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r/Unity3D

Has anyone had this problem

So, as basic as I can be I will try to explain.

All of a sudden, my 2d player sprite now does not flip when facing left.

When i click play, and turn the animator off in the inspector, everything works fine flipping, but obviously without the animations.

But when I turn animator back on, the animation play but only when facing right, and when facing left ... moonwalks!

Now, I have been working on this game for a long time, and I am fixing multiple things in the game, but this one was not expected.

I have it set up where if it faces left it flips image ... and it was working but now i cant seem to fix it

And creating left animations is not what I intend to do when it was all working fine

I have no idea, anyone else had this?

https://redd.it/1cudwe8
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r/Unity3D

Master Key is out now on Steam! (🔊)

https://redd.it/1cu74hj
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r/Unity3D

OnDisconnectedFromServer(NetworkRunner runner, NetDisconnectReason reason)
{

}

public void OnConnectRequest(NetworkRunner runner, NetworkRunnerCallbackArgs.ConnectRequest request, byte token)
{

}

public void OnConnectFailed(NetworkRunner runner, NetAddress remoteAddress, NetConnectFailedReason reason)
{

}

public void OnUserSimulationMessage(NetworkRunner runner, SimulationMessagePtr message)
{

}

public void OnSessionListUpdated(NetworkRunner runner, List<SessionInfo> sessionList)
{

}

public void OnCustomAuthenticationResponse(NetworkRunner runner, Dictionary<string, object> data)
{

}

public void OnHostMigration(NetworkRunner runner, HostMigrationToken hostMigrationToken)
{

}

public void OnReliableDataReceived(NetworkRunner runner, PlayerRef player, ReliableKey key, ArraySegment<byte> data)
{

}

public void OnReliableDataProgress(NetworkRunner runner, PlayerRef player, ReliableKey key, float progress)
{

}

public void OnSceneLoadDone(NetworkRunner runner)
{

}

public void OnSceneLoadStart(NetworkRunner runner)
{

}
}


https://redd.it/1cu5jto
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r/Unity3D

Need help with this Exception (explained it in a diagram)
https://redd.it/1cu5qch
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r/Unity3D

Quiz Millionaire Game Asset : Easily Make a Quiz Game in unity
https://youtu.be/l842myBU194

https://redd.it/1cu2w4o
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r/Unity3D

Your feedback is appriciated. I am developing a space based turn based game, but barelly got any interests on Steam although that I have visitors. Yes, the trailer is missing etc, but I would say that beside that the available material should grab some of them but nope. Thoughts? Thanks!
https://redd.it/1cu09iy
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r/Unity3D

UnityTip - How to Automatically remove UNUSED using statements on Save

https://redd.it/1ctzoaf
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r/Unity3D

Do you use security tools for your game? Like anti cheating, obfuscation or encryption or similar? What is your opinion on this?



View Poll

https://redd.it/1ctys98
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r/Unity3D

Using shadows as clues!

https://redd.it/1ctuhl8
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r/Unity3D

I remade my trailer after feedback from Reddit! What do you think ?

https://redd.it/1ctbtnl
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r/Unity3D

Shaderposting - UVs scale with object size for an ILLUSION

https://redd.it/1ctgwgu
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I made a genshin like open world gacha in Unity

https://redd.it/1ctdtsa
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r/Unity3D

Made new cover art for my game! What do you think?
https://redd.it/1ctc9ay
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Anime Shading Plus - A toon shader for anime style chararcter is now released on store.

https://redd.it/1ctbt96
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r/Unity3D

2 mins pre-alpha gameplay of my atmospheric adventure game

https://redd.it/1ct5l4p
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r/Unity3D

I am creating my dream N64 inspired game

https://redd.it/1cu32r2
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r/Unity3D

Any way to make cpu go crazy without harming the hardware ?

Hi, so this is kind of a stupid question, but for my game, I would like to add some joke setting that would make the computer ventilators go up but without damaging any hardware ?

I have this game idea where it would be a very simple game but with some fake settings like "RTX ON" but it doesn't actually change anything visually and it just would make the fans spin faster to scare the user.
But without harming any hardware in the game or anything.

