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r/Unity3D

I have a problem with the code 😭
https://redd.it/1br8q1e
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Can someone please explain to me why these two game objects have the same X value even tho they clearly aren't in the same X position and how can I solve it? I'd really appreciate some help on this matter!
https://redd.it/1br745y
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Is it fun? With 20 random players on level?
https://redd.it/1br0w5x
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solve mines, beat enemies, gather items. Everything you need going until the very end.
https://redd.it/1bqwjsg
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Started work on a map for my game!
https://redd.it/1bqox3c
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I added breakable pots to our physics game. Do they seem satisfying to smash?

https://redd.it/1bqpgbo
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Leila, A point & click narrative game with hand-drawn animations
https://www.youtube.com/watch?v=cPVD1PciURo

https://redd.it/1bqs04q
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YouTube

Devlog of me trying to make an undertale style rpg.

https://youtu.be/jIpUz\_paq6s

https://redd.it/1bqnb09
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r/Unity3D

Stickman must stand!

​

https://preview.redd.it/vssko6h1i9rc1.png?width=513&format=png&auto=webp&s=7baf6a595243ce387d60d20ba61ef0ba8c923cf0

Hey guys any tips on how to make my stickman stand, help will be appreciated thanks.

https://redd.it/1bqne8i
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Toon shader test URP - Custom Light, shadow receive, transparency support and more

https://redd.it/1bqk0po
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Unreliable scenes

Parts of my scenes such as transitions and triggering animations work 80% of the time but then suddenly stop working.

There are no errors in the code, the fact that the code works 80% of the time is what confuses me.

Am I missing a key concept here?

https://redd.it/1bqjejy
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Can someone tell me why my checkpoint system isn't updating?

I'm following this tutorial from Blakey talking about how to implement a checkpoint system, and even after looking at it several times and going back and forth way too much, for some reason, I can't get it to update to the next checkpoint when I pass through it, it says in the inspector that I have to assign it a variable, but it should do that automatically.

\-------------------------------------------------------------------------------------------------------------------------------------------------

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class CheckPoint : MonoBehaviour
{
private BoxCollider2D checkPointCollider;
private RespawnScript respawn;
void Awake()
{

respawn = GameObject.FindGameObjectWithTag("Respawn").GetComponent<RespawnScript>();


}

void Start()
{

}



void Update()
{

}



private void OnTriggerEnter2D(Collider2D other)
{
if (other.gameObject.CompareTag("Player"))
{
respawn.respawnPoint = this.gameObject;

Debug.Log("Checkpoint Reached");


}

}


}
\-------------------------------------------------------------------------------------------------------------------------------------------------

https://preview.redd.it/nwma3gs4t6rc1.png?width=3000&amp;format=png&amp;auto=webp&amp;s=c84217401684048c60c9a3574075d8e22acfca9a

&#x200B;

https://redd.it/1bqeibd
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I was tired of creating Prefab overrides by mistake because of tons of children I don't need to see in the hierarchy anyway... so I created THIS 🫣

https://redd.it/1bq9xiy
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My second Unity utility tool has just been released - Custom ToolBox Overlay: Custom ToolBox enhances Unity workflow with an overlay toolbar, providing shortcut buttons for seamless function triggering. Preadded tools simplify tasks, ensuring effortless productivity.

https://redd.it/1bq7vx9
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r/Unity3D

I don't know how to do AI pathfinding, help
https://redd.it/1bpns2t
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r/Unity3D

How do you find jobs?

I just saw post where someone with 3 months experience got 2 job offers! After 2+ years of experience and publishing some games I feel like no one will give a damn about me, it feels like it's impossible to find any atleast junior jobs
Am I doing something wrong? I thought about a job with supported visa or something, but now i don't know anything


https://redd.it/1br5w3k
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issue with prefab

https://redd.it/1bqvuyt
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Received a publishing offer for my open-world farming game - Sky Harvest for steam and consoles but the Publisher isn't providing any funding which means I still have to work on my dream game part-time and have to finance the whole game on my own.. SHOULD I TAKE THE OFFER OR LEAVE IT ??
https://redd.it/1bqv9o4
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Hellwatch: Prelude - online co-op roguelite game with MOBA elements is now available on Steam for free. We invite you to try the prologue of our first game made on Unity!

Hey there!

We have just released Hellwatch: Prelude \- which is a free prologue of the full game Hellwatch. It is our first game, and we would like to collect as much feedback as possible, before we release the full version on Steam. If interested - try it out and leave your thoughts about the game here ;)

In Hellwatch your main objective is to survive as long as possible by obliterating endless waves of monsters in the depths of Hell - in a group of 4 players!

The progression in the game itself allows the player to self-realize in different ways. Unlike other multiplayer projects, where shared progression always takes a positive tone for everyone, in Hellwatch, you will be forced to 'share' progress, making decisions to either yield comfort to others or pull the blanket towards yourselves. You can be a pleasant ally but lose, or you can make life difficult for others and win.

