explained, but my charecter looks like its out of sync with pixel perfect camera when moving or jumping or falling etc?? it dosent seem nice and looks jittery basically it looks like this i uploaded a video: https://www.youtube.com/watch?v=qLG\_0f9qJds
https://redd.it/1bdicxi
@r_Unity3D
Little sequence in my game I spent all week on :)
https://redd.it/1bddc4u
@r_Unity3D
Raycast comparison
I am trying to compare two items to see if they match using raycast.
GameObject objectReference = hit.collider.gameObject;
If (object1 == null)
{object1= objectReference;}
else if (object2 == null && objectReference != object1)
{object2 = objectReference}
The script is attached to both objects. I then go to compare if the two are the same and it says they aren't automatically.
I'm not sure the second half of the else if statement makes sense since the overall aim is for the two items to match.
Any help would be appreciated
https://redd.it/1bd9bep
@r_Unity3D
Help with flipping 2d active ragdoll
I have this weird creature here that is a 2d active ragdoll. im using a simple script trying to match it to an animation(like how most active ragdolls are made) and then i have a usual unity flipping code when moving right/left that looks like this :
void Flip()
{
transform.Rotate(0f,180f,0f);
facingRight = !facingRight;
}
But the results in game are weird, here down below you can see the normal(facing left), and after flipping facing right. I have searched online for others encountering this problem and most i have seen have just said to scale(which doesent work) or to scale each limb which also leads to weird results, i have no clue why this is happening and any help is greatly appreciated.
Here is facing left, here is how its supposed to be
here facing right is where the problem shows, the back and all bones are weird
https://redd.it/1bd8914
@r_Unity3D
Any recommendations on more in-depth UI resources?
https://redd.it/1bd3rhs
@r_Unity3D
Advice on achieving better look.
https://redd.it/1bczkxu
@r_Unity3D
Me when people want to socialize - Necrowave
https://redd.it/1bcy54p
@r_Unity3D
UI Keys for Controller's
https://redd.it/1bcv2jl
@r_Unity3D
This is a very early stage in development, but do you like what you see? (Note: UI does not show proper values. Ignore that :) )
https://redd.it/1bcu1e6
@r_Unity3D
Should I just build single player RPG? Then find someone to help with multiplayer?
I’ve been having a lot of fun developing my 2D RPG but once I tried implementing multiplayer through Netcode for GameObjects, every single thing just felt like pulling teeth.
I’d be searching google, YouTube, Reddit, chatGPT and testing and failing for hours for simple stuff like just having the scene change for one player rather than everybody, or making sure the dialogue boxes only show for one player, etc.
It’s just been really demotivating so I guess I’m just venting on here to see if it’s best to continue the single player experience solo then hopefully find a collaborator for multiplayer? Or push through and keep investing the time into it myself.
https://redd.it/1bcnyh1
@r_Unity3D
Player input between a dialogue system
Hi so I'm pretty new to Unity and don't know much about scripting and I've just followed Brackey's tutorial on creating a simple dialogue system. But now I want to add a dialogue where the player gets to input their name in the same box/UI canvas. I've already added the input field, though I'm not sure how to transition with the dialogues. My character goes 'What was your name again?' *player inputs name* and he continues 'Oh so your name is ____'.
I don't exactly know what to add to the scripts for this to happen, I think this applies generally to similar situations or events; triggering one event from another. Much help would be appreciated, thank you!
https://redd.it/1bckyu1
@r_Unity3D
Why don't I get "cinemachine"?
https://redd.it/1bf0sbq
@r_Unity3D
Red Hood The Perfect Pie
https://redd.it/1bdmdjr
@r_Unity3D
Wave Function Collapse in Action
https://redd.it/1bd1y0p
@r_Unity3D
UI Design I made for my Level Editor
https://redd.it/1bdg0tf
@r_Unity3D
Windows popup won't work without giving me an error message and I can't understand why
I'm running unity 2019.4 and I can't for the life of me get popup messages working. I've followed any forum I could find on the matter and tutorial on how to do it and I just can't figure it out.
https://preview.redd.it/2u09riqj30oc1.png?width=1367&format=png&auto=webp&s=31a6acc4c13b8009b5d4b3bec0f71703595d6635
https://preview.redd.it/u430wqv430oc1.png?width=550&format=png&auto=webp&s=7446da76343f0ca8161a83b2e0ba78f3be24eaca
https://preview.redd.it/1z13omi230oc1.png?width=859&format=png&auto=webp&s=c42850ba6fccbddb9fcfd1b09249c9b864dede69
https://redd.it/1bdecp9
@r_Unity3D
I finished my first game.
