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r/Unity3D

Take a look at some impressions from my game!

https://redd.it/1cx80cu
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Help! 2d platformer

i want to have a level selection i just needed help with how do i add a background and how add buttons on that background without their places changing when i change the screen size

https://redd.it/1cx6tjc
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HELP! 2d platformer

so i need to make a game for my uni and they require us to use unity and i want to make a level selection but i don't want the selection to be the standard squares with 1,2,3,etc on them so there are doors (imagine it like level devil level selection) but i would like some help
because i don't exactly know what to do.. i tried putting buttons but it didn't really work out, can anyone help ? (i'm also pretty new to this so..)

https://redd.it/1cx4gng
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Overlapping issue?

So.. part of the game im creating includes a battle with cards.
I'm trying to figure out a decent way to create a card... but for some reason always having issue with overlapping or something.

My current idea ->

EmptyObj\\
- Canvas\\
-- UI Image
--TMP
--TMP
--TMP
--TMP

https://preview.redd.it/lmin8q1xhq1d1.png?width=1238&format=png&auto=webp&s=1be57757054e22708215489dc2e5337e274a3fa0

as seen in the image.


https://preview.redd.it/y36ydq15iq1d1.png?width=661&format=png&auto=webp&s=950ea8a29e732150aa628f722dad6089ec09daa2

https://preview.redd.it/r8co3jh6iq1d1.png?width=607&format=png&auto=webp&s=4c6b06a030a3856386e2cb3dffde931b37be602a

Problem is, when im moving the camera, or ingame.. for some reason they overlap.
Important to note, that I have an angle on the Y axis, so the cards dont even touch eachother, BUT they do overlap depending on the camera view?

Is there a better wayo to do it? Am im going the wrong path on creating this?

https://redd.it/1cx2daj
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I started a [My Little Pony x Zelda] fangame and it turned into my college graduation project: Unicorn Training. Now it's 9+ dungeons long and fully released on iOS, Android, and Itch.io!

https://redd.it/1cwyuqj
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Does anyone know why you can't see the letters and it looks so blurry?
https://redd.it/1cwvt6y
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Advanced 2D Face rig! All with the magic of UV maps! Tutorial down in the comments...
https://redd.it/1cwg24n
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With or without post-processing ?
https://redd.it/1cwkimv
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a few different solutions i have found for a puzzle in my game

https://redd.it/1cwedqg
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Hi, i tried in this video to explain what is dot product, how to use it, and some of its uses cases in games and graphics, hope you find this useful
https://youtu.be/_0wWcwX3ls8?si=nadlq-FcenKZjJCG

https://redd.it/1cwdrmn
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unity fungus saves system problem

hi I been using unity fungus to create a visual novel, and I created a main menu so that players can change the volume and is a fun visual before playing the game, but sadly when ever I save and then press loud with fungus's save system it keeps sending me back to the main menu, I wanted to know if there's some way I could keep the main menu without conflicting with the save system, also I don't know how to code sadly.

https://redd.it/1cwhjhv
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r/Unity3D

Make a customer go to an empty position in ui

hi i need help to make the customer find a empty position and go there using leanTween, this is how i want it to look like

step 1 : customer search for a position

step 2 : it check if the position was filled or not,

step 3 : if it's filled then go to another empty position that was empty

the position was a child gameobject, the parent name was Customer Spawn

after searching on the internet i can't find any solution

here's the code

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;


public class Customer : MonoBehaviour, IDropHandler
{
    private Transform Slot;
    private customerQueue queue;


    void Start()
    {
        // Find the Slot GameObject by name
        Slot = GameObject.Find("Slot").transform;


        if (Slot == null)
        {
            Debug.LogError("Slot GameObject not found!");
        }


        LeanTween.moveX(gameObject, Slot.position.x, 5).setEaseInOutSine();
    }
   
}

here's the code for the position :

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class CustomerSlots : MonoBehaviour
{
    private bool filled = false; // Indicates whether the slot is filled or not

    public void MarkAsFilled()
    {
        filled = true;
    }

    public bool IsFilled()
    {
        return filled;
    }
}


https://redd.it/1cwdbti
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Make a mirror in unity 2d

How to make mirror in unity 2d urp?

thx for any help :)

https://redd.it/1cwcnff
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Sample Texture 2D went crazy when I put transparent image. The left one was just a ring with transparent background. The right one is a stick figure with white background. Both uses same color channel. The ring one got rectangle blocking. What seems to be the problem here?
https://redd.it/1cwaiq6
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Does anyone know of any free tools similar to Sonarcloud / Sonarcube that work for unity2d projects?

Does anyone know of any free tools similar to Sonarcloud / Sonarcube that work for unity2d projects?

I recently returned to an older project, and there is so much refactoring I need to do to get the C# code more readable and easier to extend.

At my day job, we use Sonarcloud for our enterprise software to ensure we have no security vulnerabilities, cognitive overload and code smells. However this is a paid tool.