Does anyone know if it's possible ?

https://redd.it/1cuad8a
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r/Unity3D

Learning Photon Fusion - a problem loading scenes

I am trying to create a 2 player game. I have a scene where there is a IU with a simple button and input field, where a player can input a session name and create or join a session. after thhey join, I want to load the next scene, the actual game board. however, for some reason no matter how and where I try to do it, the player connects but the scene doesnt change. where am I going wrong?
(the methods are connected to a "join" and "create" buttons)

using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
using Fusion;
using Fusion.Sockets;

public class MatchMenuController : NetworkBehaviour, INetworkRunnerCallbacks
{
SerializeField private TMPInputField createMatchInput;
[SerializeField] private TMP
InputField joinMatchInput;
SerializeField private byte playerMax = 2;

SerializeField private NetworkRunner runner;


private void CreateMatch()
{
string matchName = createMatchInput.text;

StartGameArgs gameArgs = new StartGameArgs();
gameArgs.GameMode = GameMode.Shared;
gameArgs.CustomLobbyName = matchName;
gameArgs.PlayerCount = playerMax;

gameArgs.SceneManager = gameObject.AddComponent<NetworkSceneManagerDefault>();

/ if (!runner.IsCloudReady)
{
Debug.LogError("Failed to connect to cloud");
}
else
{
/
var result = runner.StartGame(gameArgs);
if (runner.IsSceneAuthority)
{
runner.LoadScene(SceneRef.FromIndex(2), LoadSceneMode.Additive);
}

if (result != null)
{
Debug.Log("Session created!");
}
else
{
Debug.LogError("Failed to Start");
}
/ }/

}


public void JoinMatch()
{
string matchName = joinMatchInput.text;

StartGameArgs gameArgs = new StartGameArgs();
gameArgs.GameMode = GameMode.Shared;
gameArgs.CustomLobbyName = matchName;
gameArgs.PlayerCount = playerMax;
gameArgs.SceneManager = gameObject.AddComponent<NetworkSceneManagerDefault>();

var result = runner.StartGame(gameArgs);

if (result != null)
{
Debug.Log("Session created!");
}
else
{
Debug.LogError("Failed to Start");
}
}

public void OnObjectExitAOI(NetworkRunner runner, NetworkObject obj, PlayerRef player)
{

}

public void OnObjectEnterAOI(NetworkRunner runner, NetworkObject obj, PlayerRef player)
{

}

public void OnPlayerJoined(NetworkRunner runner, PlayerRef player)
{
if (runner.IsSceneAuthority)
{
runner.LoadScene(SceneRef.FromIndex(2), LoadSceneMode.Single);
}
}

public void OnPlayerLeft(NetworkRunner runner, PlayerRef player)
{

}
public void OnInput(NetworkRunner runner, NetworkInput input)
{

}

public void OnInputMissing(NetworkRunner runner, PlayerRef player, NetworkInput input)
{

}

public void OnShutdown(NetworkRunner runner, ShutdownReason shutdownReason)
{

}

public void OnConnectedToServer(NetworkRunner runner)
{
if (runner.IsSceneAuthority)
{
runner.LoadScene(SceneRef.FromIndex(2), LoadSceneMode.Single);
}
}

public void

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r/Unity3D

Here's Stabspore's before and after side by side!
https://redd.it/1cu2kn9
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I made the “car” behavior more “realistic” XD

https://redd.it/1cu0l9h
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We're making a Dark Fantasy VR game in Unity
https://www.youtube.com/watch?v=xFagimmRp7c

https://redd.it/1cu03yz
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How to make a Roguelike Dungeons and Game Design like Binding Of Isaac, ETG ?

I have made a platformers and hypercasual games in unity. Now I have started making a roguelike but I had a few issues

- How to make procedural dungeons with Entry/ Exit

- How to spawn enemies in map and where to spawn enemies

- How to place enemies and pickups in the dungeons without overlapping with walls or other items.

- How to Balance difficulty.

https://redd.it/1ctyqpj
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Which capsule do you prefer and why?
https://redd.it/1ctn0sw
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I am my own worst enemy
https://redd.it/1ctdibs
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I recently got really into ShaderGraph. Today I modified Unity's shadows to be sharp and rounded with my custom shader!

https://redd.it/1ctncax
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When you're on magical adventure, make sure to visit Tomi's for any supplies you may need.
https://redd.it/1ctn9sj
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free bg music for game?

i’m trying to find some free music to use in my cozy farming game project at school, does anyone know where i can find some?

https://redd.it/1ctkjbz
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Did anyone get good resources to create active Ragdolls ?

https://redd.it/1ctb392
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Dying Breed - Top Secret Base Building Footage!
https://www.youtube.com/watch?v=tCnZiiFSaJg&amp;ab_channel=DyingBreed

https://redd.it/1ctb07u
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My First Game in Unity

https://itch.io/jam/-pixel-game-jam-2024/rate/2691869
Please let me know what you think.

https://redd.it/1ct6kf4
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