Hello everyone, I just finished my first game it's too small, but I put so much effort on it.
here is the gameplay video leave me a comment.
https://youtube.com/watch?v=N-YdWfsF6lw&si=yn15SCm1KFwyr1Vn
https://redd.it/1bdcgy5
@r_Unity3D
Simplify Your Unity Projects: How to Eliminate Missing Scripts Fast
brunolorenz98/simplify-your-unity-projects-how-to-eliminate-missing-scripts-fast-15d2773d4614" rel="nofollow">https://medium.com/@brunolorenz98/simplify-your-unity-projects-how-to-eliminate-missing-scripts-fast-15d2773d4614
https://redd.it/1bd9nv2
@r_Unity3D
How can I add animations in code / pass an animation from one object to another?
Ok, so let me start with a little context: I have a big 'GunController' script that controllers all my different guns. There are a bunch of different exposed variables so I can have all kinds of wacky behavior by adjusting values and such. All of the bullets for all the guns are a single prefab and the instances are pooled as needed. When the gun is fired it instantiates a bullet which has a 'BulletController' with an 'InitBullet' function. The gun calls the InitBullet function and passes a bunch of qualities (damage, bullet speed, etc.) to the bullet.
So here's what I want to do: Currently I pass a bullet Sprite via that InitBullet function. I want to add bullets that are animated, so I'm trying to figure out how I can pass an animation from the GunController to the BulletController.
https://redd.it/1bd6jxh
@r_Unity3D
The more I use UIToolkit / UI Builder, the more I like it
https://redd.it/1bcwypk
@r_Unity3D
It`s moving without any input from my keyboard...
https://redd.it/1bczp4h
@r_Unity3D
Procedurally drawing a texture
I'm currently toying with a project idea that would involve quite a bit of "steam gauges". For now I have some quickly drawn placeholders, but I find quite tedious to draw them by hand, and so I downloaded something called "processing", which allow to draw procedurally.
And now, I'm thinking it could be nice if I could reproduce it in Unity to generate the gauges on the fly as needed, but I didn't found any ressource about that matter.
So I would like to know if a library exist to do it, or if I would need to do it from scratch ?
Here a quick experimentation with processing
​
And the result
https://redd.it/1bcx67u
@r_Unity3D
Adding the final touches to this COMIC-SHADER kit inspired by the #comic-master Mike Mignola
https://redd.it/1bcuir5
@r_Unity3D
Devil In The Garden - Solo Dev Project
I've been working on a roguelike dungeon crawler. The goal is a kind of Dark Souls skinned Pokemon Mystery Dungeon. I've been working on this for about month now and just wanted to show it off. I'd like to call it "Devil In The Garden" and some of the ideas stem from a book I read recently about Lucifer in the middle ages. I'm mostly just proud of how the UI elements are coming together. This is the first real game I started in Unity.
Some UI Stuff:
https://preview.redd.it/ui9dev0t7unc1.png?width=827&format=png&auto=webp&s=5a7882deb42995d5d049e97d681ba64709d5df14
Some combat stuff:
https://preview.redd.it/da9z83948unc1.png?width=823&format=png&auto=webp&s=7dbe68652f2b6483484c15ea95069b9e5a5faa53
https://preview.redd.it/u4tnyq588unc1.png?width=825&format=png&auto=webp&s=356cdb5915ceb9725b80bf10571540faadeb712f
No animations or anything. I might consider that later on, as a sort of "Polishing it up" step but right now I have a backlog of crap I'd like to add to it.
Turn based dungeon crawl is fun but gets boring so I plan on adding minigames to achieve various goals and try to keep the user engaged. Some ideas right now are like upgrading your weapons or cooking. I'd like to know if anyone has any input on how to make a game like this less monotonous.
Anyways, let me know what you think so far!
https://redd.it/1bcpid8
@r_Unity3D
I've been working on "chain" mechanic for my projectiles. One line too many resulted in Ultimate ability instead.
https://redd.it/1bci3f1
@r_Unity3D