Does unity have something similar?

https://redd.it/1cw8s1n
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Infinitely Scrolling Grid Feature

Hello Unity Devs,

I'm working on my personal project and I need an infinitely scrolling grid from top to bottom. I'm a rookie in terms of Unity experience and I need your ideas and suggestions on how to achieve this feature. I searched sources on internet but can't found a source that produces similar to what I'm aiming here. Also, in later steps, I will need to generate some objects(random letters specifically) in some of those grids(it will selected randomly).So it will basically be seen like a waterfall of letters, in a grid position.

I'm waiting for your help. Thank you everyone in advance.

https://redd.it/1cx7i2p
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New sneak peek for my horror game :)
https://www.youtube.com/watch?v=ke8uIb3QmWA

https://redd.it/1cx66hg
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I need a buddy

Hi there! I'm looking for someone who's interested and decided to learn Unity with C#. I'm web fullstack developer btw and I'm so interested in Unity (game development). I learned essentials of C# now it's time to Unity I guess.
Just DM me :)

https://redd.it/1cx2d0a
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Hit particles depending on wall

What would be the right way to do this? having a Hitbox script on each wall that has a particle prefab reference that instantiates on hit point when hit?

https://redd.it/1cx0e8n
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I need a constant force exerted

I have a character that lunges forward every so often. I have a rigid body 2D on him, with linear drag 1 and angular drag 0.05 and mass accordingly to what I want, and I have gravity at 0. I have a script where every time an animation finishes it calls a line of code that rb.AddRelativeForce(Vector2.up strength Time.deltaTime); I have a set variable for the strength. The character is meant to launch forwards a bit and then slow down until reaching a hault before launching forwards a bit again. Recently I've noticed that its not thrusting forwards with the same force everytime. Each thrust is slightly different in force. And sometimes (mostly when I first open the scene or when I hit a bit of lag) the character will launch extraordinarily fast. I want it to launch forwards the same force everytime. Any suggestions.

https://redd.it/1cwx5yi
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Never made a Reddit post

Just wanted to put this here. Started learning to create games May 14, I’m overwhelmed af and am more lost and confused every day. But hopefully I will stick with this motivation and come back to this post one day and be proud of how far I’ve come. To future me and the rest of you beginners 🫡

https://redd.it/1cwtd30
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Kiki now has its own Steam page, give us a wishlist!


https://redd.it/1cwmea1
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Crab God is not just a game where you become a deity in the underwater world of crabs. Through collaboration with dots.eco, your in-game achievements will contribute to real efforts in ocean conservation. So, are you ready to save the underwater world?

https://redd.it/1cwnlyf
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I don't know what i did wrong, it is my first time writing code.

https://preview.redd.it/c5ttey8ryl1d1.png?width=543&format=png&auto=webp&s=6a43aecb8b5616490d951a4b40d1193fefb2e0e8

Hi, I was following this https://learn.unity.com/course/2d-beginner-adventure-game?uv=2022.3 course from unity and I was in the part where it teaches you on how to move the player, but it is showing the code is wrong and not working. Does anyone know what to do

https://redd.it/1cwjt8d
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Published my first game in Google Play Store for free! No ads
https://redd.it/1cwhx31
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my 2g game is out SPACE YUCCA , come show some love !!
https://play.google.com/store/apps/details?id=com.littleBlueFishProductions.spaceYucca

https://redd.it/1cwci2h
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The Steam page of our game has just opened, come and support us!
https://www.youtube.com/watch?v=iHeCUlF18u0

https://redd.it/1cwc34a
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Where did my sprites-lit-material go?
https://redd.it/1cw9k1y
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How to import these sprites correctly

Hi,

I downloaded this sprite pack: https://www.gameart2d.com/free-dino-sprites.html I'm struggling to get them imported into unity in a correct way. The images are all 680x472 pixels, however, most of the space is not used. My problem is that most of the images contain a bit of invisible padding on all sides of the image, and most images are placed to the left. With a lot of tweaking to the sprite properties and the 2D box collider I get the sprite placed on the "ground" , however I have all kind of "off" values for the position (5, 3.42) for example) and "-1.49129, 0.085590" for the colliders offset. It just doesn't feel "right".

Should I invest time in getting the padding removed so that the actual edge of the dino is touching the edge of the image (so using the image which has the highest / most left / most right dino for reference to use for all other images)? Or is there something else I need to do?

My question is: what is to correct workflow in order to use these images? Or is this spriteset just garbage?

https://redd.it/1cwa55d
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Hello German-speaking Unity Developers, After years of having problems exchanging ideas with other game developers, I created a Discord server, first of all in my native language, German. The server is intended to be a place to exchange ideas, projects and help others.

About me, I'm Julian a 19 year old unity engine game developer. I've been developing games for 4 years now. The majority of my games are designed for mobile devices. So far I have already published 2 games which I regularly provide with updates.

I would be interested to know what you think of such a server?

Der Server: German Game Devs

https://redd.it/1cvvr5y
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