# Key Features

True multiplayer roguelite
MOBA-like items system
The affix system gradually introduces new challenges
Players collectively choose gains for the entire team through voting
Some items strengthen the owner while weakening allies, or vice versa
Players can die multiple times; defeat occurs after the destruction of a key object

# Links

Main game
Prologue
Trailer

https://redd.it/1bqxvvu
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Allocators allow You to manage memory allocations in the Entities and the Collections! Learn more about the differences between Allocators: Persistent, Temp and Temp Job ❤️ Link to tutorial in the description! 🫡
https://redd.it/1bqtf2k
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When players do stuff in your game you didn't think was even possible...

https://redd.it/1bqr5b6
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Can someone help me please ???

https://redd.it/1bqqsc7
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We are sharing some pictures from MERCHANT which will be published soon. Some content and designs still a matter of discussion. It would be perfect if the community present some advices and critics.

https://redd.it/1bqnknr
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r/Unity3D

Happy Easter - A sliding game suitable for children

I wish you a wonderful Easter. In this context, I have created a small game project.

The Easter Bunny hops through the city,
eagerly looking for the eggs matt.
But everywhere are barriers,
which only complicate his search.

&#x200B;

https://preview.redd.it/jhrd9854m8rc1.jpg?width=1465&amp;format=pjpg&amp;auto=webp&amp;s=b293e72eb746ba36d0d79f71ee647ab6283be9c0

He hops around fences, jumps through doors,
trying desperately to sense eggs.
But all his searching is in vain,
the eggs seem invisible, hidden.

But suddenly, oh what is that there?
A small egg, hidden in the place.
The Easter Bunny is full of joy,
has found another egg today.

In this little puzzle game you have to help the Easter bunny to collect all the eggs distributed in the levels. You can expect 18 small levels, some of which invite you to puzzle:

More Infos and Download: Happy Easter

https://redd.it/1bqkhuu
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Professional Designer vs Programmer Art :) I am very happy with the result.

https://redd.it/1bqjbai
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Unity still charging for Plus subscription's and upgrading to Unity Pro subscription with immediate payments without permission.



I will be posting this comment as an alert to all Unity users. I used to have a Unity Plus account, which I assumed would be converted to Unity Personal, when they eliminated unity Plus after the runtime-fee fiasco. After just looking at my bank statement (3/28/24), I saw that Unity just charged me another $38.59. After logging into my Unity account, they have the next payment of $203.96 scheduled for April 28, 2024. What’s even worse is that when I click on Manage Subscriptions, the page shows a message “We’re sorry but something went wrong.” Other Unity users should immediately check their account, and see if they have the same issue, and post a video if they can.

https://redd.it/1bqcwxk
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Most efficient way to set up different camera bounds?

This may be a bit vague but i have been programming a metroidvania type game and have noticed that my camera script looks messy(mainly when it comes to boundaries). It works fine, but since the camera boundaries are always changing, as well as the camera movement, i find that im adding a lot of variables for very specific moments. In order for the camera to move how i want it to I usually have to create a few more variables and lots of new code for every new movement, usually involving a lot of positions and arrays. I fear that parts of this code will begin to contradict eachother later on, and this way of programming may be unnecessary. Is there a better and more direct way to change the camera positioning and boundaries upon entering different areas?(sorry if this doesnt make much sense)

https://redd.it/1bqceh5
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Don't forget the Asset Store freebie of the week!

Hey folks, as some of you might know, Unity gives away a paid asset every week.
This week you can grab Color Studio, an asset to help you pick color palettes, do pixel art directly in unity, and a lot more!

Just add it to your cart and in the checkout page enter the code:
KRONNECT2024

Other assets from the publisher are also on sale if you are interested.

I'm doing these reminders in the Unity3D sub weekly and here as well when relevant, but if you want to set your own reminder, keep an eye on this link.
It gets updated every week on Thursday, 8AM PT

Happy Easter a bit ahead of time!

https://redd.it/1bpynxh
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How to transform a Raycast2D in a Circle Range Like randar?

Hello, my idea is to transform a Raycast in a circle range to my top-down tower, I desire to rotate a ray cast at self point, creating a circle-like radar.

_firePoint is point started ray and projectile.

range is a range distance of tower or raycast.

target is local and is the final position of ray.


I'm try:

transform.TransformDirection()
Quartenion.Euler
transform.localEulerAngles

And other, but i don't know, how to rotate this in 2D.

void CollisionDetectionRage() //MyMethod, call in FixedUpdate
{
//Vector2 target = new Vector2(firePoint.position.x, firePoint.position.y).normalized;
Vector2 target = Vector2.left;
RaycastHit2D hitInfo = Physics2D.Raycast(firePoint.position, target, range);
Debug.DrawRay(
firePoint.position, target, Color.green);
Debug.Log("Pos: " + target);
}

Otherwise I can use circle collider with range and Trigger in Continuos mode, it is best or ray is good for?

Thanks!

https://redd.it/1bpo2ax
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Help Creating Math Sandbox Card Game

Hey,

I am a teacher/edupreneur working on an educational math game which is kind of like a math sandbox. I am looking for a new dev to help me build out the game on unity as a free and premium version. This game is really a powerful and versatile tool for educators to teach a wide range of math concepts. I'm willing to hire someone, but would prefer a collaborator. DM me to see the business plan. Check it out @ www.mathicgames.com Thank you for your time!

https://redd.it/1bpgfhw
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